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doubleWithTimer.c
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// Modified from double.c by Sumanta to use glutTimerFunc() to run the animation.
// See comments for additions/modifications.
#include <GL/glut.h>
#include <stdlib.h>
static GLfloat spin = 0.0;
static GLint isAnimation = 0;
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
glPushMatrix();
glRotatef(spin, 0.0, 0.0, 1.0);
glColor3f(1.0, 1.0, 1.0);
glRectf(-25.0, -25.0, 25.0, 25.0);
glPopMatrix();
glutSwapBuffers();
}
// The callback function spinDisplay.
// Note that the parameter someValue(=1) passed to it by glutTimerFunc() is not used here.
void spinDisplay(int someValue)
{
if (isAnimation)
{
spin = spin + 2.0;
if (spin > 360.0)
spin = spin - 360.0;
glutPostRedisplay();
}
// Note that glutTimerFunc() calls spinDisplay *once* after the specified msecs.
// So to make repeated calls spinDisplay must call itself again with glutTimerFunc()!
glutTimerFunc(20, spinDisplay, 1);
}
void init(void)
{
glClearColor (0.0, 0.0, 0.0, 0.0);
glShadeModel (GL_FLAT);
}
void reshape(int w, int h)
{
glViewport (0, 0, (GLsizei) w, (GLsizei) h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-50.0, 50.0, -50.0, 50.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
// The mouse function is modified to set the global isAnimation,
// rather than specify an idle function as in double.c
void mouse(int button, int state, int x, int y)
{
switch (button) {
case GLUT_LEFT_BUTTON:
if (state == GLUT_DOWN)
isAnimation = 1;
break;
case GLUT_MIDDLE_BUTTON:
case GLUT_RIGHT_BUTTON:
if (state == GLUT_DOWN)
isAnimation = 0;
break;
default:
break;
}
}
/*
* Request double buffer display mode.
* Register mouse input callback functions
*/
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode (GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize (250, 250);
glutInitWindowPosition (100, 100);
glutCreateWindow (argv[0]);
init ();
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutMouseFunc(mouse);
// Register the callback function spinDisplay.
// The call back function is called after 20 msecs. with the parameter 1 passed to it.
glutTimerFunc(20, spinDisplay, 1);
glutMainLoop();
return 0; /* ANSI C requires main to return int. */
}