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FFGL Plugin output #16

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edeetee opened this issue Feb 25, 2023 · 3 comments
Open

FFGL Plugin output #16

edeetee opened this issue Feb 25, 2023 · 3 comments

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@edeetee
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edeetee commented Feb 25, 2023

Being able to generate a FFGL plugin would fufil the goal of making control systems really easy. You can just make the system to integrate with some outer program then output the lib that you can load in resolume etc.

@edeetee
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edeetee commented Feb 25, 2023

@edeetee
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edeetee commented Feb 27, 2023

I think the best course of action is to use cbindgen to generate c bindings to the rust code and write a basic C wrapper for FFGL to use.

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