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main.user.js
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main.user.js
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// ==UserScript==
// @name Evolve tooltips
// @namespace http://tampermonkey.net/
// @description try to take over the world!
// @author Elias
// @version 1.1.1
// @downloadURL https://github.com/elias098/evolve-tooltips/raw/main/main.user.js
// @match https://pmotschmann.github.io/Evolve/
// @grant none
// @require https://code.jquery.com/jquery-3.4.1.min.js
// ==/UserScript==
(function () {
"use strict";
class Technology {
constructor(id) {
this._id = id;
this._vueBinding = "tech-" + id;
}
get id() {
return this._id;
}
isUnlocked() {
// vue of researched techs still can be found in #oldTech
return (
document.querySelector("#" + this._vueBinding + " > a") !== null &&
getVueById(this._vueBinding) !== undefined
);
}
get definition() {
return game.actions.tech[this._id];
}
get title() {
return typeof this.definition.title === "function"
? this.definition.title()
: this.definition.title;
}
get name() {
return this.title;
}
isResearched() {
return document.querySelector("#tech-" + this.id + " .oldTech") !== null;
}
}
class Action {
constructor(name, tab, id, location, flags) {
this.name = name;
this._tab = tab;
this._id = id;
this._location = location;
this.gameMax = Number.MAX_SAFE_INTEGER;
this._vueBinding = this._tab + "-" + this.id;
}
get definition() {
if (this._location !== "") {
return game.actions[this._tab][this._location][this._id];
} else {
return game.actions[this._tab][this._id];
}
}
get instance() {
return game.global[this._tab][this._id];
}
get id() {
return this._id;
}
get title() {
let def = this.definition;
return def
? typeof def.title === "function"
? def.title()
: def.title
: this.name;
}
get desc() {
let def = this.definition;
return def
? typeof def.desc === "function"
? def.desc()
: def.desc
: this.name;
}
get vue() {
return getVueById(this._vueBinding);
}
isUnlocked() {
return document.getElementById(this._vueBinding) !== null;
}
isSwitchable() {
return (
this.definition.hasOwnProperty("powered") ||
this.definition.hasOwnProperty("switchable")
);
}
isMission() {
return this.definition.hasOwnProperty("grant");
}
isComplete() {
return haveTech(this.definition.grant[0], this.definition.grant[1]);
}
// export function checkPowerRequirements(c_action) from actions.js
checkPowerRequirements(def) {
for (let [tech, value] of Object.entries(
this.definition.power_reqs ?? {}
)) {
if (!haveTech(tech, value)) {
return false;
}
}
return true;
}
get powered() {
if (this.overridePowered !== undefined) {
return this.overridePowered;
}
if (
!this.definition.hasOwnProperty("powered") ||
!this.checkPowerRequirements()
) {
return 0;
}
return this.definition.powered();
}
get count() {
if (!this.isUnlocked()) {
return 0;
}
return this.instance?.count ?? 0;
}
hasState() {
if (!this.isUnlocked()) {
return false;
}
return (
(this.definition.powered &&
haveTech("high_tech", 2) &&
this.checkPowerRequirements()) ||
this.definition.switchable?.() ||
false
);
}
get stateOnCount() {
if (!this.hasState() || this.count < 1) {
return 0;
}
return this.instance.on;
}
get stateOffCount() {
if (!this.hasState() || this.count < 1) {
return 0;
}
