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The main 'oneshot' executable has some problems compiling using the OpenGL ES headers on an ARM Linux computer (i.e. Raspberry Pi, ODROID, etc.). Luckily, the Raspberry Pi has an experimental OpenGL driver, so I will have to use that for now. (Note: OpenGL ES 2.0 is the native driver for most boards like the Raspberry Pi.)
The text was updated successfully, but these errors were encountered:
Hey @PokeEngineer, I know this is an old issue, and you've probably moved on at this point. We've been working really hard at getting support for macOS and Linux implemented, however I started porting on my own and since then my fork has become the most up to date (and yes, it's the official release soon). I invite you to try compiling my fork and see how that goes. 😉
The main 'oneshot' executable has some problems compiling using the OpenGL ES headers on an ARM Linux computer (i.e. Raspberry Pi, ODROID, etc.). Luckily, the Raspberry Pi has an experimental OpenGL driver, so I will have to use that for now. (Note: OpenGL ES 2.0 is the native driver for most boards like the Raspberry Pi.)
The text was updated successfully, but these errors were encountered: