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Configuration

EspiDev edited this page May 14, 2020 · 28 revisions
Default Configuration (config.toml)
# Please do not change the config version unless you know what you are doing!
config_version = 12
uuidupdated = true

# ---------------------------------------------------------------------------------------
# Protection Stones Config
# Block configs have been moved to the blocks folder.
# To make new blocks, copy the default "block1.toml" and make another file (ex. "block2.toml")
# Does your config look messy? It's probably because of gradual config updates. Consider using the default configs.
# If you need the default configs again, you can get it from here: https://github.com/espidev/ProtectionStones/tree/master/src/main/resources
# ---------------------------------------------------------------------------------------

# Cooldown between placing protection blocks (in seconds). -1 to disable.
placing_cooldown = -1

# Set to true to not block server startup for loading the UUID cache.
# /ps add and /ps remove will not work for offline players until the cache is finished loading.
async_load_uuid_cache = false

# Whether or not to allow regions to have identical names (from /ps name).
# If this is set to true, players will have to use numbers after the name if they encounter duplicates.
allow_duplicate_region_names = false

# Time in seconds between /ps view attempts.
# Can prevent lag from spamming the command.
ps_view_cooldown = 3

# Base command for protection stones (change if conflicting with other commands)
base_command = "ps"

# Aliases for the command
aliases = [
    "pstone",
    "protectionstone",
    "protectionstones"
]

# Whether or not to drop items on the ground if the inventory is full (ex. during /ps unclaim)
# If set to false, the event will be prevented from happening, and say that inventory is full
drop_item_when_inventory_full = true

# Whether or not regions placed have to be either next to or overlapping existing regions the player already owns.
# This can make the world cleaner and have less scattered regions.
# Set the number of regions of non-adjacent regions with the permission protectionstones.region.adjacent.x (default is 1, -1 to bypass)
# Also can bypass with protectionstones.admin
regions_must_be_adjacent = false

# Whether or not to give players the option to merge new regions with ones they already own (overlapping)
# to create a new large region. Can merge any regions with protectionstones.admin
# Requires the permission protectionstones.merge to use (with /ps merge)
# NOTE: Due to the limitations of WorldGuard, merged regions will ignore y_radius and go from bedrock to sky
# since polygon regions can only be 2D, not 3D
allow_merging_regions = true

# Whether or not to allow merged regions to have holes in them (merging a bunch of regions in a circle with the inside not protected).
# This is only checked during the merge process, it will not unmerge regions with holes already.
allow_merging_holes = true

[economy]
    # Set limits on the price for renting. Set to -1 to disable.
    max_rent_price = -1.0
    min_rent_price = 1.0

    # Set limits on the period between rent payments, in seconds (86400 seconds = 1 day). Set to -1 to disable.
    max_rent_period = -1
    min_rent_period = 1

    # Set taxes on regions.
    # Taxes are configured in each individual block config.
    # Whether or not to enable the tax command.
    # If you already have regions, you may want to set each one to have an autopayer (player that automatically pays taxes).
    # This can be done with /ps admin settaxautopayers, which updates every region on the server with an autopayer from their owners list.
    tax_enabled = false

    # Notify players of outstanding tax payments for the regions they own.
    tax_message_on_join = true
Default Block Configuration (block1.toml)
# Define your protection block below
# Use block type from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
# --------------------------------------------------------------------------------------------------
# If you want to use player heads, you can use "PLAYER_HEAD:player_name" (ex. "PLAYER_HEAD:Notch")
# To use custom player heads, you need the base64 value of the head. On minecraft-heads.com, you will find this value in the Other section under "Value:".
# To use UUIDs for player heads, go to https://sessionserver.mojang.com/session/minecraft/profile/PUT-UUID-HERE and copy the value from the "value" field not including quotes.
# When you have the value, you can set the type to "PLAYER_HEAD:value"
type = "EMERALD_ORE"

# Another way to refer to the protection stone
# Can be used for /ps give and /ps get
# Must be one word (no spaces)
alias = "64"

# Description of the protection block type
# Shows up in /ps get menu
description = "64 block radius protection zone."

# Whether or not to restrict obtaining of the protection stone to only /ps get and /ps give and custom crafting recipes.
# Other ways to obtain this block (ex. mining) will not work as a protection stone.
# Useful to allow the protection block to only be obtained from a shop or command.
# Set to "false" if you want to allow players to obtain a protection stone naturally
restrict_obtaining = true

# Enable or disable the use of this protection stone in specific worlds
# "blacklist" mode prevents this protect block from being used in the worlds in "worlds"
# "whitelist" mode allows this protect block to only be used in the worlds in "worlds"
# Can be overriden with protectionstones.admin permission (including OP)!
world_list_type = "blacklist"
worlds = [
    "exampleworld1",
    "exampleworld2"
]

# Whether or not to actually restrict the protection stone from being placed when the world is restricted (in blacklist/whitelist)
# The block will place normally, without PS behaviour.
prevent_block_place_in_restricted_world = true

# Whether or not to allow the block to be placed in the wild.
# If set to false, the protection block can only be placed in existing regions.
allow_placing_in_wild = true

[region]
    # Minimum distance between claims (that aren't owned by the same owner), measured from the protection block to the edge of another region
    # You will probably have to change this between blocks, since the region sizes will be different
    # Set to -1 for no minimum, but will still check for overlapping regions
    distance_between_claims = -1

    # Protection radius of block (radius of 64 -> 129 x 129 region)
    # Set y_radius to -1 if you want it to protect from sky to bedrock. If this doesn't appear to work set it to 256.
    # y_radius must be -1 if you are allowing the region to be merged ("allow_merging" option)
    x_radius = 64
    y_radius = -1
    z_radius = 64

    # Offset the protection block
    # If you would like to make the protection block not be at the center of new regions, you can offset it here
    # ex. x_offset = 64, y_offset = 0, z_offset = 64 would make it at the corner of a created region
    x_offset = 0
    y_offset = 0
    z_offset = 0

    # How many blocks to offset the default location of /ps home from the protection block
    home_x_offset = 0.0
    home_y_offset = 1.0
    home_z_offset = 0.0

    # Specify the default flags to be set when a new protected region is created.
    # Can use -g [group] before the flag to set group flags (ex. -g members pvp deny).
    # Can use PlaceholderAPI placeholders in string flags (ex. greeting, farewell).
    flags = [
        "pvp deny",
        "tnt deny",
        "greeting &lEntering &b&l%player%'s &f&lprotected area",
        "farewell &lLeaving &b&l%player%'s &f&lprotected area",
        "greeting-action &lEntering &b&l%player%'s &f&lprotected area",
        "farewell-action &lLeaving &b&l%player%'s &f&lprotected area",
        "creeper-explosion deny",
    ]

    # List all the flags that can be set by region owners.
    # If you want to whitelist the groups that can be set as well, use -g (ex. "-g all,members pvp" restricts it to no group flag, and members group)
    # "-g all pvp" - Prevents players setting the group to nonmembers, and being invulnerable to attacks.
    allowed_flags = [
        "-g all pvp",
        "greeting",
        "greeting-title",
        "greeting-action",
        "farewell",
        "farewell-title",
        "farewell-action",
        "mob-spawning",
        "creeper-explosion",
    ]

    # Which flags to hide from /ps info
    hidden_flags_from_info = [
        "ps-merged-regions",
        "ps-merged-regions-types",
        "ps-block-material",
        "ps-price",
        "ps-landlord",
        "ps-tenant",
        "ps-rent-period",
        "ps-rent-last-paid",
        "ps-for-sale",
        "ps-rent-settings",
        "ps-tax-payments-due",
        "ps-tax-last-payment-added",
        "ps-tax-autopayer"
    ]

    # Default priority type for this block type protection stone
    priority = 0

    # Whether or not to allow creation of regions that overlap other regions you don't own
    # This is dangerous, so think about this carefully if you set it to true.
    allow_overlap_unowned_regions = false