return this.instance.count - this.instance.on;
}
}
class Project extends Action {
constructor(name, id) {
super(name, "arpa", id, "");
this._vueBinding = "arpa" + this.id;
this.currentStep = 1;
}
get count() {
return this.instance?.rank ?? 0;
}
get progress() {
return this.instance?.complete ?? 0;
}
}
class Job {
constructor(id, name) {
// Private properties
this._originalId = id;
this._originalName = name;
this._vueBinding = "civ-" + this._originalId;
}
get definition() {
return game.global.civic[this._originalId];
}
get id() {
return this.definition.job;
}
get name() {
return this.definition.name;
}
isUnlocked() {
return this.definition.display;
}
get count() {
return this.definition.workers;
}
get max() {
if (this.definition.max === -1) {
return Number.MAX_SAFE_INTEGER;
}
return this.definition.max;
}
isDefault() {
return game.global.civic.d_job === this.id;
}
}
let buildings = {
Food: new Action("Food", "city", "food", ""),
Lumber: new Action("Lumber", "city", "lumber", ""),
Stone: new Action("Stone", "city", "stone", ""),
Chrysotile: new Action("Chrysotile", "city", "chrysotile", ""),
Slaughter: new Action("Slaughter", "city", "slaughter", ""),
ForgeHorseshoe: new Action("Horseshoe", "city", "horseshoe", "", {
housing: true,
garrison: true,
}),
SacrificialAltar: new Action("Sacrificial Altar", "city", "s_alter", ""),
MeditationChamber: new Action(
"Meditation Chamber",
"city",
"meditation",
""
),
University: new Action("University", "city", "university", "", {
knowledge: true,
}),
Wardenclyffe: new Action("Wardenclyffe", "city", "wardenclyffe", "", {
knowledge: true,
}),
Mine: new Action("Mine", "city", "mine", "", { smart: true }),
CoalMine: new Action("Coal Mine", "city", "coal_mine", "", { smart: true }),
Smelter: new Action("Smelter", "city", "smelter", ""),
CoalPower: new Action("Coal Powerplant", "city", "coal_power", ""),
Temple: new Action("Temple", "city", "temple", ""),
OilWell: new Action("Oil Derrick", "city", "oil_well", ""),
BioLab: new Action("Bioscience Lab", "city", "biolab", "", {
knowledge: true,
}),
StorageYard: new Action("Freight Yard", "city", "storage_yard", ""),
Warehouse: new Action("Container Port", "city", "warehouse", ""),
OilPower: new Action("Oil Powerplant", "city", "oil_power", ""),
Bank: new Action("Bank", "city", "bank", ""),
Barracks: new Action("Barracks", "city", "garrison", "", {
garrison: true,
smart: true,
}),
Hospital: new Action("Hospital", "city", "hospital", ""),
BootCamp: new Action("Boot Camp", "city", "boot_camp", ""),
House: new Action("Cabin", "city", "basic_housing", "", { housing: true }),
Cottage: new Action("Cottage", "city", "cottage", "", { housing: true }),
Apartment: new Action("Apartment", "city", "apartment", "", {
housing: true,
}),
Farm: new Action("Farm", "city", "farm", "", { housing: true }),
SoulWell: new Action("Soul Well", "city", "soul_well", ""),
Mill: new Action("Windmill", "city", "mill", "", { smart: true }),
Windmill: new Action("Windmill (Evil)", "city", "windmill", ""),
Silo: new Action("Grain Silo", "city", "silo", ""),
Shed: new Action("Shed", "city", "shed", ""),
LumberYard: new Action("Lumber Yard", "city", "lumber_yard", ""),
RockQuarry: new Action("Rock Quarry", "city", "rock_quarry", ""),
CementPlant: new Action("Cement Plant", "city", "cement_plant", "", {
