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Texture pack / asset releases #20

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emoose opened this issue Jun 26, 2024 · 208 comments
Open

Texture pack / asset releases #20

emoose opened this issue Jun 26, 2024 · 208 comments
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graphical enhancement Issue related to enhancing graphics of the game

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@emoose
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emoose commented Jun 26, 2024

As of 0.3 you can now replace the UI & stage textures in the game, the default INI settings will load in any texture replacements that exist inside textures\load\ folder.

Tweaks can dump out the original game textures for you by enabling SceneTextureExtract/UITextureExtract, but this is only needed if you want to modify/upscale/update the texture dumps yourself.

If you're just using texture packs from this thread changing INI settings/dumping textures isn't required.


The latest textures are now posted in the OR2006Sprites repository, started by Sonic-TV and other members of the OR2006Tweaks discord, a lot of great work is being done there, if you want to help out feel free to join the discord!

A compilation of the latest OR2006Sprites textures for easy install, can be found on Envido32's repo (scroll down & expand the Assets section): https://github.com/envido32/OR2006Sprites/releases


Index of releases in this thread (these are mostly outdated compared to the repository above)

Texture pack releases:
ESRGAN 4x UI textures by emoose
Remade flags + Xbox / PS Button Prompts by DonelBueno
Improved SEGA/Ferrari Startup Logos by andreababich
Improved Ferrari Menu Logo by Dragoonglue
New Clarissa Sprite Fix With Xbox, PlayStation and PC Prompts by thegreatprophetzarquon
Better Outrun2SP Mode UI by DonelBueno
OutrunC2C New Wave Speedos by Darillone
Higher quality original UI sprites by thegreatprophetzarquon
Tachometers HD by sharkcheese
BGM Album Art remake by Darillone

To install these texture packs you just have to place them into textures\load\ folder (may need to create the folders if they don't exist)

Audio mod releases:
OR2LouderEngineSound by ksdomino

Resources:
Sonic-TV Outrun2006 Tweaks discord
OutRun 2 Xbox (JP) extracted texture PNGs by emoose
OutRun 2 Xbox car color textures by emoose
OR2006Sprites repository by Sonic-TV

Old releases:
FXT Clarissa Sprite Fix
UI textures with artifacting filtered by thegreatprophetzarquon


If anyone works on any textures please feel free to link them here, or talk about anything texture related here, will pin this thread & update the OP with links to release posts.

@emoose emoose pinned this issue Jun 26, 2024
@emoose
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emoose commented Jun 26, 2024

ESRGAN 4x UI textures

A very quickly made ESRGAN for a few UI textures, using 4xHDcube3: https://pixeldrain.com/u/uxotusNQ
Makes a good improvement to some of the in-game HUD, but some menu textures like the O2SP arcade menus are pretty bad there, might want to remove those and use the originals instead. (or use DonelBueno's O2SP UI with it)

24-06-18_00-20-10-707_OR2006C2C

24-06-18_00-20-24-655_OR2006C2C

24-06-18_01-40-38-221_OR2006C2C

@emoose emoose changed the title Texture Pack Releases Texture pack releases Jun 26, 2024
@DonelBueno
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DonelBueno commented Jun 26, 2024

Both packs use the uncensored Clarissa texture from @thegreatprophetzarquon, download it here first: #20 (comment)

After that, download one of the packs bellow and overwrite the texture from thegreatprophetzarquon's pack. Credits to @andreababich for remaking the texts on the small flags texture file.

Remade flags + Xbox Buttons Prompts
Flags + Xbox Buttons

Remade flags + PlayStation Buttons Prompts
Flags + PS Buttons

1
2
3

Dumps Folder (5251 textures)
https://www.mediafire.com/file/o9bo3popbrogx5s/dump.7z/file

@emoose
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emoose commented Jun 26, 2024

Clarissa Sprite Fix (ported/upscaled from FXT)

Fixes a large issue with Clarissa's sprites on most non-JP copies of the game.

Clarissa texture is from an FXT sprite pack, not really sure who ripped it originally, just modified it to restore the original button prompts & ran it through ESRGAN.

(recommend pairing this with RestoreJPClarissa = true in the INI file, to restore the original Clarissa model ingame)

Orig resolution: https://www.mediafire.com/file/w3rx1qck24hk8e3/Outrun2006-ClarissaFix_orig.zip/file
ESRGANx4 upscale: https://www.mediafire.com/file/2zf9jgt0ewarup4/Outrun2006-ClarissaFix_ESRGANx4.zip/file

24-06-26_21-07-19-854_OR2006C2C

@ViperAcidZX
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ViperAcidZX commented Jun 26, 2024

I was gonna ask if we could get an uncut version of Clarissa for the OR2SP portion of OutRun 2006 on PC but I see that is already in the works with the latest commits. Thank emoose you all for the incredible work and DonelBueno too for the Xbox + Remade Flags texture packs too!

EDIT: DonelBueno I noticed the Retry and Quit Mission prompts after failing one of the modes still uses keyboard prompts with the Xbox Icons replacement pack.

@DonelBueno
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DonelBueno commented Jun 27, 2024

I was gonna ask if we could get an uncut version of Clarissa for the OR2SP portion of OutRun 2006 on PC but I see that is already in the works with the latest commits. Thank emoose you all for the incredible work and DonelBueno too for the Xbox + Remade Flags texture packs too!

EDIT: DonelBueno I noticed the Retry and Quit Mission prompts after failing one of the modes still uses keyboard prompts with the Xbox Icons replacement pack.

That's because the uncensored Clarissa textures share a file with the prompts in the "try again" screen. Try this file instead:

Flags + Xbox Buttons.zip

@emoose
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emoose commented Jun 27, 2024

Outrun 2 JP sprite raw dump (not loadable)

Here's a raw PNG dump of 1251 sprite/UI textures from Outrun 2 JP Xbox release (the original pre-C2C): https://www.mediafire.com/file/tszyvz8ri6c84s7/Outrun2Japan-1251_sprites.zip/file

Looks like the uncut clarissa there has less color banding than the one included with FXT, but also seems that in C2C they rescaled the clarissa sprites down a tiny bit (90-98%) so might take a little work to copy over from this.

Sadly C2C never had any Xbox release in Japan, just PS2, guess FXT probably ripped them from that somehow (not really sure how though, PCSX2 dumping didn't seem to dump them for me, just a bunch of temporary textures :/)

@emoose
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emoose commented Jun 29, 2024

Seems the car colors are mostly kept inside obj_pc_color_pmt as separate textures, but in the code each car has its own list that says which textures to use, usually just points to the obj_pc_color_pmt textures but there's a couple that seem to grab color from some other file (probably the file that has the rest of the textures for that car)

There's a few blue colors inside obj_pc_color_pmt which look close to the ones you linked, but maybe those blues aren't actually included in the list for the car or something.

Or maybe those blues do get used but the different rendering in C2C makes it look different? Does seem to be a lot of color difference between arcade & C2C when you compare them side by side.

@emoose
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emoose commented Jun 29, 2024

Ah could be, been working on some tools to dump xbox textures with, here's a dump of the xbox colors:
Xbox_OBJ_PC_COLOR_SMT.zip

Most of them look much more brighter/saturated than the C2C versions, and seems to have a couple blues there that C2C is missing, maybe could be the one you're looking for.
(ImageGlass can open these DDS files for you to look at them: https://imageglass.org/release/imageglass-9-1-7-627-54)

If you rename the Xbox texture to match filename of one of the C2C colors and put it inside textures\load\ it should hopefully load in, here's a pack of the C2C colors in case you need the filenames from them:
C2C_OBJ_PC_COLOR_PMT.zip

@DonelBueno
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@jojo670 I've updated my dump folder.zip in my original post, now it includes more textures.

Try the 4x_HD_Cube3 model, it worked better here than the model you used on your texture pack, although not perfect.

@DonelBueno
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DonelBueno commented Jun 30, 2024

@DonelBueno Hello thanks, I'll download and look but I also dumped some textures. I already use 4x_HD_Cube3 model for the interface and I did everything else with RealESRGANx4-minus which accentuates certain details quite well, but gives a very poor result for certain textures. The ideal would be to sort the textures according to their type and then upscale them with the most appropriate model. I will share now in my main post, a texture update already ready which contains the complete? interface in French. Also I modified your fixes for the XBOX buttons and flags as well as the Clarissa fix for the French version. The idea is to make a temporary texture pack in the first instance, then see afterwards if we can sort the textures for upscaled them in the best possible way. Thanks for reading.

Nice work! Can you share your dumps?

@KainXVIII
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Any plans for Playstation button prompts?

@DonelBueno
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Any plans for Playstation button prompts?

I can give it a try when I have time, probably in the next few days.

@DonelBueno
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DonelBueno commented Jul 4, 2024

Done: Flags + PS Buttons.zip

Tell me if everything is working as intended.

@KainXVIII
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Done: Flags + PS Buttons.zip

Tell me if everything is working as intended.

Everything seems to be fine!
Снимок экрана (3878)
Снимок экрана (3879)
Снимок экрана (3881)

@andreababich
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Hello, I discovered yesterday this project and I'm overwhelmed by its awesomeness.
This is my little "thank you", shall you be interested in it.
It's the remade logos and copyright notes at the very beginning of the game.
I used official hi-res logos (the old Sumo/Sega/Ferrari) and had a guess with the other fonts, please let me know if it works for you.
Thank you all!
Bisboch
Sumo_Sega_Ferrari_Logos.zip

@Joe-Kaze
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Joe-Kaze commented Jul 5, 2024

I might be stupid; I unzipped all the dds files into OutRun.2006.Coast.2.Coast\textures\load but none of the custom textures are showing up. I also confirmed that SceneTextureReplacement and UITextureReplacement are set to "true" in the OutRun2006Tweaks.ini file. What am I missing?

@DonelBueno
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Nice work! Can you share your dumps?

Thank you, yes of course, I just put the link to my dump of the game made with the French language in my main post. It's certainly not complete however and some textures must be duplicated in different folders i think. But the dump is clean, it can serve as a good basis for dumping other languages, more textures ​​and doing a complete dump of the game.

I've updated my dump.zip file on my original post after merging your dumped textures with mine. Now it has 4996 textures and uses the english version as the base. All the duplicates were removed.

@Dragoonglue
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ESRGAN UI textures

A very quickly made ESRGAN for a few UI textures: https://pixeldrain.com/u/uxotusNQ Makes a good improvement to some of the in-game HUD, but some menu textures like the O2SP arcade menus are pretty bad there, might want to remove those and use the originals instead.

The smudged Ferrari logo texture from the main menu was bothering me quite a bit, so I fixed it.

ferrarifix

Ferrari_Menu_Logo.zip

@DonelBueno
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If someone could remake the speedometers, it would be perfect.

@mochardi
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mochardi commented Jul 5, 2024

infinite thanks to emoose and everyone for all the work.

I always dreamed of playing outrun 2 without hud and today that dream came true!
I was able to achieve this by editing and leaving the hud textures transparent (although there may be a better way)

What a beautiful game!

OutRun2006_ Coast to Coast 05-Jul-24 8_28_50 PM
OutRun2006_ Coast to Coast 05-Jul-24 8_30_22 PM
OutRun2006_ Coast to Coast 05-Jul-24 8_31_38 PM
OutRun2006_ Coast to Coast 05-Jul-24 8_32_30 PM
OutRun2006_ Coast to Coast 05-Jul-24 8_21_58 PM
OutRun2006_ Coast to Coast 05-Jul-24 8_25_09 PM

@DonelBueno
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If someone could remake the speedometers, it would be perfect.

Funny, I just made them, It was absolutely necessary... all speedometers redone respecting the original style.

FDFBF3EF_128x128

OR2006C2C - All speedometers redone - jojo670.zip

They look awesome, bro, great work!

What are you going to change in your next texture pack?

@brad86m
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brad86m commented Jul 6, 2024

If someone could remake the speedometers, it would be perfect.

Funny, I just made them, It was absolutely necessary... all speedometers redone respecting the original style.

FDFBF3EF_128x128

OR2006C2C - All speedometers redone - jojo670.zip

These are incredible. Thank you.

Drawing the entire UI next yes? :p

Only joking. Well, unless you want such a task lol

@emoose
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emoose commented Jul 6, 2024

@Joe-Kaze

I might be stupid; I unzipped all the dds files into OutRun.2006.Coast.2.Coast\textures\load but none of the custom textures are showing up. I also confirmed that SceneTextureReplacement and UITextureReplacement are set to "true" in the OutRun2006Tweaks.ini file. What am I missing?