    # Whether or not to allow players to create other regions that overlap this region.
    # "owner" - only allow owners to overlap this (default)
    # "member" - allow members and owners to overlap this region type. (useful for city plots)
    # "all" - allow all players to overlap this region type.
    # "none" - no players, not even the owners of the region can overlap it
    # allow_overlap_unowned_regions does not need to be true for this to work.
    allow_other_regions_to_overlap = "owner"

    # Whether or not to allow this regions created with this block to merge with other regions
    # allow_merging_regions must be set to true in config.toml
    allow_merging = true

    # Allowed types of regions to merge into (referred to by alias)
    # Be sure to add the alias of this current region type to allow merging with it ex. ["64"]
    # Add "all" if you want to allow this region to merge into any region
    allowed_merging_into_types = [
        "all"
    ]

[block_data]
    # Name given to protection block when obtained with /ps give or /ps get
    # Also affects custom crafted items (see custom_recipe)
    # Leave as '' for no name
    display_name = "&a&m<---&r&b 64 Radius Protection Block &r&a&m--->"

    # Lore given to protection block when obtained with /ps give or /ps get
    # Also affects custom crafted items (see custom_recipe)
    # Leave as [] for no lore
    lore = [
        "&6(⌐■_■)ノ♪ Nobody's going to touch my stuff!",
    ]

    # Add price when using /ps get
    # Must have compatible economy plugin (requires Vault, ie. Essentials)
    # Must be a decimal (ex. not 10, but 10.0)
    price = 0.0

    # Whether or not to allow crafting this item using a custom recipe
    # Useful to allow crafting the item when restrict_obtaining is set to true
    allow_craft_with_custom_recipe = false
    # Specify the custom crafting recipe below
    # You must fill the item spots with names from here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
    # You can also use other protection stone items as ingredients in the recipe, in the format PROTECTION_STONES:alias
    # If you want air, you can just leave the spot as ""
    custom_recipe = [
        ["", "STONE", ""],
        ["STONE", "EMERALD", "STONE"],
        ["", "STONE", ""]
    ]
    # Amount of the protection item to give when crafted
    recipe_amount = 1

[economy]
    # Taxes must be enabled in config.toml first (tax_enabled)
    # The amount to tax the region per tax cycle.
    # Must be a decimal (ex. not 10, but 10.0)
    tax_amount = 0.0

    # The amount of seconds between tax cycles. Set to -1 to disable taxes.
    tax_period = -1

    # Amount of time to pay taxes in seconds after tax cycle before there is punishment.
    tax_payment_time = 86400

    # Automatically set the player that created the region as the taxpayer.
    start_with_tax_autopay = true

    # What role tenants should be added as (for rents). It can either be "owner" or "member".
    tenant_rent_role = "member"

    # Should the landlords of rented out regions still be an owner while it is rented out?
    landlord_still_owner = true

[behaviour]
    # Hide protection stone right away when placed?
    auto_hide = false

    # Whether or not to automatically merge into other regions when placed if there is only one overlapping and allow_merging is true
    auto_merge = false

    # Disable returning the block when removed/unclaimed?
    no_drop = false

    # Prevents piston pushing of the block. Recommended to keep as true.
    prevent_piston_push = true

    # Prevents the block from being destroyed when exploded.
    # Recommended to keep true to prevent players from exploiting more protection stones with /ps unhide (when the block is destroyed)
    prevent_explode = true

    # Destroys the protection stone region when block is exploded. Can be useful for PVP/Factions servers.
    # prevent_explode must be false for this to work.
    destroy_region_when_explode = false

    # Silk Touch: if true, ore-blocks that are also configured by ProtectionStones will disallow Silk Touch drops
    # This was the old behaviour to prevent natural obtaining of the protection stone.
    # Recommended to keep false if "Restrict Obtaining" (the new way) is true
    prevent_silk_touch = false

    # Set cost for when a protection block is placed (separate from /ps get cost)
    cost_to_place = 0.0

[player]
    # Whether or not to allow breaking the protection block with a shift-right click
    # Useful if the protection block is unbreakable (bedrock, command block), etc.
    allow_shift_right_break = false

    # Whether or not to prevent teleporting into a protected region if the player doesn't own it (except with ender pearl and chorus fruit)
    # Does not prevent entry, use the flag "entry deny" for preventing entry.
    # Bypass with protectionstones.tp.bypasstp
    prevent_teleport_in = false

    # Can't move for x seconds before teleporting with /ps home or /ps tp. Can be disabled with 0.
    # Option to teleport only if player stands still.
    # Can override with permission protectionstones.tp.bypasswait
    no_moving_when_tp_waiting = true
    tp_waiting_seconds = 0

    # Whether or not to prevent obtaining this block through /ps get.
    # Ignored with protectionstones.admin
    prevent_ps_get = false

    # Whether or not to prevent this region type from showing up in /ps home, and allowing teleport.
    # Note: admins can still use /ps tp to this region type
    prevent_ps_home = false

    # Extra permission required to place this specific protection block (you still need protectionstones.create)
    # Also applies to /ps get (you still need protectionstones.get)
    # '' for no extra permission
    permission = ''

[event]

    # Events section
    # ~~~~~~~~~~~~~~
    # For each line on events, it is the format 'type: action'
    # The following are accepted types:
    # player_command - Execute command by player that caused event (won't execute if not applicable)
    # console_command - Execute command by console
    # message - Send message to player or console if applicable (colour support with &)
    # global_message - Send message to all players and console (colour support with &)
    # ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    # Whether or not to enable event tracking (API events will still be enabled)
    enable = false

    # Execute commands when a region is created (ex. player place protection block)
    # Variables: %player%, %region%, %block_x%, %block_y%, %block_z%
    on_region_create = [
        'global_message: &l%player% created the region %region%!',
    ]

    # Execute commands when a region is destroyed (ex. when player destroy protection block)
    # Variables: %player%, %region%, %block_x%, %block_y%, %block_z%
    on_region_destroy = [
        'console_command: say %player% has destroyed region %region%!',
    ]
Default messages.yml
cooldown: '&6Warning: &7Please wait for %time% seconds before placing again!'
no_such_command: '&cNo such command. please type /ps help for more info'
no_access: '&cYou are not allowed to do that here.'
no_room_in_inventory: '&cYou don''t have enough room in your inventory.'
no_room_dropping_on_floor: '&cYou don''t have enough room in your inventory. Dropping
  item on floor.'
invalid_block: '&cInvalid protection block.'
not_enough_money: '&cYou don''t have enough money! The price is %price%.'
paid_money: '&bYou''ve paid $%price%.'
invalid_world: '&cInvalid world.'
must_be_player: '&cYou must be a player to execute this command.'
go_back_page: Go back a page.
go_next_page: Go to next page.
help: |-
  &8&m=====&r PS Help &8&m=====
  &b> &7/ps help
help_next: '&7Do /ps help %page% to go to the next page!'
command_requires_player_name: '&cThis command requires a player name.'
no_permission_toggle: '&cYou don''t have permission to use the toggle command.'
no_permission_create: '&cYou don''t have permission to place a protection block.'
no_permission_destroy: '&cYou don''t have permission to destroy a protection block.'
no_permission_members: '&cYou don''t have permission to use member commands.'
no_permission_owners: '&cYou don''t have permission to use owner commands.'
no_permission_admin: '&cYou do not have permission to use that command.'
no_permission_count: '&cYou do not have permission to use that command.'
no_permission_count_others: '&cYou do not have permission to use that command.'
no_permission_flags: '&cYou do not have permission to use flag commands.'
no_permission_per_flag: '&cYou do not have permission to use that flag.'
no_permission_rent: '&cYou do not have permission for renting.'
no_permission_tax: '&cYou do not have permission to use the tax command.'
no_permission_buysell: '&cYou do not have permission to buy and sell regions.'
no_permission_unhide: '&cYou do not have permission to unhide protection blocks.'
no_permission_hide: '&cYou do not have permission to hide protection blocks.'
no_permission_info: '&cYou do not have permission to use the region info command.'
no_permission_priority: '&cYou do not have permission to use the priority command.'
no_permission_region: '&cYou do not have permission to use region commands.'
no_permission_tp: '&cYou do not have permission to teleport to other players'' protection
  blocks.'
no_permission_home: '&cYou do not have permission to teleport to your protection blocks.'
no_permission_unclaim: '&cYou do not have permission to use the unclaim command.'
no_permission_view: '&cYou do not have permission to use the view command.'
no_permission_give: '&cYou do not have permission to use the give command.'
no_permission_get: '&cYou do not have permission to use the get command.'
no_permission_sethome: '&cYou do not have permission to use the sethome command.'
no_permission_list: '&cYou do not have permission to use the list command.'
no_permission_list_others: '&cYou do not have permission to use the list command for
  others.'
no_permission_name: '&cYou do not have permission to use the name command.'
no_permission_setparent: '&cYou do not have permission to use the setparent command.'
no_permission_setparent_others: '&cYou do not have permission to inherit from regions
  you don''t own.'
no_permission_merge: '&cYou do not have permission to use /ps merge.'
psregion:
  added_to_region: '&b%player%&7 has been added to this region.'
  added_to_region_specific: '&b%player%&7 has been added to region %region%.'
  removed_from_region: '&b%player%&7 has been removed from region.'
  removed_from_region_specific: '&b%player%&7 has been removed from region %region%.'
  not_in_region: '&cYou are not in a protection stones region!'
  player_not_found: '&cPlayer not found.'
  not_ps_region: '&cNot a protection stones region.'
  region_does_not_exist: '&cRegion does not exist.'
  no_regions_owned: '&cYou don''t own any protected regions in this world!'
  no_region_permission: '&cYou do not have permission to do this in this region.'
  protected: '&bThis area is now protected.'
  no_longer_protected: '&eThis area is no longer protected.'
  cant_protect_that: '&cYou can''t protect that area.'
  reached_region_limit: '&cYou can not have any more protected regions (%limit%).'
