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Failed to build diced sprite atlas. System.DllNotFoundException #46
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Could you let me know which OS you're using? |
im using MacBook Pro |
We only bundle ARM version of the native binary for Mac, hence it won't work with pre-M1 era of the devices. You'd have to build the Rust library from source for an Intel-based Mac. |
so if i use window, it will work, right? |
Windows x64, Mac ARM and Linux x64 will all work out of the box. For other platforms you'd have to build from source. |
I have an error when build atlas on unity 2022.3.16f1 and 2023, please help fix it
Failed to build diced sprite atlas. System.DllNotFoundException: sprite_dicing assembly: type: member:(null)
at (wrapper managed-to-native) SpriteDicing.Native.dice(SpriteDicing.Native/CSlice,SpriteDicing.Native/CPrefs)
at SpriteDicing.Native.Dice (System.Collections.Generic.IEnumerable`1[T] sprites, SpriteDicing.Native+Prefs prefs) [0x0000c] in ./Library/PackageCache/com.elringus.spritedicing@e598b85643/Editor/Native/Native.cs:245
at SpriteDicing.Editors.AtlasBuilder.Build () [0x00007] in ./Library/PackageCache/com.elringus.spritedicing@e598b85643/Editor/Editors/AtlasBuilder.cs:31
UnityEngine.Debug:LogError (object)
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