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alarm_system.cpp
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alarm_system.cpp
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/*
* Copyright (c) 2021 dresden elektronik ingenieurtechnik gmbh.
* All rights reserved.
*
* The software in this package is published under the terms of the BSD
* style license a copy of which has been included with this distribution in
* the LICENSE.txt file.
*
*/
#include <QTimer>
#include <array>
#include <deconz/timeref.h>
#include <deconz/dbg_trace.h>
#include "alarm_system.h"
#include "alarm_system_device_table.h"
#include "crypto/scrypt.h"
#include "database.h"
#include "event_emitter.h"
#include "ias_ace.h"
#define AS_ID_MASK 0xFF
#define AS_ID_CODE0 "as_%1_code0"
using AS_StateFunction = void (AlarmSystemPrivate::*)(const Event&);
// Event arm mask for each target state.
// The mask is used to filter incoming device events to trigger alarms.
static const quint16 targetArmMask[4] = {0,
AS_ARM_MASK_ARMED_STAY,
AS_ARM_MASK_ARMED_NIGHT,
AS_ARM_MASK_ARMED_AWAY};
static const std::array<QLatin1String, 4> armModeStrings = {
QLatin1String("disarmed"),
QLatin1String("armed_stay"),
QLatin1String("armed_night"),
QLatin1String("armed_away")
};
class AlarmSystemPrivate
{
public:
void setState(AS_StateFunction state);
void startStateTimer();
void stopTimer();
void stateDisarmed(const Event &event);
void stateArmed(const Event &event);
void stateExitDelay(const Event &event);
void stateEntryDelay(const Event &event);
void stateInAlarm(const Event &event);
void stateArming(const Event &event);
void updateArmStateAndPanelStatus();
void updateTargetStateValues();
void setSecondsRemaining(uint secs);
AlarmSystem *q = nullptr;
AS_DeviceTable *devTable = nullptr;
AS_ArmMode targetState = AS_ArmModeDisarmed;
// target state parmeteres are set when a state is entered
int exitDelay = 0;
int entryDelay = 0;
int triggerDuration = 0;
int armMask = 0;
QTimer *timer = nullptr;
deCONZ::SteadyTimeRef tState{0};
AS_StateFunction curState = &AlarmSystemPrivate::stateDisarmed;
};
void AlarmSystemPrivate::setState(AS_StateFunction state)
{
if (state != curState)
{
curState = state;
}
updateArmStateAndPanelStatus();
}
void AlarmSystemPrivate::startStateTimer()
{
tState = deCONZ::steadyTimeRef();
timer->stop();
timer->start(1000);
}
void AlarmSystemPrivate::stopTimer()
{
timer->stop();
}
/*! Event handler for disarmed state.
*/
void AlarmSystemPrivate::stateDisarmed(const Event &event)
{
Q_UNUSED(event)
}
/*! Event handler for exit state.
*/
void AlarmSystemPrivate::stateExitDelay(const Event &event)
{
if (event.what() == REventTimerFired)
{
const deCONZ::TimeMs dt = deCONZ::steadyTimeRef() - tState;
if (deCONZ::TimeSeconds{exitDelay} < dt)
{
setSecondsRemaining(0);
stopTimer();
if (targetState == AS_ArmModeDisarmed)
{
setState(&AlarmSystemPrivate::stateDisarmed);
}
else
{
startStateTimer();
setState(&AlarmSystemPrivate::stateArming);
}
}
else
{
setSecondsRemaining((exitDelay * 1000 - dt.val) / 1000);
}
}
}
/*! Event handler for entry state.
*/
void AlarmSystemPrivate::stateEntryDelay(const Event &event)
{
if (event.what() == REventTimerFired)
{
const deCONZ::TimeMs dt = deCONZ::steadyTimeRef() - tState;
if (deCONZ::TimeSeconds{entryDelay} < dt)
{
setSecondsRemaining(0);
startStateTimer();
setState(&AlarmSystemPrivate::stateInAlarm);
}
else
{
setSecondsRemaining((entryDelay * 1000 - dt.val) / 1000);
}
}
}
/*! Event handler for armed states.
*/
void AlarmSystemPrivate::stateArmed(const Event &event)
{
if (event.what() == REventDeviceAlarm)
{
DBG_Printf(DBG_INFO, "[AS] received device alarm, data: 0x%08X\n", event.num());
if ((event.num() & armMask) == 0)
{
}
else if ((event.num() & AS_ID_MASK) == q->id())
{
setSecondsRemaining(entryDelay);
setState(&AlarmSystemPrivate::stateEntryDelay);
startStateTimer();
}
}
}
/*! Event handler for in_alarm state.