  reached_per_block_region_limit: '&cYou can not have any more regions of this type
    (%limit%).'
  world_denied_create: '&cYou can not create protections in this world.'
  region_overlap: '&cYou can not place a protection block here as it overlaps another
    region.'
  region_too_close: '&cYour protection block must be a minimum of %num% blocks from
    the edge of other regions!'
  cant_teleport: '&cYour teleportation was blocked by a protection region!'
  specify_id_instead_of_alias: |-
    &7There were multiple regions found with this name! Please use an ID instead.
     Regions with this name: &b%regions%
  region_not_adjacent: '&cYou''ve passed the limit of non-adjacent regions! Try putting
    your protection block closer to other regions you already own.'
  not_overlapping: '&cThese regions don''t overlap each other!'
  multi_region_does_not_exist: One of these regions don't exist!
  no_region_holes: '&cUnprotected area detected inside region! This is not allowed!'
  delete_region_prevented: '&7The region could not be removed, possibly because it
    creates a hole in the existing region.'
  not_owner: '&cYou are not an owner of this region!'
  cannot_merge_rented_region: '&cCannot merge regions because region %region% is in
    the process of being rented out!'
  no_permission_region_type: '&cYou do not have permission to have this region type.'
  hidden: '&7The protection block is now hidden.'
  must_be_placed_in_existing_region: '&cThis must be placed inside of an existing
    region!'
toggle:
  help: '&b> &7/ps toggle'
  help_desc: Use this command to turn on or off placement of protection blocks.
  toggle_on: '&bProtection block placement turned on.'
  toggle_off: '&bProtection block placement turned off.'
count:
  count_help: '&b> &7/ps count [player (optional)]'
  count_help_desc: Count the number of regions you own or another player.
  personal_region_count: '&7Your region count in this world: &b%num%'
  personal_region_count_merged: '&7- Including each merged region: &b%num%'
  other_region_count: '&7%player%''s region count in this world: &b%num%'
  other_region_count_merged: '&7- Including each merged region: &b%num%'
flag:
  help: '&b> &7/ps flag [flagname] [value|null|default]'
  help_desc: Use this command to set a flag in your protected region.
  flag_set: '&b%flag%&7 flag has been set.'
  flag_not_set: '&b%flag%&7 flag has &cnot&7 been set. Check your values again.'
  gui_header: '&8&m=====&r Flags (click to change) &8&m====='
  gui_hover_set: '&bClick to set.'
  gui_hover_set_text: |-
    &bClick to change.&f
    Current value:
    %value%
  hover_change_group: Click to set this flag to apply to only %group%.
  hover_change_group_null: '&cYou must set this flag to a value before changing the
    group.'
rent:
  help: '&b> &7/ps rent'
  help_desc: Use this command to manage rents (buying and selling).
  help_header: '&8&m=====&r Rent Help &8&m====='
  already_renting: '&cThe region is already being rented out! You must stop leasing
    the region first.'
  not_rented: '&cThis region is not being rented.'
  lease_success: |-
    &bRegion leasing terms set:
    &bPrice: &7%price%
    &bPayment Term: &7%period%
  stopped: '&bLeasing stopped.'
  evicted: '&7Evicted tenant %tenant%.'
  not_renting: '&cThis region is not being rented out to tenants.'
  paid_landlord: '&b%tenant%&7 has paid &b$%price%&7 for renting out &b%region%&7.'
  paid_tenant: '&7Paid &b$%price%&7 to &b%landlord%&7 for region &b%region%&7.'
  renting_landlord: '&b%player%&7 is now renting out region &b%region%&7.'
  renting_tenant: '&7You are now renting out region &b%region%&7 for &b%price%&7 per
    &b%period%&7.'
  not_tenant: '&cYou are not the tenant of this region!'
  tenant_stopped_landlord: '&b%player%&7 has stopped renting out region &b%region%&7.
    It is now available for others to rent.'
  tenant_stopped_tenant: '&bYou have stopped renting out region %region%.'
  being_sold: '&cThe region is being sold! Do /ps sell stop first.'
  evict_no_money_tenant: '&7You have been &cevicted&7 from region &b%region%&7 because
    you do not have enough money (%price%) to pay for rent.'
  evict_no_money_landlord: '&b%tenant%&7 has been &cevicted&7 from region &b%region%&7
    because they are unable to afford rent.'
  cannot_rent_own_region: '&cYou cannot rent your own region!'
  reached_limit: '&cYou''ve reached the limit of regions you are allowed to rent!'
  price_too_low: '&cThe rent price is too low (must be larger than %price%).'
  price_too_high: '&cThe rent price is too high (must be lower than %price%).'
