You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jun 1, 2021. It is now read-only.
Use Unity build a game App. when the unity scene unloaded the xcode memory from 400M drop to 200m, but the FBMemoryProfile still around 400M.
I also use the mach_task_basic_info and host_statistics API, it also dose't match the XCode Debug gagues, is there any other solution to get Ram usage by the App on IOS?
The text was updated successfully, but these errors were encountered:
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
Use Unity build a game App. when the unity scene unloaded the xcode memory from 400M drop to 200m, but the FBMemoryProfile still around 400M.
I also use the mach_task_basic_info and host_statistics API, it also dose't match the XCode Debug gagues, is there any other solution to get Ram usage by the App on IOS?
The text was updated successfully, but these errors were encountered: