-
Notifications
You must be signed in to change notification settings - Fork 2
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Redo the entire AI system #16
Comments
What do you want to do with UniqueOne's enhancements? |
As he said, use AWP as a baseline (ditch jka way points) and do things more On 2013-06-16 11:18 PM, "Darth Futuza" [email protected] wrote: What do you want to do with UniqueOne's enhancements? — |
Use AWP, toss more or less the rest of it and redo it from ground up. Sent from my Windows Phone From: Pandemailto:[email protected] As he said, use AWP as a baseline (ditch jka way points) and do things more On 2013-06-16 11:18 PM, "Darth Futuza" [email protected] wrote: What do you want to do with UniqueOne's enhancements? — Reply to this email directly or view it on GitHub: |
Ah, my bad I didn't realize UniqueOne's enhancement was called AWP. |
Someone should summarize his features then, to create a specification for |
It's essentially another mod's AI bandaged onto JA's system. AWP refers to "automatic waypoint" system, or how it generates AI pathing. That part stays. But the actual AI itself is just another system stitched onto JKA's AI. Sent from my Windows Phone From: Pandemailto:[email protected] Someone should summarize his features then, to create a specification for Reply to this email directly or view it on GitHub: |
A brief history of the AI system
I propose once branch CPlusPlus is done, we take the proper initiative and add some C++ classes to deal with AI properly, using AWP as a baseline for navigation, ditching g_nav.cpp and all that... It's really quite a mess as it is.
The text was updated successfully, but these errors were encountered: