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SFXManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFXManager : MonoBehaviour
{
private static SFXManager sharedInstance = null;
public static SFXManager SharedInstance
{
get
{
return sharedInstance;
}
}
private void Awake()
{
if (sharedInstance != null && sharedInstance != this)
{
Destroy(gameObject);
}
sharedInstance = this;
DontDestroyOnLoad(gameObject);
audios = new List<GameObject>();
GameObject sounds = GameObject.Find("Sounds");
foreach (Transform t in sounds.transform)
{
audios.Add(t.gameObject);
}
}
private List<GameObject> audios;
public AudioSource FindAudioSource(SFXType.SoundType type)
{
foreach (GameObject g in audios)
{
if (g.GetComponent<SFXType>().type == type)
{
return g.GetComponent<AudioSource>();
}
}
return null; //Esto no se ejecutará nunca
}
public void PlaySFX(SFXType.SoundType type)
{
FindAudioSource(type).Play();
}
}