Do you have the textures at the root of textures\load\ folder? If they're in subfolders it might not see them properly.

It could be worth trying to move your game folder somewhere else too, if it's at a long path or has some other path issue it might stop Tweaks from being able to check them.

@chanunnaki
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infinite thanks to emoose and everyone for all the work.

I always dreamed of playing outrun 2 without hud and today that dream came true! I was able to achieve this by editing and leaving the hud textures transparent (although there may be a better way)

What a beautiful game!

Will you make this available as a download pack?

@Sonic-TV
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Sonic-TV commented Jul 6, 2024

all of the in-game HUD fonts including OR2SP mode (excl. speedometer) are Rodin by fontworks. Some of them uses Arial Black but I guess they can't guess the font, so they used Arial Black as a fallback font.
You can also try to revive the Outrun 2 HUD as they use DFGSoGei font.
Hope this information helps.

@DonelBueno
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DonelBueno commented Jul 6, 2024

These are incredible. Thank you.
Drawing the entire UI next yes? :p
Only joking. Well, unless you want such a task lol

The majority of the rest of the UI is improved quite decently with the upscaling models. The speedometers were very low resolution and poor quality. This had to be redone manually because no upscaling technique gave acceptable results.

The fonts on Outrun2SP menu still look pretty bad (841E796B_512x128 and 53CE39D5_512x512):

OR2006C2C_2024_07_06_14_14_42_857
OR2006C2C_2024_07_06_14_14_47_229
OR2006C2C_2024_07_06_14_14_30_176

@brad86m
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brad86m commented Jul 6, 2024

infinite thanks to emoose and everyone for all the work.

I always dreamed of playing outrun 2 without hud and today that dream came true! I was able to achieve this by editing and leaving the hud textures transparent (although there may be a better way)

What a beautiful game!

OutRun2006_ Coast to Coast 05-Jul-24 8_28_50 PM OutRun2006_ Coast to Coast 05-Jul-24 8_30_22 PM OutRun2006_ Coast to Coast 05-Jul-24 8_31_38 PM OutRun2006_ Coast to Coast 05-Jul-24 8_32_30 PM OutRun2006_ Coast to Coast 05-Jul-24 8_21_58 PM OutRun2006_ Coast to Coast 05-Jul-24 8_25_09 PM

Lovely images. With no HUD and timer disabler, we could probably come up with a new custom attract video for the main menu. Similar to the original 1986 game, would be cool.

@Tenome
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Tenome commented Jul 6, 2024

infinite thanks to emoose and everyone for all the work.

I always dreamed of playing outrun 2 without hud and today that dream came true! I was able to achieve this by editing and leaving the hud textures transparent (although there may be a better way)

What a beautiful game!

You should upload the HUD blank zip in case anyone else wants it.

The fonts on Outrun2SP menu still look pretty bad (841E796B_512x128 and 53CE39D5_512x512):

You should never upscale fonts, they always come out bad. I haven't looked myself, but you can most likely find that font online and recreate it. I have thousands of fonts downloaded myself, I might even have it already.

Edit: I didn't see Sonic-TV's comment, I can upload those fonts if you need them.

@Tenome
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Tenome commented Aug 30, 2024

Gamefaqs to the rescue.

image

@Tenome
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Tenome commented Sep 4, 2024

Reposting @Sonic-TV 's 4k 2SP intro remake (titlescreen.bik, goes in /mv). For reference, you can convert a video to .bik using RADTools.

4k TitleScreen.bik

My own 1080p conversion if the 4k doesn't play nice on your rig.

Longer animation
https://drive.google.com/drive/folders/1YZBt1aI43QRJdlEUHyIkZUKkcyC9m1dK

@Tenome
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Tenome commented Sep 4, 2024

@thegreatprophetzarquon
Can you post the Clarissa/Holly fixes by themselves as pngs? Just so they be implemented in other sprite remakes without recompressing them.

@Tenome
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Tenome commented Sep 4, 2024

Alternate unused colors for Jennifer (brunette) and Clarissa (redhead). Passengers only, I haven't checked if these apply to the cutscene models and the girlfriend sprites used in this game probably don't have these alt variants, so they'd have to be edited (you can see some sprites with the unused colors here).