*/
void AlarmSystemPrivate::stateInAlarm(const Event &event)
{
if (event.what() == REventTimerFired)
{
if (deCONZ::TimeSeconds{triggerDuration} < deCONZ::steadyTimeRef() - tState)
{
stopTimer();
setState(&AlarmSystemPrivate::stateArmed);
}
else
{
DBG_Printf(DBG_INFO, "AS in alarm\n");
// TODO emit event
}
}
}
/*! Event handler for arming states.
*/
void AlarmSystemPrivate::stateArming(const Event &event)
{
if (event.what() == REventTimerFired)
{
stopTimer();
setState(&AlarmSystemPrivate::stateArmed);
}
}
/*! Update 'state/armstate', which maps directly to IAS ACE panel status.
*/
void AlarmSystemPrivate::updateArmStateAndPanelStatus()
{
ResourceItem *item = q->item(RStateArmState);
DBG_Assert(item);
if (!item)
{
return;
}
quint8 status = item->toNumber() & 0xFF;
if (curState == &AlarmSystemPrivate::stateDisarmed)
{
status = IAS_ACE_PANEL_STATUS_PANEL_DISARMED;
}
else if (curState == &AlarmSystemPrivate::stateArmed)
{
if (targetState == AS_ArmModeArmedAway) { status = IAS_ACE_PANEL_STATUS_ARMED_AWAY; }
else if (targetState == AS_ArmModeArmedStay) { status = IAS_ACE_PANEL_STATUS_ARMED_STAY; }
else if (targetState == AS_ArmModeArmedNight) { status = IAS_ACE_PANEL_STATUS_ARMED_NIGHT; }
}
else if (curState == &AlarmSystemPrivate::stateArming)
{
if (targetState == AS_ArmModeArmedAway) { status = IAS_ACE_PANEL_STATUS_ARMING_AWAY; }
else if (targetState == AS_ArmModeArmedStay) { status = IAS_ACE_PANEL_STATUS_ARMING_STAY; }
else if (targetState == AS_ArmModeArmedNight) { status = IAS_ACE_PANEL_STATUS_ARMING_NIGHT; }
}
else if (curState == &AlarmSystemPrivate::stateInAlarm)
{
status = IAS_ACE_PANEL_STATUS_IN_ALARM;
}
else if (curState == &AlarmSystemPrivate::stateEntryDelay)
{
status = IAS_ACE_PANEL_STATUS_ENTRY_DELAY;
}
else if (curState == &AlarmSystemPrivate::stateExitDelay)
{
status = IAS_ACE_PANEL_STATUS_EXIT_DELAY;
}
if (status != item->toNumber())
{
item->setValue(status);
emit q->eventNotify(Event(q->prefix(), item->descriptor().suffix, q->idString(), item));
}
}
/*! Each arm mode has it's own configuration parameters, this function
updates exit, entry and trigger durations as well as the arm mask.
*/
void AlarmSystemPrivate::updateTargetStateValues()
{
DBG_Assert(targetState <= AS_ArmModeArmedAway);
if (targetState > AS_ArmModeArmedAway)
{
return;
}
{
const char* exitSuffix[4] = { RConfigDisarmedExitDelay,
RConfigArmedStayExitDelay,
RConfigArmedNightExitDelay,
RConfigArmedAwayExitDelay };
exitDelay = q->item(exitSuffix[targetState])->toNumber();
}
{
const char* entrySuffix[4] = { RConfigDisarmedEntryDelay,
RConfigArmedStayEntryDelay,
RConfigArmedNightEntryDelay,
RConfigArmedAwayEntryDelay };
entryDelay = q->item(entrySuffix[targetState])->toNumber();
}
if (targetState > AS_ArmModeDisarmed)
{
const char* triggerSuffix[4] = { RInvalidSuffix, // no trigger duration in disarmed state
RConfigArmedStayExitDelay,
RConfigArmedNightExitDelay,
RConfigArmedAwayTriggerDuration };
triggerDuration = q->item(triggerSuffix[targetState])->toNumber();
}
else
{
triggerDuration = 0;
}
armMask = targetArmMask[targetState];
}
/*! Sets the timout \p secs for states which have a duration.
