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Feature request: get/set pixel #1
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Yo, just a heads up, a bunch of us VMU guys have been talking about this request. We think it's a really reasonable one and will hopefully have something for you fairly soon, if you haven't rolled something for yourself already! |
Also,
No, the VMU's XRAM layout is just INSANE. Nobody should have to deal with that crap. lmao. |
That is awesome you guys rock! Im glad the obscure little potato still gets some love. |
Here's the PR for it: #2 Looks like we don't have write privileges on this repo, though,and @eatcomics will have to merge it! |
vmi files.zip In my experiments I see that the timing for the screen is in the vmi right now its 14fps and from the eye is doing that; Is the blit function syncing with the screen somehow? |
Setting the GameHeader.i animation speed didnt have an effect on the updates so I guess its not in sync like I thought. I know this is getting a bit off topic but is there a way to time/sync the frame updates to something reliable? Here is a test I have been doing |
Sorry, I was on a trip all last week. I just merged the PR from jvsTSX. I'll have to take a look at the frame updates. |
This has been working great on a small animation using sprites!
I keep looking for how to change a individual pixels without sprite overhead
I would love some pixel features like
P_Get_Pixel
P_Set_Pixel
P_Invert_Pixel
I am just not smart enough with assembly especially the vmu assembly
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