  period_too_short: '&cThe rent period is too short (must be longer than %period%
    seconds).'
  period_too_long: '&cThe rent period is too long (must be shorter than %period% seconds).'
  period_invalid: '&cInvalid period format! Example: 24h for once a day.'
  cannot_break_while_renting: '&cYou cannot break the region when it is being rented
    out.'
tax:
  help: '&b> &7/ps tax'
  help_desc: Use this command to manage and pay taxes.
  help_header: '&8&m=====&r Taxes Help &8&m====='
  disabled_region: '&cTaxes are disabled for this region.'
  set_as_autopayer: '&7Taxes for region &b%region%&7 will now be automatically paid
    by you.'
  set_no_autopayer: '&7Taxes for region &b%region%&7 now have to be manually paid
    for.'
  paid: '&7Paid &b$%amount%&7 in taxes for region &b%region%&7.'
  info_header: '&8&m=====&r Tax Info (click for more info) &8&m====='
  join_msg_pending_payments: |-
    &7You have &b$%money%&7 in tax payments due on your regions!
    View them with /ps tax info.
  player_region_info: '&7> &b%region%&7 - &3$%money% due'
  player_region_info_autopayer: '&7> &b%region%&7 - &3$%money% due&7 (you autopay)'
  click_to_show_more_info: Click to show more information.
  region_info_header: '&8&m=====&r %region% Tax Info &8&m====='
  region_info: |-
    &9Tax Rate: &7$%taxrate% (sum of all merged regions)
    &9Time between tax cycles: &7%taxperiod%
    &9Time to pay taxes after cycle: &7%taxpaymentperiod%
    &9Tax Autopayer: &7%taxautopayer%
    &9Taxes Owed: &7$%taxowed%
  next_page: '&7Do /ps tax info -p %page% to go to the next page!'
buy:
  help: '&b> &7/ps buy'
  help_desc: Buy the region you are currently in.
  not_for_sale: '&cThis region is not for sale.'
  stop_sell: '&7The region is now not for sale.'
  sold_buyer: '&7Bought region &b%region%&7 for &b$%price%&7 from &b%player%&7.'
  sold_seller: '&7Sold region &b%region%&7 for &b$%price%&7 to &b%player%&7.'
sell:
  help: '&b> &7/ps sell [price|stop]'
  help_desc: Sell the region you are currently in.
  rented_out: '&cThe region is being rented out! You must stop renting it out to sell.'
  for_sale: '&7The region is now for sale for &b$%price%&7.'
visibility:
  hide_help: '&b> &7/ps hide'
  hide_help_desc: Use this command to hide or unhide your protection block.
  unhide_help: '&b> &7/ps unhide'
  unhide_help_desc: Use this command to hide or unhide your protection block.
  already_not_hidden: '&7The protection stone doesn''t appear hidden...'
  already_hidden: '&7The protection stone appears to already be hidden...'
info:
  help: '&b> &7/ps info members|owners|flags'
  help_desc: Use this command inside a ps region to see more information about it.
  header: '&8&m=====&r PS Info &8&m====='
  type: '&9Type: &7'
  may_be_merged: (may be merged with other types)
  merged: '&9Merged regions: &7'
  members: '&9Members: &7'
  no_members: '&c(no members)'
  owners: '&9Owners: &7'
  no_owners: '&c(no owners)'
  flags: '&9Flags: &7'
  region: '&9Region: &b'
  priority: '&9Priority: &b'
  parent: '&9Parent: &b'
  bounds: '&9Bounds: &b'
  seller: '&9Seller: &7'
  price: '&9Price: &7'
  tenant: '&9Tenant: &7'
  landlord: '&9Landlord: &7'
  rent: '&9Rent: &7'
  available_for_sale: '&bRegion available for sale!'
  available_for_rent: '&bRegion available for rent!'
priority:
  help: '&b> &7/ps priority [number|null]'
  help_desc: Use this command to set your region's priority.
  info: '&7Priority: %priority%'
  set: '&ePriority has been set.'
  error: '&cError parsing input, check it again?'
region:
  help: '&b> &7/ps region [list|remove|disown] [playername]'
  help_desc: Use this command to find information or edit other players' (or your
    own) protected regions.
  not_found_for_player: '&7No regions found for %player% in this world.'
  list: '&7%player%''s regions in this world: &b%regions%'
  remove: '&e%player%''s regions have been removed in this world, and removed from
    regions %player% partially owned.'
  error_search: '&cError while searching for %player%''s regions. Please make sure
    you have entered the correct name.'
tp:
  help: '&b> &7/ps tp [id/player] [num (optional)]'
  help_desc: Teleports you to one of a given player's regions.
  number_above_zero: '&cPlease enter a number above 0.'
  valid_number: '&cPlease enter a valid number.'
  only_has_regions: '&c%player% only has %num% protected regions in this world!'
  tping: '&aTeleporting...'
  error_name: '&cError in teleporting to protected region! (parsing WG region name
    error)'
  error_tp: '&cError in finding the region to teleport to!'
  in_seconds: '&7Teleporting in &b%seconds%&7 seconds.'
  cancelled_moved: '&cTeleport cancelled. You moved!'
home:
  help: '&b> &7/ps home [name/id]'
  help_desc: Teleports you to one of your protected regions.
  header: '&8&m=====&r Homes (click to teleport) &8&m====='
  click_to_tp: Click to teleport!
  next_page: '&7Do /ps home -p %page% to go to the next page!'
unclaim:
  help: '&b> &7/ps unclaim'
  help_desc: Use this command to pickup a placed protection stone and remove the region.
view:
  help: '&b> &7/ps view'
  help_desc: Use this command to view the borders of a protected region.
  cooldown: '&cPlease wait a while before using /ps view again.'
  generating: '&7Generating border...'
  generate_done: '&aDone! The border will disappear after 30 seconds!'
  removing: |-
    &bRemoving border...
    &aIf you still see ghost blocks, relog!
admin:
  help: '&b> &7/ps admin'
  help_desc: Do /ps admin help for more information.
  cleanup_header: |-
    &eCleanup %arg% %days% days
    ================
  cleanup_footer: |-
    &e================
    Completed %arg% cleanup.
  hide_toggled: '&eAll protection stones have been %message% in this world.'
  last_logon: '&e%player% last played %days% days ago.'
  is_banned: '&e%player% is banned.'
  error_parsing: '&cError parsing days, are you sure it is a number?'
  console_world: '&cPlease specify the world as the last parameter.'
  lastlogons_header: |-
    &e%days% Days Plus:
    ================
  lastlogons_line: '&e%player% %time% days'
  lastlogons_footer: |-
    &e================
    %count% Total Players Shown
    %checked% Total Players Checked
reload:
  help: '&b> &7/ps reload'
  help_desc: Reload settings from the config.
  start: '&bReloading config...'
  complete: '&bCompleted config reload!'
addremove:
  help: '&b> &7/ps add|remove [playername]'
  help_desc: Use this command to add or remove a member of your protected region.
  owner_help: '&b> &7/ps addowner|removeowner [playername]'
  owner_help_desc: Use this command to add or remove an owner of your protected region.
get:
  help: '&b> &7/ps get [block]'
  help_desc: Use this command to get or purchase a protection block.
  gotten: '&bAdded protection block to inventory!'
  no_permission_block: '&cYou don''t have permission to get this block.'
  header: '&8&m=====&r Protect Blocks (click to get) &8&m====='
  gui_block: '&7> &b%alias% &7- %description% (&f$%price%&7)'
  gui_hover: Click to buy a %alias%!
give:
  help: '&b> &7/ps give [block] [player] [amount (optional)]'
  help_desc: Use this command to give a player a protection block.
  given: '&7Gave &b%block%&7 to &b%player%&7.'
  no_inventory_room: '&cThe player does not have enough inventory room.'
sethome:
  help: '&b> &7/ps sethome'
  help_desc: Use this command to set the home of a region to where you are right now.
  set: '&7The home for &b%psid%&7 has been set to your location.'
list:
  help: '&b> &7/ps list [player (optional)]'
  help_desc: Use this command to list the regions you, or another player owns.
  header: '&8&m=====&r %player%''s Regions &8&m====='
  owner: '&7Owner of:'
  member: '&7Member of:'
name:
  help: '&b> &7/ps name [name|none]'
  help_desc: Use this command to give a nickname to your region, to make identifying
    your region easier.
  removed: '&7Removed the name for %id%.'
  set_name: '&7Set the name of %id% to &b%name%&7.'
  taken: '&7The region name &b%name%&7 has already been taken! Try another one.'
setparent:
  help: '&b> &7/ps setparent [region|none]'
  help_desc: Use this command to allow this region to inherit properties from another
    region (owners, members, flags, etc.).
  success: '&7Successfully set the parent of &b%id%&7 to &b%parent%&7.'
  success_remove: '&7Successfully removed the parent of &b%id%&7.'
  circular_inheritance: '&cDetected circular inheritance (the parent already inherits
    from this region?). Parent not set.'
merge:
  help: '&b> &7/ps merge'
  help_desc: Use this command to merge the region you are in with other overlapping
    regions.
  disabled: Merging regions is disabled in the config!
  merged: '&bRegions were successfully merged!'
  header: '&8&m=====&r Merge %region% (click to merge) &8&m====='
  warning: '&7Note: This will delete all of the settings for the current region!'
  not_allowed: '&cYou are not allowed to merge this protection region type.'
  into: '&bThis region overlaps other regions you can merge into!'
  no_region: '&7There are no overlapping regions to merge into.'
  click_to_merge: Click to merge with %region%!
  auto_merged: '&7Region automatically merged with &b%region%&7.'
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