*/
void AlarmSystemPrivate::setSecondsRemaining(uint secs)
{
DBG_Assert(secs <= UINT8_MAX);
ResourceItem *item = q->item(RStateSecondsRemaining);
if (item && item->toNumber() != secs && secs <= UINT8_MAX)
{
item->setValue(secs);
emit q->eventNotify(Event(q->prefix(), item->descriptor().suffix, q->idString(), item));
}
}
AlarmSystem::AlarmSystem(AlarmSystemId id, EventEmitter *eventEmitter, AS_DeviceTable *devTable, QObject *parent) :
QObject(parent),
Resource(RAlarmSystems)
{
d = new AlarmSystemPrivate;
d->q = this;
d->devTable = devTable;
d->timer = new QTimer(this);
d->timer->setSingleShot(false);
connect(d->timer, &QTimer::timeout, this, &AlarmSystem::timerFired);
{
ResourceItem *item = addItem(DataTypeUInt8, RConfigAlarmSystemId);
item->setIsPublic(false);
item->setValue(id);
}
addItem(DataTypeUInt32, RStateArmState)->setValue(IAS_ACE_PANEL_STATUS_NOT_READY_TO_ARM);
addItem(DataTypeBool, RConfigConfigured)->setValue(false);
addItem(DataTypeString, RConfigArmMode)->setValue(QString(armModeStrings[AS_ArmModeDisarmed]));
addItem(DataTypeString, RAttrId)->setValue(QString::number(id));
addItem(DataTypeString, RAttrName);
addItem(DataTypeUInt32, RStateSecondsRemaining)->setValue(0);
addItem(DataTypeUInt8, RConfigDisarmedEntryDelay)->setValue(0);
addItem(DataTypeUInt8, RConfigDisarmedExitDelay)->setValue(0);
addItem(DataTypeUInt8, RConfigArmedStayEntryDelay)->setValue(120);
addItem(DataTypeUInt8, RConfigArmedStayExitDelay)->setValue(120);
addItem(DataTypeUInt8, RConfigArmedStayTriggerDuration)->setValue(120);
addItem(DataTypeUInt8, RConfigArmedNightEntryDelay)->setValue(120);
addItem(DataTypeUInt8, RConfigArmedNightExitDelay)->setValue(120);
addItem(DataTypeUInt8, RConfigArmedNightTriggerDuration)->setValue(120);
addItem(DataTypeUInt8, RConfigArmedAwayEntryDelay)->setValue(120);
addItem(DataTypeUInt8, RConfigArmedAwayExitDelay)->setValue(120);
addItem(DataTypeUInt8, RConfigArmedAwayTriggerDuration)->setValue(120);
d->updateTargetStateValues();
connect(this, &AlarmSystem::eventNotify, eventEmitter, &EventEmitter::enqueueEvent);
}
AlarmSystem::~AlarmSystem()
{
delete d;
}
/*! Main entry point to handle internal and external events.
The \p event gets forwarded to the current state handler.
*/
void AlarmSystem::handleEvent(const Event &event)
{
if (event.resource() == RAlarmSystems && event.what() == RConfigArmMode) // target state changed?
{
const QString &armMode = item(event.what())->toString();
const AS_ArmMode oldTargetState = d->targetState;
const AS_ArmMode mode = AS_ArmModeFromString(armMode);
if (mode != AS_ArmModeMax)
{
d->targetState = mode;
}
else
{
return; // invalid target arm mode request, should not happen
}
d->updateTargetStateValues();
if (oldTargetState == d->targetState)
{
return;
}
d->setSecondsRemaining(d->exitDelay); // set early for correct numbers in state/panel events
d->setState(&AlarmSystemPrivate::stateExitDelay);
d->startStateTimer();
}
else
{
(d->*d->curState)(event);
}
}
void AlarmSystem::didSetValue(ResourceItem *i)
{
if (!i || !i->descriptor().suffix)
{
return;
}
emit eventNotify(Event(prefix(), i->descriptor().suffix, idString(), i));
// only attr/* and config/*
if (i->descriptor().suffix[0] != 'c' && i->descriptor().suffix[0] != 'a')
{
return;
}
const std::array<const char*, 13> store = {
RAttrName,
RConfigArmMode,
RConfigDisarmedEntryDelay, RConfigDisarmedExitDelay,
RConfigArmedAwayEntryDelay, RConfigArmedAwayExitDelay, RConfigArmedAwayTriggerDuration,
RConfigArmedStayEntryDelay, RConfigArmedStayExitDelay, RConfigArmedStayTriggerDuration,
RConfigArmedNightEntryDelay, RConfigArmedNightExitDelay, RConfigArmedNightTriggerDuration
};
if (std::find(store.cbegin(), store.cend(), i->descriptor().suffix) != store.cend())
{
DB_AlarmSystemResourceItem dbItem;
dbItem.alarmSystemId = id();
dbItem.timestamp = deCONZ::systemTimeRef().ref;
dbItem.suffix = i->descriptor().suffix;
if (i->descriptor().type == DataTypeString)
{
dbItem.value = i->toString().toStdString();
}
else
{
dbItem.value = std::to_string(i->toNumber());
}
DB_StoreAlarmSystemResourceItem(dbItem);
}
}
/*! Returns true if the \p code can be verified.
The verification is only done if an entry for \p srcExtAddress exists
in the alarm system device table.
*/
bool AlarmSystem::isValidCode(const QString &code, quint64 srcExtAddress)
{
if (srcExtAddress != 0)
{
const AS_DeviceEntry &entry = d->devTable->get(srcExtAddress);
if (!isValid(entry) || entry.alarmSystemId != id())
{
return false;
}
}
DB_Secret sec;
sec.uniqueId = QString(AS_ID_CODE0).arg(id()).toStdString();
if (DB_LoadSecret(sec))
{
if (CRYPTO_ScryptVerify(sec.secret, code.toStdString()))
{
return true;
}
}
return false;
}
AlarmSystemId AlarmSystem::id() const
{
return item(RConfigAlarmSystemId)->toNumber();
}
const QString &AlarmSystem::idString() const
{
return item(RAttrId)->toString();
}
/*! Returnes the response status for IAS ACE device panel status request.
*/
quint8 AlarmSystem::iasAcePanelStatus() const
{
return item(RStateArmState)->toNumber() & 0xFF;
}
/*! Returns the remaining time in seconds, for entry and exit states, 0 for all other states.
*/
uint AlarmSystem::secondsRemaining() const
{
if (d->curState == &AlarmSystemPrivate::stateEntryDelay || d->curState == &AlarmSystemPrivate::stateExitDelay)
{
return item(RStateSecondsRemaining)->toNumber();
}
return 0;
}
/*! Returns 'state/armstate', which matches the panel IAS ACE panel status.
*/
QLatin1String AlarmSystem::armStateString() const
{
return IAS_PanelStatusToString(iasAcePanelStatus());
}
/*! Returns the configured target arm mode.
note that the current state can be different if the state machine is in a transition.
*/
AS_ArmMode AlarmSystem::targetArmMode() const
{
return d->targetState;
}
/*! Sets the target arm mode.
The state machine will pick up a changed mode and transition accordingly.
*/
bool AlarmSystem::setTargetArmMode(AS_ArmMode targetArmMode)
{
if (targetArmMode >= AS_ArmModeMax)
{
return false;
}
if (targetArmMode == d->targetState)
{
return true;
}
setValue(RConfigArmMode, QString(AS_ArmModeToString(targetArmMode)));
return true;
}
bool AlarmSystem::addDevice(const QString &uniqueId, quint32 flags)
{
return d->devTable->put(uniqueId, flags, quint8(id()));
}
bool AlarmSystem::removeDevice(const QLatin1String &uniqueId)
{
return d->devTable->erase(uniqueId);
}
const AS_DeviceTable *AlarmSystem::deviceTable() const
{
return d->devTable;
}
/*! Sets or updated the PIN code for \p index.
The code is stored encryped in the database.
*/
bool AlarmSystem::setCode(int index, const QString &code)
{
if (code.isEmpty())
{
return false;
}
const std::string code0 = code.toStdString();
DB_Secret sec;
sec.uniqueId = QString("as_%1_code%2").arg(id()).arg(index).toStdString();
sec.secret = CRYPTO_ScryptPassword(code0, CRYPTO_GenerateSalt());
sec.state = 1;
if (sec.secret.empty())
{
return false;
}
if (DB_StoreSecret(sec))
{
setValue(RConfigConfigured, true);
return true;
}
return false;
}
/*! Starts the alarm system operational mode.
