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value.go
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package goalgo
import (
"fmt"
"log"
"math"
"strconv"
"github.com/vmihailenco/msgpack"
)
type ValueKind uint32
const (
ValueNil ValueKind = iota
ValueBoolean
ValueString
ValueInt32
ValueInt64
ValueUint32
ValueUint64
ValueFloat32
ValueFloat64
)
type Value struct {
Kind ValueKind
Value interface{}
}
var (
_ msgpack.CustomEncoder = &Value{}
_ msgpack.CustomDecoder = &Value{}
)
func (r *Value) EncodeMsgpack(enc *msgpack.Encoder) error {
return enc.EncodeMulti(r.Kind, r.Value)
}
func (r *Value) DecodeMsgpack(enc *msgpack.Decoder) error {
return enc.DecodeMulti(&r.Kind, &r.Value)
}
func (value *Value) ToBool() bool {
return ToBool(value.Value)
}
func (value *Value) ToString() string {
if value.Kind == ValueString {
return value.Value.(string)
}
if v, ok := value.Value.(string); ok {
return v
}
if value.Value == nil {
return ""
}
return fmt.Sprintf("%v", value.Value)
}
func (value *Value) ToInt() int {
return ToInt(value.Value)
}
func (value *Value) ToFloat64() float64 {
return ToFloat(value.Value)
}
func (value *Value) SetValue(val interface{}) {
switch v := val.(type) {
case bool:
value.Kind = ValueBoolean
value.Value = v
case string:
//log.Printf("string %#v", val)
value.Kind = ValueString
value.Value = v
case int:
value.Kind = ValueInt32
value.Value = int32(v)
case int32:
value.Kind = ValueInt32
value.Value = v
case int64:
value.Kind = ValueInt64
value.Value = v
case float32:
value.Kind = ValueFloat32
value.Value = v
case float64:
value.Kind = ValueFloat64
value.Value = v
default:
log.Printf("%#v", val)
value.Value = ""
}
}
func BoolValue(value bool) Value {
return Value{Value: value, Kind: ValueBoolean}
}
func StringValue(value string) Value {
return Value{Value: value, Kind: ValueString}
}
func IntValue(value int) Value {
return Value{Value: int32(value), Kind: ValueInt32}
}
func Int32Value(value int32) Value {
return Value{Value: value, Kind: ValueInt32}
}
func Int64Value(value int64) Value {
return Value{Value: value, Kind: ValueInt64}
}
func Float32Value(value float32) Value {
return Value{Value: value, Kind: ValueFloat32}
}
func Float64Value(value float64) Value {
return Value{Value: value, Kind: ValueFloat64}
}
// ToBool convert any type to boolean
func ToBool(value interface{}) bool {
switch value := value.(type) {
case bool:
return value
case *bool:
return *value
case string:
switch value {
case "", "false":
return false
}
return true
case *string:
return ToBool(*value)
case float64:
if value != 0 {
return true
}
return false
case *float64:
return ToBool(*value)
case float32:
if value != 0 {
return true
}
return false
case *float32:
return ToBool(*value)
case int:
if value != 0 {
return true
}
return false
case *int:
return ToBool(*value)
}
return false
}
// ToInt64 convert any type to int64
func ToInt64(value interface{}) int64 {
i := ToInt(value)
return int64(i)
}
// ToUint64 convert any type to uint64
func ToUint64(value interface{}) uint64 {
i := ToInt(value)
return uint64(i)
}
// ToInt convert any type to int
func ToInt(value interface{}) int {
switch value := value.(type) {
case bool:
if value == true {
return 1
}
return 0
case int:
if value < int(math.MinInt32) || value > int(math.MaxInt32) {
return 0 // nil
}
return value
case *int:
return ToInt(*value)
case int8:
return int(value)
case *int8:
return int(*value)
case int16:
return int(value)
case *int16:
return int(*value)
case int32:
return int(value)
case *int32:
return int(*value)
case int64:
if value < int64(math.MinInt32) || value > int64(math.MaxInt32) {
return 0 // nil
}
return int(value)
case *int64:
return ToInt(*value)
case uint:
if value > math.MaxInt32 {
return 0 // nil
}
return int(value)
case *uint:
return ToInt(*value)
case uint8:
return int(value)
case *uint8:
return int(*value)
case uint16:
return int(value)
case *uint16:
return int(*value)
case uint32:
if value > uint32(math.MaxInt32) {
return 0 // nil
}
return int(value)
case *uint32:
return ToInt(*value)
case uint64:
if value > uint64(math.MaxInt32) {
return 0 // nil
}
return int(value)
case *uint64:
return ToInt(*value)
case float32:
if value < float32(math.MinInt32) || value > float32(math.MaxInt32) {
return 0 // nil
}
return int(value)
case *float32:
return ToInt(*value)
case float64:
if value < float64(math.MinInt32) || value > float64(math.MaxInt32) {
return 0 // nil
}
return int(value)
case *float64:
return ToInt(*value)
case string:
val, err := strconv.ParseFloat(value, 0)
if err != nil {
return 0 // nil
}
return ToInt(val)
case *string:
return ToInt(*value)
}
// If the value cannot be transformed into an int, return nil instead of '0'
// to denote 'no integer found'
return 0 // nil
}
// ToFloat32 convert any type to float32
func ToFloat32(value interface{}) float32 {
switch value := value.(type) {
case bool:
if value == true {
return 1.0
}
return 0.0
case *bool:
return ToFloat32(*value)
case int:
return float32(value)
case *int32:
return ToFloat32(*value)
case float32:
return value
case *float32:
return ToFloat32(*value)
case float64:
return ToFloat32(fmt.Sprintf("%v", value))
case *float64:
return ToFloat32(*value)
case string:
val, err := strconv.ParseFloat(value, 32)
if err != nil {
return 0
}
return float32(val)
case *string:
return ToFloat32(*value)
}
return 0.0
}
// ToFloat convert any type to float
func ToFloat(value interface{}) float64 {
switch value := value.(type) {
case bool:
if value == true {
return 1.0
}
return 0.0
case *bool:
return ToFloat(*value)
case int:
return float64(value)
case *int32:
return ToFloat(*value)
case float32:
return ToFloat(fmt.Sprintf("%v", value))
case *float32:
return ToFloat(*value)
case float64:
return value
case *float64:
return ToFloat(*value)
case string:
val, err := strconv.ParseFloat(value, 0)
if err != nil {
return 0
}
return val
case *string:
return ToFloat(*value)
}
return 0.0
}