Clarissa Jennifer alt colors.zip
OR2006C2C_n3WGdvfnsV

OR2006C2C_FDyuSTQeGV

@thegreatprophetzarquon
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thegreatprophetzarquon commented Sep 4, 2024

@thegreatprophetzarquon Can you post the Clarissa/Holly fixes by themselves as pngs? Just so they be implemented in other sprite remakes without recompressing them.

They are already uncompressed and should be good to go for any projects. For UI textures, it seems you can get away with uncompressed ones just fine, at least at original resolution, so that looks like the way to go for the UI specifically. I have had one person report that it doesn't work for them; if I get any more reports I'll look into adding a version with DXT compression (which otherwise looks absolutely awful for the UI).

Clarissa Poses.zip
Here are a copy of Clarissa's poses separately as PNGs. The rank AAA sprite is resized down in the final C2C sprite pages, so this will be higher resolution for her on that one (and is recommended to use for any HD projects). Also included is one of Holly's sprites that similarly was scaled down to fit the main C2C menu (otherwise, the "spr_sprani_HOLL_RANK_Exst" ones from my pack can be used as is). Of note, these ones have a little cut-off of the drop shadow (present on the Lindbergh/Xbox textures) on some of the edges, which I did smooth out when I noticed it for the final texture packs.

@Tenome
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Tenome commented Sep 4, 2024

Oh, my mistake, you already posted that before (and I have it downloaded). It just got lost in the clutter, so reposting it is good anyway. Thanks!

Since the SEGA jingle is supported now, here's a properly-timed flac (there's already an ogg in the folder). It's fairly loud, so open it in Audacity and adjust it your volume of choosing. Rename to sega441.flac, put it in the Sound folder.

https://files.catbox.moe/t3qja5.flac

@Tenome
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Tenome commented Sep 6, 2024

HD driver's licenses, now that this feature was finally added!

D2065DF6_256x256

spr_sprani_sumo_fe_cvt_Exst.zip

Tired of road signs cluttering up the scenery? Want to stop relying on them as a crutch when learning stages? Now you can! All road signs are now invisible.

Invisible Road Signs.zip

And invisible billboards while I'm at it. This might cause some objects behind billboards that you normally wouldn't see to pop in/out.

Invisible Billboards.zip

@Danhanado
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Audio mods by Danhanado: Looped OST FLAC: https://mega.nz/file/XltSBRxR#I1iFTzialJaVuphl1JvayGutLzrP3HOKGvjKiwu128o Driver's Megamix: https://mega.nz/file/e503mByI#nDsJ59VsEnvlFTh3o1J_DHxteUmRzK_AeA9TFjFvuNQ Magical Sound Shower Saturn Arrangement https://mega.nz/file/ChdTASpa#hDTDQ1v8ZPIXtMNP70PQzWX5tkHkE0gReBJkTFySsI0

Thank you.

Again, since the Looped OST FLAC is the same link from #38, everyone should make sure to rename the following files:

"05_Shiny World.flac" -> "05_Shiny_World.flac"

"24_Keep_your_Heart_ ARRANGED.flac" -> "24_Keep_your_Heart_ARRANGED.flac"

Just to clarify, the mod has been updated to fix the Shiny World typo, however, the extra space in Keep Your Heart Arranged is not a mistake and is how it is named in the vanilla game

@Tenome
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Tenome commented Sep 8, 2024

Jazz Solo cup. Fitted for the 288 GTO, but it also fits the F50, Dino, and sorta looks cool on the F430 (has this freaky Rorschach mirror pattern going on). Replaces white.

Save link as, "A801F3EC_8x8.dds"

A801F3EC_8x8

OR2006C2C_KCKkt9sQD3

OR2006C2C_eqmOpfDOQ2

OR2006C2C_idCUig7WQV

OR2006C2C_EdCgTuSmsN

10420522560658604032_20240907234824_1
10420522560658604032_20240907235230_1

@Tenome
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Tenome commented Sep 8, 2024

Just to clarify, the mod has been updated to fix the Shiny World typo, however, the extra space in Keep Your Heart Arranged is not a mistake and is how it is named in the vanilla game

Huh... where did you quote that old post from? It's not here.