smart: true,
}),
Foundry: new Action("Foundry", "city", "foundry", ""),
Factory: new Action("Factory", "city", "factory", ""),
OilDepot: new Action("Fuel Depot", "city", "oil_depot", ""),
Trade: new Action("Trade Post", "city", "trade", ""),
Amphitheatre: new Action("Amphitheatre", "city", "amphitheatre", ""),
Library: new Action("Library", "city", "library", "", { knowledge: true }),
Sawmill: new Action("Sawmill", "city", "sawmill", ""),
FissionPower: new Action("Fission Reactor", "city", "fission_power", ""),
Lodge: new Action("Lodge", "city", "lodge", "", { housing: true }),
Smokehouse: new Action("Smokehouse", "city", "smokehouse", ""),
Casino: new Action("Casino", "city", "casino", ""),
TouristCenter: new Action("Tourist Center", "city", "tourist_center", "", {
smart: true,
}),
MassDriver: new Action("Mass Driver", "city", "mass_driver", "", {
knowledge: () => haveTech("mass", 2),
}),
Wharf: new Action("Wharf", "city", "wharf", ""),
MetalRefinery: new Action("Metal Refinery", "city", "metal_refinery", ""),
SlavePen: new Action("Slave Pen", "city", "slave_pen", ""),
SlaveMarket: new Action("Slave Market", "city", "slave_market", ""),
Graveyard: new Action("Graveyard", "city", "graveyard", ""),
Shrine: new Action("Shrine", "city", "shrine", ""),
CompostHeap: new Action("Compost Heap", "city", "compost", ""),
Pylon: new Action("Pylon", "city", "pylon", ""),
SpaceTestLaunch: new Action(
"Space Test Launch",
"space",
"test_launch",
"spc_home"
),
SpaceSatellite: new Action(
"Space Satellite",
"space",
"satellite",
"spc_home",
{ knowledge: true }
),
SpaceGps: new Action("Space Gps", "space", "gps", "spc_home"),
SpacePropellantDepot: new Action(
"Space Propellant Depot",
"space",
"propellant_depot",
"spc_home"
),
SpaceNavBeacon: new Action(
"Space Navigation Beacon",
"space",
"nav_beacon",
"spc_home"
),
MoonMission: new Action(
"Moon Mission",
"space",
"moon_mission",
"spc_moon"
),
MoonBase: new Action("Moon Base", "space", "moon_base", "spc_moon"),
MoonIridiumMine: new Action(
"Moon Iridium Mine",
"space",
"iridium_mine",
"spc_moon"
),
MoonHeliumMine: new Action(
"Moon Helium-3 Mine",
"space",
"helium_mine",
"spc_moon"
),
MoonObservatory: new Action(
"Moon Observatory",
"space",
"observatory",
"spc_moon",
{ knowledge: true }
),
RedMission: new Action("Red Mission", "space", "red_mission", "spc_red"),
RedSpaceport: new Action("Red Spaceport", "space", "spaceport", "spc_red"),
RedTower: new Action("Red Space Control", "space", "red_tower", "spc_red"),
RedLivingQuarters: new Action(
"Red Living Quarters",
"space",
"living_quarters",
"spc_red",
{ housing: true }
),
RedVrCenter: new Action("Red VR Center", "space", "vr_center", "spc_red"),
RedGarage: new Action("Red Garage", "space", "garage", "spc_red"),
RedMine: new Action("Red Mine", "space", "red_mine", "spc_red"),
RedFabrication: new Action(
"Red Fabrication",
"space",
"fabrication",
"spc_red"
),
RedFactory: new Action("Red Factory", "space", "red_factory", "spc_red"),
RedBiodome: new Action("Red Biodome", "space", "biodome", "spc_red"),
RedExoticLab: new Action(
"Red Exotic Materials Lab",
"space",
"exotic_lab",
"spc_red",
{ knowledge: true }
),
RedZiggurat: new Action("Red Ziggurat", "space", "ziggurat", "spc_red"),
