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table.c
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table.c
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//
// Created by Fabian Simon on 06.10.23.
//
#include <stdlib.h>
#include <string.h>
#include "table.h"
#include "memory.h"
#include "value.h"
#include "memory.h"
#define TABLE_MAX_LOAD 0.75
void init_table(Table* table) {
table->count = 0;
table->capacity = 0;
table->entries = NULL;
}
void free_table(Table* table) {
FREE_ARRAY(Entry, table->entries, table->capacity);
init_table(table);
}
static Entry* find_entry(Entry* entries, int capacity, ObjString* key) {
uint32_t idx = key->hash % capacity;
Entry* tombstone = NULL;
for (;;) {
Entry* entry = &entries[idx];
if (entry->key == NULL) {
if (IS_NIL(entry->val)) {
return tombstone != NULL ? tombstone : entry; // Empty entry
} else {
if (tombstone == NULL) tombstone = entry;
}
} else if (entry->key == key) {
return entry;
}
idx = (idx+1) % capacity;
}
}
bool table_get(Table* table, ObjString* key, Value* val) {
if (table->count == 0) return false;
Entry* entry = find_entry(table->entries, table->capacity, key);
if (entry->key == NULL) return false;
*val = entry->val;
return true;
}
static void adjust_capacity(Table* table, int capacity) {
Entry* entries = ALLOCATE(Entry, capacity);
for (int i = 0; i < capacity; i++) {
entries[i].key = NULL;
entries[i].val = NIL_VAL;
}
table->count = 0;
for (int i = 0; i < table->capacity; i++) {
Entry* entry = &table->entries[i];
if (entry->key == NULL) continue;
Entry* dest = find_entry(entries, capacity, entry->key);
dest->key = entry->key;
dest->val = entry->val;
table->count++;
}
FREE_ARRAY(Entry, table->entries, table->capacity);
table->entries = entries;
table->capacity = capacity;
}
bool table_set(Table* table, ObjString* key, Value val) {
if (table->count + 1 > table->capacity * TABLE_MAX_LOAD) {
int capacity = GROW_CAPACITY(table->capacity);
adjust_capacity(table, capacity);
}
Entry* entry = find_entry(table->entries, table->capacity, key);
bool is_new_key = entry->key == NULL;
if (is_new_key && IS_NIL(entry->val)) table->count++;
entry->key = key;
entry->val = val;
return is_new_key;
}
bool table_delete(Table* table, ObjString* key) {
if (table->count == 0) return false;
Entry* entry = find_entry(table->entries, table->capacity, key);
if (entry->key == NULL) return false;
entry->key = NULL;
entry->val = BOOL_VAL(true);
return true;
}
void table_add_all(Table* from , Table* to) {
for (int i = 0; i < from->capacity; i++) {
Entry* entry = &from->entries[i];
if (entry->key != NULL) table_set(to, entry->key, entry->val);
}
}
ObjString* table_find_string(Table* table, const char* chars, int length, uint32_t hash) {
if (table->count == 0) return NULL;
uint32_t idx = hash % table->capacity;
for (;;) {
Entry* entry = &table->entries[idx];
if (entry->key == NULL) {
if (IS_NIL(entry->val)) return NULL; // Empty non-tombstone entry
} else if (entry->key->length == length &&
entry->key->hash == hash &&
memcmp(entry->key->chars, chars, length) == 0) {
return entry->key;
}
idx = (idx+1) % table->capacity;
}
}