Yes it is. Ctrl-F "load more," click on it.

@Tenome
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Tenome commented Sep 9, 2024

The thread should probably be renamed to something general like Mod Releases or Texture, Audio, and Video Mods.

@Tenome
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Tenome commented Sep 10, 2024

Redhead Clarissa (2SP cutscene).

https://streamable.com/8vxh2l
OR2006C2C_1725973424 1

obj_chr_gal_pmt.zip

@Tenome
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Tenome commented Sep 10, 2024

Rival Alberto recolors.
Alberto Rival Colors.zip

OR2006C2C_17259919483b8c4c57-d281-419a-bf9f-95df7f4fc674 1
image 1
OR2006C2C_172599280379ed707c-27f1-4507-86ad-56c8e7aecd0c 1

@Tenome
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Tenome commented Sep 16, 2024

It looks like the Gamebanana page was finally approved.

https://gamebanana.com/games/20751

@Tenome
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Tenome commented Sep 18, 2024

OR2006C2C_1726633899a1cbcaad-327c-4a18-859b-ed64f6f8ff1d

A4AEB13C_8x8

Rename .png to .dds. Replaces yellow, but you can change it to whichever color filename you want.

@Danhanado
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It looks like the Gamebanana page was finally approved.

https://gamebanana.com/games/20751

They finally accept it and it's the one where i got the game title wrong lol

@thegreatprophetzarquon
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thegreatprophetzarquon commented Sep 19, 2024

Thanks to the original Chihiro textures, I was able to update my pack of the car renders with uncompressed sprites for the eight original OR2 cars (and its four colors), so these colors will look considerably better. These originally had a more blue-colored dropshadow, so I've used the Xbox dropshadow for consistency (the original sprites are also included).

I also reverted my edits to the Ferrari Enzo: it turns out what I thought was part of the car body is the taillight, it's just normally not so bright because it's off, whoops!

Updated download here:
#20 (comment)

@ChibiDreamweaver
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Thanks to the original Chihiro textures, I was able to update my pack of the car renders with uncompressed sprites for the eight original OR2 cars (and its four colors), so these colors will look considerably better. These originally had a more blue-colored dropshadow, so I've used the Xbox dropshadow for consistency (the original sprites are also included).

I also reverted my edits to the Ferrari Enzo: it turns out what I thought was part of the car body is the taillight, it's just normally not so bright because it's off, whoops!

Updated download here: #20 (comment)

just downloaded the zip. all of the files are png from what I see. where do I put these files so the game can load them?

@thegreatprophetzarquon
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thegreatprophetzarquon commented Sep 19, 2024

just downloaded the zip. all of the files are png from what I see. where do I put these files so the game can load them?

That is a resource for folks who are making their own hi-res textures (as those images of the cars are used for various different textures throughout the game). They won't do anything by themselves.

@thegreatprophetzarquon
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thegreatprophetzarquon commented Sep 20, 2024

I have updated my "Higher quality original UI sprites" texture pack with a complete set of textures for the Outrun 2 SP arcade UI. Comparison with the base game here

The C2C port unfortunately baked a number of bad-looking scaling choices into the arcade UI spites as detailed here. With the aid of the json atlases emoose's OR2Tool generates, I was able to determine which sprites would require scaling and which could be positioned to match the originals.

The car icons come from the Japanese PS2 port. The other icons, when selected, are untouched and uncompressed sprites from the Lindbergh port. This fixes the issue of certain sprites (like the automatic vs manual selection screen) being cut off in the C2C version. The non-selected icons are downscaled from the Lindbergh ones by me, which is unfortunately necessary given C2C's edits, but are cleaner-looking than what was originally presented in C2C. (The "Normal"/"Turned" icons, when non-selected, are not scaled and thus have an incorrect bright border as in the base game, but this is the best compromise in my mind given the car images would otherwise be too large when overlaid). The orange titles use a refined version of this technique to reduce compression artifacts (these have been crunchy in every port). The Lindbergh textures have a number of kerning and font differences to the C2C ones, which are also reflected here.

