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imageview.h
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/*
* This file is part of the CCD_Capture project.
* Copyright 2022 Edward V. Emelianov <[email protected]>.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <GL/gl.h>
#include <math.h>
#include <pthread.h>
#include <stdbool.h>
#include <string.h>
#include "ccdfunc.h"
// events from menu:
// temporaly stop capture of regular sequence
#define WINEVT_PAUSE (1<<0)
// capture one image in pause mode
#define WINEVT_GETIMAGE (1<<1)
// save current image
#define WINEVT_SAVEIMAGE (1<<2)
// change color palette function
#define WINEVT_ROLLCOLORFUN (1<<3)
// invert equalization status
#define WINEVT_EQUALIZE (1<<4)
// flip image
#define WIN_FLIP_LR (1<<0)
#define WIN_FLIP_UD (1<<1)
// common structs with events.c
typedef struct{
GLubyte *rawdata; // raw image data
int w; // size of image
int h;
int changed; // == 1 if data was changed outside (to redraw)
} rawimage;
typedef struct{
int ID; // identificator of OpenGL window
char *title; // title of window
GLuint Tex; // texture for image inside window
rawimage *image; // raw image data
int w; int h; // window size
float x; float y; // image offset coordinates
float x0; float y0; // center of window for coords conversion
float zoom; // zoom aspect
float Daspect; // aspect ratio between image & window sizes
int menu; // window menu identifier
uint32_t winevt; // window menu events
uint8_t flip; // flipping settings
pthread_t thread; // identificator of thread that changes window data
pthread_mutex_t mutex;// mutex for operations with image
int killthread; // flag for killing data changing thread & also signal that there's no threads
} windowData;
/*
typedef enum{
INNER,
OPENGL
} winIdType;
*/
void closeGL();
void calc_win_props(GLfloat *Wortho, GLfloat *Hortho);
void conv_mouse_to_image_coords(int x, int y, float *X, float *Y, windowData *window);
void conv_image_to_mouse_coords(float X, float Y, int *x, int *y, windowData *window);
windowData* getWin();
typedef int (*imagefunc)(cc_IMG**);
int viewer(imagefunc);