*/
void AlarmSystem::start()
{
const QString &armMode = item(RConfigArmMode)->toString();
if (armMode == armModeStrings[AS_ArmModeDisarmed]) { d->targetState = AS_ArmModeDisarmed; d->setState(&AlarmSystemPrivate::stateDisarmed); }
else if (armMode == armModeStrings[AS_ArmModeArmedAway]) { d->targetState = AS_ArmModeArmedAway; d->setState(&AlarmSystemPrivate::stateArmed); }
else if (armMode == armModeStrings[AS_ArmModeArmedStay]) { d->targetState = AS_ArmModeArmedStay; d->setState(&AlarmSystemPrivate::stateArmed); }
else if (armMode == armModeStrings[AS_ArmModeArmedNight]) { d->targetState = AS_ArmModeArmedNight; d->setState(&AlarmSystemPrivate::stateArmed); }
d->updateArmStateAndPanelStatus();
d->updateTargetStateValues();
DB_Secret sec;
sec.uniqueId = QString(AS_ID_CODE0).arg(id()).toStdString();
bool configured = DB_LoadSecret(sec);
item(RConfigConfigured)->setValue(configured);
}
void AlarmSystem::timerFired()
{
handleEvent(Event(RAlarmSystems, REventTimerFired, 0));
}
AlarmSystems::AlarmSystems()
{
}
AlarmSystems::~AlarmSystems()
{
for (auto *alarmSys : alarmSystems)
{
alarmSys->deleteLater();
}
alarmSystems.clear();
}
QLatin1String AS_ArmModeToString(AS_ArmMode armMode)
{
Q_ASSERT(size_t(armMode) < armModeStrings.size());
return armModeStrings[armMode];
}
AS_ArmMode AS_ArmModeFromString(const QString &armMode)
{
const auto i = std::find_if(armModeStrings.cbegin(), armModeStrings.cend(), [&armMode](const auto &str) {
return str == armMode;
});
if (i != armModeStrings.cend())
{
return static_cast<AS_ArmMode>(std::distance(armModeStrings.cbegin(), i));
}
return AS_ArmModeMax;
}
AlarmSystem *AS_GetAlarmSystemForDevice(quint64 extAddress, AlarmSystems &alarmSystems)
{
AlarmSystem *result = nullptr;
for (auto *alarmSys : alarmSystems.alarmSystems)
{
const AS_DeviceEntry &entry = alarmSys->deviceTable()->get(extAddress);
if (isValid(entry) && entry.alarmSystemId == alarmSys->id())
{
result = alarmSys;
break;
}
}
return result;
}
const AlarmSystem *AS_GetAlarmSystem(AlarmSystemId alarmSystemId, const AlarmSystems &alarmSystems)
{
auto i = std::find_if(alarmSystems.alarmSystems.begin(), alarmSystems.alarmSystems.end(), [alarmSystemId](auto &as){
return as->item(RConfigAlarmSystemId)->toNumber() == alarmSystemId;
});
if (i != alarmSystems.alarmSystems.end())
{
return *i;
}
return nullptr;
}
AlarmSystem *AS_GetAlarmSystem(AlarmSystemId alarmSystemId, AlarmSystems &alarmSystems)
{
auto i = std::find_if(alarmSystems.alarmSystems.begin(), alarmSystems.alarmSystems.end(), [alarmSystemId](auto &as){
return as->id() == alarmSystemId;
});
if (i != alarmSystems.alarmSystems.end())
{
return *i;
}
return nullptr;
}
void DB_LoadAlarmSystems(AlarmSystems &alarmSystems, AS_DeviceTable *devTable, EventEmitter *eventEmitter)
{
for (AlarmSystemId alarmSystemId = 0; alarmSystemId < 4; alarmSystemId++)
{
const auto ritems = DB_LoadAlarmSystemResourceItems(alarmSystemId);
if (ritems.empty())
{
continue;
}
AlarmSystem *alarmSys = new AlarmSystem(alarmSystemId, eventEmitter, devTable);
alarmSystems.alarmSystems.push_back(alarmSys);
for (const auto &dbItem : ritems)
{
if (dbItem.value.empty())
{
continue;
}
ResourceItem *item = alarmSys->item(dbItem.suffix);
if (!item)
{
continue;
}
if (item->descriptor().type == DataTypeString)
{
item->setValue(QString::fromStdString(dbItem.value));
}
else if (item->descriptor().type == DataTypeUInt8)
{
qint64 num = strtol(dbItem.value.c_str(), nullptr, 10);
item->setValue(num);
}
else
{
DBG_Printf(DBG_INFO, "[AS] database load item, %s, not supported\n", dbItem.suffix);
}
}
alarmSys->start();
}
}
/*! Creates a "default" alarm system with id "1", which is always present.
*/
void AS_InitDefaultAlarmSystem(AlarmSystems &alarmSystems, AS_DeviceTable *devTable, EventEmitter *eventEmitter)
{
if (AS_GetAlarmSystem(1, alarmSystems)) // already exists
{
return;
}
AlarmSystemId id = 1;
AlarmSystem *alarmSys = new AlarmSystem(id, eventEmitter, devTable);
alarmSystems.alarmSystems.push_back(alarmSys);
{
DB_AlarmSystem dbAlarmSys;
dbAlarmSys.id = id;
dbAlarmSys.timestamp = deCONZ::systemTimeRef().ref;
DB_StoreAlarmSystem(dbAlarmSys);
}
alarmSys->setValue(RAttrName, QString("default"));
}