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Releases: eliasdoehne/stellaris-dashboard

Bugfixes

30 May 11:27
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Fixes some reported bugs, as well as the old issue that the parser failed for deeply nested objects created by some other mods.

Please report any bugs by creating a new topic in the steam discussion or opening an issue on github.

Basic Updates for Stellaris 3.0.1

17 Apr 11:42
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This just fixes some crashes cased by some changes in the save files. There will probably be some breaking changes in the next release soon.

Tested with Stellaris 3.0.1.

Link map to event ledger

14 Nov 13:19
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New feature:

  • Select systems on the galaxy map to access them in the history ledger (screenshot)

Smaller Improvements:

  • Some UI cleanup, like hiding the date slider in non-galaxy tabs and showing the actual dates
  • Combat logs now show up in the event ledger again
  • Fix planet names not being capitalized in the history ledger

This release is compatible with Stellaris 2.8 and with databases from the previous Dashboard release.

Improved Galaxy Map

06 Sep 19:40
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This release improves the rendering of the galaxy map. It also introduces some basic events related to envoys and the galactic community. Also, the tab layout within the graph dashboard can now quite easily be adapted by changing the configuration file, see instructions here

Besides this, there are lots of smaller fixes and tweaks that should hopefully improve things.

The release should be compatible with the previous version and with Stellaris 2.7.

The attached mac version is completely untested (I don't have access to a mac). Any feedback if it works would be highly appreciated! :)

Important: Make sure to run the Linux/Mac versions from the terminal, otherwise they are started invisibly in the background. I will look for a better solution in the future. Of course you can also always run the Python code directly.

Parse existing saves

10 Jun 13:44
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The main change is that it adds a second executable parse_saves.exe which you can use to manually reload all save files into the dashboard database.

Also includes various smaller bugfixes/improvements/...

It should work with Stellaris 2.7.*, as usual, please report any bugs in the Steam workshop page by opening a new discussion topic, or create a github issue.

Settings Menu & Stellaris 2.6

22 Mar 22:24
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In this release, I tried to clean up the settings menu a bit, removing some older, niche settings, and making others more intuitive. I also fixed some bugs related to the recent Stellaris 2.6 update and the release of the federations DLC.

This version should work with Stellaris 2.6.1.

I only had limited time to play the game and test this version. It worked fine for ~45 years of gameplay, but please let me know if you run into any bugs or other problems.

Bugfixes

23 Feb 21:34
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This should fix some reported bugs.

Please report any bugs here or in a new discussion topic on the Steam Workshop page https://steamcommunity.com/sharedfiles/filedetails/?id=1466534202.

Bugfixes

11 Nov 19:26
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This release fixes some bugs and updates the versions of library dependencies

Planet Details

05 Nov 23:01
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Some improvements for the event ledger:

  • Wars have dedicated pages now that list the battle logs. They are accessible via table of contents in the main ledger, but war names in the event logs are now links.
  • Planets have their own pages now, showing any related events, but also their resource deposits, buildings, blockers and districts.

The release should be compatible up to Stellaris 2.5.

As always, please let me know if there are any bugs or issues!

(Experimental) multiplayer support at last

21 Jun 19:00
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This release adds basic support for observer mode and multiplayer games. Both of these should work, but have many rough edges. Also, for balance reasons, the dashboard avoids showing data for other player-controlled empires.

This release also adds a new event type and a new graph.

New features:

  • Multiplayer compatibility (experimental, configure your multiplayer username in the settings first!)
  • Observer mode compatibility (play around with the settings to use this effectively)
  • New fleet command event type: Track which leaders command your fleets (civilian and military)
  • Records diplomatic relations between all countries
  • New fleet composition graph: Track how many ships of each class were in your fleet at any point in time
  • Many bugfixes and performance/stability improvements: I restructured and rewrote a lot of code and it should hopefully be much more reliable now

As always, let me know if there are any issues or feedback :)