RedSpaceBarracks: new Action(
"Red Marine Barracks",
"space",
"space_barracks",
"spc_red",
{ garrison: true }
),
RedForgeHorseshoe: new Action(
"Red Horseshoe (Cataclysm)",
"space",
"horseshoe",
"spc_red",
{ housing: true, garrison: true }
),
HellMission: new Action(
"Hell Mission",
"space",
"hell_mission",
"spc_hell"
),
HellGeothermal: new Action(
"Hell Geothermal Plant",
"space",
"geothermal",
"spc_hell"
),
HellSpaceCasino: new Action(
"Hell Space Casino",
"space",
"spc_casino",
"spc_hell"
),
HellSwarmPlant: new Action(
"Hell Swarm Plant",
"space",
"swarm_plant",
"spc_hell"
),
SunMission: new Action("Sun Mission", "space", "sun_mission", "spc_sun"),
SunSwarmControl: new Action(
"Sun Control Station",
"space",
"swarm_control",
"spc_sun"
),
SunSwarmSatellite: new Action(
"Sun Swarm Satellite",
"space",
"swarm_satellite",
"spc_sun"
),
GasMission: new Action("Gas Mission", "space", "gas_mission", "spc_gas"),
GasMining: new Action(
"Gas Helium-3 Collector",
"space",
"gas_mining",
"spc_gas",
{ smart: true }
),
GasStorage: new Action("Gas Fuel Depot", "space", "gas_storage", "spc_gas"),
GasMoonMission: new Action(
"Gas Moon Mission",
"space",
"gas_moon_mission",
"spc_gas_moon"
),
GasMoonOutpost: new Action(
"Gas Moon Mining Outpost",
"space",
"outpost",
"spc_gas_moon"
),
GasMoonDrone: new Action(
"Gas Moon Mining Drone",
"space",
"drone",
"spc_gas_moon"
),
GasMoonOilExtractor: new Action(
"Gas Moon Oil Extractor",
"space",
"oil_extractor",
"spc_gas_moon",
{ smart: true }
),
BeltMission: new Action(
"Belt Mission",
"space",
"belt_mission",
"spc_belt"
),
BeltSpaceStation: new Action(
"Belt Space Station",
"space",
"space_station",
"spc_belt",
{ smart: true }
),
BeltEleriumShip: new Action(
"Belt Elerium Mining Ship",
"space",
"elerium_ship",
"spc_belt",
{ smart: true }
),
BeltIridiumShip: new Action(
"Belt Iridium Mining Ship",
"space",
"iridium_ship",
"spc_belt",
{ smart: true }
),
BeltIronShip: new Action(
"Belt Iron Mining Ship",
"space",
"iron_ship",
"spc_belt",
{ smart: true }
),
DwarfMission: new Action(
"Dwarf Mission",
"space",
"dwarf_mission",
"spc_dwarf"
),
DwarfEleriumContainer: new Action(
"Dwarf Elerium Storage",
"space",
"elerium_contain",
"spc_dwarf",
{ smart: true }
),
DwarfEleriumReactor: new Action(
"Dwarf Elerium Reactor",
"space",
"e_reactor",
"spc_dwarf"
),
DwarfWorldCollider: new Action(
"Dwarf World Collider",
"space",
"world_collider",
"spc_dwarf"
),
DwarfWorldController: new Action(
"Dwarf World Collider (Complete)",
"space",
"world_controller",
"spc_dwarf",
{ knowledge: true }
),
/*
DwarfShipyard: new Action("Dwarf Ship Yard", "space", "shipyard", "spc_dwarf"),
TitanMission: new Action("Titan Mission", "space", "titan_mission", "spc_titan"),
TitanSpaceport: new Action("Titan Spaceport", "space", "titan_spaceport", "spc_titan"),
EnceladusMission: new Action("Enceladus Mission", "space", "enceladus_mission", "spc_enceladus"),
*/
AlphaMission: new Action(
"Alpha Centauri Mission",
"interstellar",
"alpha_mission",
"int_alpha"
),
AlphaStarport: new Action(
"Alpha Starport",
"interstellar",
"starport",
"int_alpha"
),
AlphaHabitat: new Action(
"Alpha Habitat",
"interstellar",
"habitat",
"int_alpha",
{ housing: true }
),
AlphaMiningDroid: new Action(
"Alpha Mining Droid",
"interstellar",
"mining_droid",
"int_alpha"
),
AlphaProcessing: new Action(
"Alpha Processing Facility",
"interstellar",
"processing",
"int_alpha"
),
AlphaFusion: new Action(
"Alpha Fusion Reactor",
"interstellar",
"fusion",
"int_alpha"
),
AlphaLaboratory: new Action(
"Alpha Laboratory",
"interstellar",
"laboratory",
"int_alpha",
{ knowledge: true }
),
AlphaExchange: new Action(
"Alpha Exchange",
"interstellar",
"exchange",
"int_alpha"
),
AlphaGraphenePlant: new Action(
"Alpha Graphene Plant",
"interstellar",
"g_factory",
"int_alpha"
),
AlphaWarehouse: new Action(
"Alpha Warehouse",
"interstellar",
"warehouse",
"int_alpha"
),
AlphaMegaFactory: new Action(
"Alpha Mega Factory",
"interstellar",
"int_factory",
"int_alpha"
),
AlphaLuxuryCondo: new Action(
"Alpha Luxury Condo",
"interstellar",
"luxury_condo",
"int_alpha",
{ housing: true }
),
AlphaExoticZoo: new Action(
"Alpha Exotic Zoo",
"interstellar",
"zoo",
"int_alpha"
),
ProximaMission: new Action(
"Proxima Mission",
"interstellar",
"proxima_mission",
"int_proxima"
),
ProximaTransferStation: new Action(
"Proxima Transfer Station",
"interstellar",
"xfer_station",
"int_proxima"
),
ProximaCargoYard: new Action(
"Proxima Cargo Yard",
"interstellar",
"cargo_yard",
"int_proxima"
),
ProximaCruiser: new Action(
"Proxima Patrol Cruiser",
"interstellar",
"cruiser",
"int_proxima",
{ garrison: true }
),
ProximaDyson: new Action(
"Proxima Dyson Sphere (Adamantite)",
"interstellar",
"dyson",
"int_proxima"
),
ProximaDysonSphere: new Action(
"Proxima Dyson Sphere (Bolognium)",
"interstellar",
"dyson_sphere",
"int_proxima"
),
ProximaOrichalcumSphere: new Action(
"Proxima Dyson Sphere (Orichalcum)",
"interstellar",
"orichalcum_sphere",
"int_proxima"
),
NebulaMission: new Action(
"Nebula Mission",
"interstellar",
"nebula_mission",
"int_nebula"
),
NebulaNexus: new Action(
"Nebula Nexus",
"interstellar",
"nexus",
"int_nebula"
),
NebulaHarvestor: new Action(
"Nebula Harvester",
"interstellar",
"harvester",
"int_nebula"
),
NebulaEleriumProspector: new Action(
"Nebula Elerium Prospector",
"interstellar",
"elerium_prospector",
"int_nebula"
),
NeutronMission: new Action(
"Neutron Mission",
"interstellar",
"neutron_mission",
"int_neutron"
),
NeutronMiner: new Action(
"Neutron Miner",
"interstellar",
"neutron_miner",
"int_neutron"
),
NeutronCitadel: new Action(
"Neutron Citadel Station",
"interstellar",
"citadel",
"int_neutron"
),
NeutronStellarForge: new Action(
"Neutron Stellar Forge",
"interstellar",
"stellar_forge",
"int_neutron"
),
Blackhole: new Action(
"Blackhole Mission",
"interstellar",
"blackhole_mission",
"int_blackhole"
),
BlackholeFarReach: new Action(
"Blackhole Farpoint",
"interstellar",
"far_reach",
"int_blackhole",
{ knowledge: true }
),
BlackholeStellarEngine: new Action(
"Blackhole Stellar Engine",
"interstellar",
"stellar_engine",
"int_blackhole"
),
BlackholeMassEjector: new Action(
"Blackhole Mass Ejector",
"interstellar",
"mass_ejector",
"int_blackhole"
),
BlackholeJumpShip: new Action(
"Blackhole Jump Ship",
"interstellar",
"jump_ship",
"int_blackhole"
),
BlackholeWormholeMission: new Action(
"Blackhole Wormhole Mission",
"interstellar",
"wormhole_mission",
"int_blackhole"
),
BlackholeStargate: new Action(
"Blackhole Stargate",
"interstellar",
"stargate",
"int_blackhole"
),
BlackholeStargateComplete: new Action(
"Blackhole Stargate (Complete)",
"interstellar",
"s_gate",
"int_blackhole"
),
SiriusMission: new Action(
"Sirius Mission",
"interstellar",
"sirius_mission",
"int_sirius"
),
SiriusAnalysis: new Action(
"Sirius B Analysis",
"interstellar",
"sirius_b",
"int_sirius"
),
SiriusSpaceElevator: new Action(
"Sirius Space Elevator",
"interstellar",
"space_elevator",
"int_sirius"
),
SiriusGravityDome: new Action(
"Sirius Gravity Dome",
"interstellar",
"gravity_dome",
"int_sirius"
),
SiriusAscensionMachine: new Action(
"Sirius Ascension Machine",
"interstellar",
"ascension_machine",
"int_sirius"
),
SiriusAscensionTrigger: new Action(
"Sirius Ascension Machine (Complete)",
"interstellar",
"ascension_trigger",
"int_sirius",
{ smart: true }
),
SiriusAscend: new Action(
"Sirius Ascend",
"interstellar",
"ascend",
"int_sirius"
),
SiriusThermalCollector: new Action(
"Sirius Thermal Collector",
"interstellar",
"thermal_collector",
"int_sirius"
),
GatewayMission: new Action(
"Gateway Mission",
"galaxy",
"gateway_mission",
"gxy_gateway"
),
GatewayStarbase: new Action(
"Gateway Starbase",
"galaxy",
"starbase",
"gxy_gateway",
{ garrison: true }
),
GatewayShipDock: new Action(
"Gateway Ship Dock",
"galaxy",
"ship_dock",
"gxy_gateway"
),
BologniumShip: new Action(
"Gateway Bolognium Ship",
"galaxy",
"bolognium_ship",
"gxy_gateway",
{ ship: true, smart: true }
),
ScoutShip: new Action(
"Gateway Scout Ship",
"galaxy",
"scout_ship",
"gxy_gateway",
{ ship: true, smart: true }
),
CorvetteShip: new Action(
"Gateway Corvette Ship",
"galaxy",
"corvette_ship",
"gxy_gateway",
{ ship: true, smart: true }
),
FrigateShip: new Action(
"Gateway Frigate Ship",
"galaxy",
"frigate_ship",
"gxy_gateway",
{ ship: true }
),
CruiserShip: new Action(
"Gateway Cruiser Ship",
"galaxy",
"cruiser_ship",
"gxy_gateway",
{ ship: true }
),
Dreadnought: new Action(
"Gateway Dreadnought",
"galaxy",
"dreadnought",
"gxy_gateway",
{ ship: true }
),
StargateStation: new Action(
"Stargate Station",
"galaxy",
"gateway_station",
"gxy_stargate"
),
StargateTelemetryBeacon: new Action(
"Stargate Telemetry Beacon",
"galaxy",
"telemetry_beacon",
"gxy_stargate",
{ knowledge: true }
),
StargateDepot: new Action(
"Stargate Depot",
"galaxy",
"gateway_depot",
"gxy_stargate",
{ smart: true }
),
StargateDefensePlatform: new Action(
"Stargate Defense Platform",
"galaxy",
"defense_platform",
"gxy_stargate"
),
GorddonMission: new Action(
"Gorddon Mission",
"galaxy",
"gorddon_mission",
"gxy_gorddon"
),
GorddonEmbassy: new Action(
"Gorddon Embassy",
"galaxy",
"embassy",
"gxy_gorddon",
{ housing: true }
),
GorddonDormitory: new Action(
"Gorddon Dormitory",
"galaxy",
"dormitory",
"gxy_gorddon",
{ housing: true }
),
GorddonSymposium: new Action(
"Gorddon Symposium",
"galaxy",
"symposium",
"gxy_gorddon",
{ knowledge: true }
),
GorddonFreighter: new Action(
"Gorddon Freighter",
"galaxy",
"freighter",
"gxy_gorddon",
{ ship: true }
),
Alien1Consulate: new Action(
"Alien 1 Consulate",
"galaxy",
"consulate",
"gxy_alien1",
{ housing: true }
),
Alien1Resort: new Action(
"Alien 1 Resort",
"galaxy",
"resort",
"gxy_alien1"
),
Alien1VitreloyPlant: new Action(
"Alien 1 Vitreloy Plant",
"galaxy",
"vitreloy_plant",
"gxy_alien1",
{ smart: true }
),
Alien1SuperFreighter: new Action(
"Alien 1 Super Freighter",