diff --git a/crates/egui/src/containers/scroll_area.rs b/crates/egui/src/containers/scroll_area.rs index 0921fa24615..92f7612d36d 100644 --- a/crates/egui/src/containers/scroll_area.rs +++ b/crates/egui/src/containers/scroll_area.rs @@ -989,16 +989,19 @@ impl Prepared { // Margin on either side of the scroll bar: let inner_margin = show_factor * scroll_style.bar_inner_margin; let outer_margin = show_factor * scroll_style.bar_outer_margin; + let clip_max = ui.clip_rect().max[1 - d] - ui.spacing().item_spacing[1 - d]; // top/bottom of a horizontal scroll (d==0). // left/rigth of a vertical scroll (d==1). - let mut cross = if scroll_style.floating { + let cross = if scroll_style.floating { + let max_cross = outer_rect.max[1 - d].at_most(clip_max) - outer_margin; + // The bounding rect of a fully visible bar. // When we hover this area, we should show the full bar: let max_bar_rect = if d == 0 { - outer_rect.with_min_y(outer_rect.max.y - outer_margin - scroll_style.bar_width) + outer_rect.with_min_y(max_cross - scroll_style.bar_width) } else { - outer_rect.with_min_x(outer_rect.max.x - outer_margin - scroll_style.bar_width) + outer_rect.with_min_x(max_cross - scroll_style.bar_width) }; let is_hovering_bar_area = is_hovering_outer_rect @@ -1015,39 +1018,23 @@ impl Prepared { is_hovering_bar_area_t, ); - let max_cross = outer_rect.max[1 - d] - outer_margin; let min_cross = max_cross - width; Rangef::new(min_cross, max_cross) } else { let min_cross = inner_rect.max[1 - d] + inner_margin; - let max_cross = outer_rect.max[1 - d] - outer_margin; + let max_cross = outer_rect.max[1 - d].at_most(clip_max) - outer_margin; Rangef::new(min_cross, max_cross) }; - if ui.clip_rect().max[1 - d] < cross.max + outer_margin { - // Move the scrollbar so it is visible. This is needed in some cases. - // For instance: - // * When we have a vertical-only scroll area in a top level panel, - // and that panel is not wide enough for the contents. - // * When one ScrollArea is nested inside another, and the outer - // is scrolled so that the scroll-bars of the inner ScrollArea (us) - // is outside the clip rectangle. - // Really this should use the tighter clip_rect that ignores clip_rect_margin, but we don't store that. - // clip_rect_margin is quite a hack. It would be nice to get rid of it. - let width = cross.max - cross.min; - cross.max = ui.clip_rect().max[1 - d] - outer_margin; - cross.min = cross.max - width; - } - let outer_scroll_bar_rect = if d == 0 { Rect::from_min_max( pos2(scroll_bar_rect.left(), cross.min), - pos2(scroll_bar_rect.right(), cross.max), + pos2(scroll_bar_rect.right(), cross.max + outer_margin), ) } else { Rect::from_min_max( pos2(cross.min, scroll_bar_rect.top()), - pos2(cross.max, scroll_bar_rect.bottom()), + pos2(cross.max + outer_margin, scroll_bar_rect.bottom()), ) };