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WARStats.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class WARStats : MonoBehaviour
{
public int strength;
[Tooltip("Defensa que divide al daño del enemigo")]
public int defense;
[Tooltip("Fuerza que suma a la magia de ataque")]
public int magicAtt;
[Tooltip("Defensa que divide al daño magico del enemigo")]
public int magicDef;
[Tooltip("Velocidad de ataque")]
public int speed;
[Tooltip("Probabilidad de que el enemigo falle")]
public int luck;
[Tooltip("Probabilidad de que el Player Haga daño critico")]
public int accuracy;
private CharacterStats thePlayerStats;
// Start is called before the first frame update
void Start()
{
thePlayerStats = FindObjectOfType<CharacterStats>().GetComponent<CharacterStats>();
//thePlayerStats.AddStatsToCharacter(strength, defense, magicAtt, magicDef, speed, luck, accuracy);
}
}