I now have access to the Chihiro textures, and so have been able to clean up more sprites in the game. Notably, I fixed the Outrun 2 course loading screen, which, so far as I can tell, has been broken since Outrun 2 SP (they re-exported the OR2 course graphic, but left some of the adjustment layers from the SP Course map enabled, leaving these artifacts).

Before:
4a
Fixed:
4b

The results of all of this are necessarily less consistent than the rest of the pack, but look much, much better than the base C2C sprites and largely complete my efforts to fix the crunchy UI textures for the PC C2C port.

@emoose emoose added the graphical enhancement Issue related to enhancing graphics of the game label Sep 24, 2024
@emoose emoose changed the title Texture pack releases Texture pack / asset releases Sep 24, 2024
@darillone
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darillone commented Sep 28, 2024

Finally I had some time to finish the "realistic" gauges 😁
The unique meters are for:

  • Dino
  • Daytona
  • 360 spider
  • GTO
  • F40
  • F50
  • 250 GTO
  • Testarossa
  • 512 BB
  • Enzo

The added cars on OR 2006 including the tuned OR ones will use the F50 gauge.
Also, the Enzo gauge contains the inner knob. Since I liked the result I would probably update the other gauges that have the knob in real life. Hope you like it, enjoy! ❤️
Real Gauges 1.0.zip

tr
image
Senza_titolo
f50

Zoukambada referenced this issue in Sonic-TV/OR2006Sprites Oct 4, 2024
@Zoukambada
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Reposting @Sonic-TV 's 4k 2SP intro remake (titlescreen.bik, goes in /mv). For reference, you can convert a video to .bik using RADTools.

4k TitleScreen.bik

My own 1080p conversion if the 4k doesn't play nice on your rig.

Longer animation drive.google.com/drive/folders/1YZBt1aI43QRJdlEUHyIkZUKkcyC9m1dK

@Sonic-TV and @Tenome I loved the title screen! Can I request this same intro remake but with the Outrun 2006 C2C logo and instead of the text "outrun2 special tours" that appears before the logo? It would fit very well (and better than the Original 2006 Low Quality Sega Version) because some menus still mention "Outrun2006".

@Zoukambada
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Zoukambada commented Oct 5, 2024

I ordered all the ESRGAN 4x UI textures by @emoose

They are exactly the same files as before but on the load directory structure for a faster cache loading and ease of search.

Ordered ESRGAN 4x UI textures by emoose

Ordered ESRGAN 4x Clarissa JP Fix by emoose

Flagman Widescreen Fix
Based in OR2006C2C-SomeUITexturesESRGANx4 upscaled textures by @emoose.
This fix addresses the left arm that is cut, bug that didn't appear in 4:3 ratio resolutions.

Fix created by me and @Johnsen290AnimsGames from Outrun2006 Tweaks Discord.

image
Before the fix

image
After the fix

Download:
OR2006C2C-Flagman.Widescreen.Fix.v0.1.ESGRANx4.based.zip

@Zoukambada
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Zoukambada commented Oct 6, 2024

Higher quality original UI sprites

This pack replaces heavily compressed UI sprites with better looking options from the Lindbergh, Chihiro and PS2 versions. Complete with the Clarissa and Holly sprite fix for best results.

@thegreatprophetzarquon I was talking with @envido32 and in 8215FD25_1024x512.dds I found an incoerent drop shadow in the letter B of your Higher quality original UI sprites pack.

image

Below screenshot is how its need to be fixed:
image

@thegreatprophetzarquon
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Thank you for the catch! And thank you for the fix, but probably no need to expend any extra work if you find a slip-up like this again: I just needed to correct the blend mode on a layer on my end.

This has been fixed and my pack updated along with some other small stuff.

@thegreatprophetzarquon
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I determined why the crowds at the finish for the Coast 2 Coast missions look so bad: looks like Sumo accidentally obliterated the alpha channel on them. Fortunately you can rename the equivalents from the arcade finish line and voila:

Before:
cheering before

After:
cheering after

But wait, the arcade finish lines have the crowds at a number of resolutions and configurations for optimization. I won't edit those to avoid messing anything up, but lets use the highest available resolution textures for the Coast 2 Coast goal:
cheering after2

The highest definition crowds you've ever seen. Forza eat your heart out. My texture pack has been updated accordingly.

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