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What to do with the library

The two main functionalities of node-wot are creating WoT Things and interacting with other WoT Things. These can be combined into a Thing that interacts with other Things.

Creating a WoT Thing

Creating a WoT Thing is called exposing a Thing. Exposing a Thing creates a Thing Description that can be used to by others to interact with this Thing.

Starting a Servient
WotCore = require("@node-wot/core");
let servient = new WotCore.Servient();
let WoT = await servient.start();
In Client mode, add factories
WotCore = require("@node-wot/core");
BindingHttp = require("@node-wot/binding-http");
BindingCoap = require("@node-wot/binding-coap");
let servient = new NodeWoTCore.Servient();
servient.addClientFactory(new BindingHttp.HttpClientFactory());
servient.addClientFactory(new BindingCoap.CoapClientFactory());

The different bindings offer client factories. These need to be added in order to be able to access devices through this protocol.

For more details on bindings, e.g. configuration options for a specific *ClientFactory, look at the README.md files in their respective directories.

In Server mode, add servers
WotCore = require("@node-wot/core");
CoapServer = require("@node-wot/binding-coap").CoapServer;
let servient = new WotCore.Servient();
servient.addServer(new CoapServer());

Same as for clients, bindings offer servers.

Credentials
let servient = new (require("@node-wot/core")).Servient();
servient.addCredentials({
    "urn:dev:ops:32473-example-thing": {
        "username": "admin",
        "password:" "password"  // if you copy these and don't change them, don't claim you were "hacked"
    }
);

You can add credentials like this. They are either used to authenticate clients when running in server mode or used to authenticate against servers when running in client mode.

This example uses username and password, but other authentication mechanisms are supported as well. Authentication data is always mapped to a Thing through its id.

Expose a Thing
let thing = WoT.produce({
    title: "counter",
    description: "counter example Thing",
});

// any other code to develop the Thing

thing.expose();

Here, an object named thing is produced. At this stage, it has only a name and a description for humans to read. thing.expose(); exposes/starts the exposed Thing in order to process external requests. This also creates a Thing Description that describes the interfaces of the counter thing.

Add a Property definition to the Thing

Properties expose internal state of a Thing that can be directly accessed (get) and optionally manipulated (set).

They are added as part of the WoT.produce invocation, like so:

WoT.produce({
    title: "property",
    properties: {
        counter: {
            type: "integer",
            description: "current counter value",
            observable: false,
        },
    },
});

This creates a Property. Its value can be initializes by calling writeProperty, otherwise it reads as null. After being written to, the value can be read by other Things.

You can create a Property that has a more complex type, such as an object. This is shown in the following:

WoT.produce({
    title: "complexproperty",
    properties: {
        color: {
            type: "object",
            properties: {
                r: { type: "integer", minimum: 0, maximum: 255 },
                g: { type: "integer", minimum: 0, maximum: 255 },
                b: { type: "integer", minimum: 0, maximum: 255 },
            },
        },
    },
});
Add a Property read handler
thing.setPropertyReadHandler("counter", (propertyName) => {
    console.log("Handling read request for " + propertyName);
    return new Promise((resolve, reject) => {
        resolve(Math.random(100));
    });
});

You can specify if the Thing needs to do something in case of a property read. Here, instead of reading a static value, a new random value is generated on every invocation.

Add a Property write handler
thing.setPropertyWriteHandler("brightness", (value) => {
    return new Promise((resolve, reject) => {
        value %= 2; // only even values are valid in this example
        setBrightness(value);
        resolve(value);
    });
});

You can specify if the Thing needs do to something in case of a property write. Here, the value written is used to set the brightness of an LED that requires a specific function (setBrightness()) to do that. The property value becomes the value passed to resolve(), which in this case would mean the number modulo 2.

Add an Action definition to the Thing

Actions offer functions of the Thing. These functions may manipulate the interal state of a Thing in a way that is not possible through setting Properties. Examples are changing internal state that is not exposed as a Property, changing multiple Properties, changing Properties over time or with a process that shall not be disclosed. Actions may also be pure functions, that is, they do not use any internal state at all, e.g. for processing input data and returning the result directly.

Just like Properties above, adding Actions is done as part of a WoT.produce() call.

WoT.produce({
  title: "action",
  actions: {
    echo: {
      description: "Returns what it gets passed. Subject to SLA. Will probably terminate at null-bytes, because it treats input as strings."
      input: { type: "string" },
      output: { type: "string" }
    }
  }
})

As can be seen above, input and output data types can be specified, similar to how property types are described in TDs.

Add an Action invoke handler

You need to write what will happen if an Action is invoked. This is done by setting an Action Handler:

thing.setActionHandler("increment", () => {
    console.log("Incrementing");
    return thing.readProperty("counter").then((count) => {
        let value = count + 1;
        thing.writeProperty("counter", value);
    });
});

Here, you see also how to access the properties of a Thing you are creating.

Add an Event definition to the Thing

The Event Interaction Affordance describes event sources that asynchronously push messages. This means that instead of communicating state, state transitions (events) are communicated (e.g. "clicked"). Events may be triggered by internal state changes that are not exposed as Properties. Events usually follow strong consistency, where messages need to be queued to ensure eventual delivery of all occured events.

Just like Actions above, Events are added as part of WoT.produce. In the following, we will add the Event onchange:

WoT.produce({
    title: "change",
    events: {
        onchange: {
            type: "number",
        },
    },
});
Emit Event, i.e. notify all listeners subscribed to that Event
setInterval(async () => {
    ++counter;
    thing.emitEvent("onchange", counter);
}, 5000);

Here the event is triggered in regular intervals but emitting an event can be done based on other internal state changes.

Interacting with another WoT Thing

Interacting with another WoT Thing is called consuming a Thing and works by using its Thing Description.

Fetch a Thing Description of a Thing given its URL
WoT.requestThingDescription("http://localhost:8080/counter").then(async(td) => {
  // Do something with the TD
}

URLs can have various schemes, including file:// to read from the local filesystem.

Consume a TD of a Thing, including parsing the TD and generating the protocol bindings in order to access lower level functionality
WoT.requestThingDescription("http://localhost:8080/counter").then(async (td) => {
    let thing = WoT.consume(td);
    // Do something with the consumed Thing
});

Things can be consumed no matter if they were fetched with WoT.requestThingDescription(), WoTHelpers.fetch() or any other mean. consume only requires a TD as an Object, so you could also use fs.readFile and JSON.parse or inline it into your code. As long at it results in a TD Object, you can receive it over Fax, Morse it or use smoke signals.

On a consumed Thing

You can access all the interactions this Thing has and interact with them.

Read the value of a Property or set of properties

You can read the property values with the readProperty function. It is an asynchronous function that will take some time to complete. So you should handle it explicitely. Here we use the await functionality of Node.js.

let read1 = await thing.readProperty("count");
console.info("count value is", read1);
Set the value of a Property or a set of properties

You can write to a property by using the writeProperty function.

thing.writeProperty("color", { r: 255, g: 255, b: 0 });
Invoke an Action

You can invoke an action by using the invokeAction function. It is an asynchronous function that will take some time to complete. So you should handle it explicitly. Here we use the async/await functionality of NodeJS.

Declare the surrounding function as async, e.g., the WoT.requestThingDescription() resolve handler:

WoT.requestThingDescription(myURI).then(async(td) => { ... });

Use await to make Promises synchronous (blocking):

await thing.invokeAction("increment");
// or passing a value
await thing.invokeAction("print", "this is a test");