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I can't say off the top of my head - it's a long time since I updated this library. Would you perhaps be better of with the more up-to-date tmx lite? https://github.com/fallahn/tmxlite
I can build tmxsfml-s project correctly, but not tmxsfml project. It shows:
MapObject.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::VertexArray::VertexArray(class sf::VertexArray &&)" (__imp_??0VertexArray@sf@@QAE@$$QAV01@@Z) 1>QuadTreeNode.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::VertexArray::VertexArray(class sf::VertexArray &&)" (__imp_??0VertexArray@sf@@QAE@$$QAV01@@Z) 1>tmx2box2d.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::VertexArray::VertexArray(class sf::VertexArray &&)" (__imp_??0VertexArray@sf@@QAE@$$QAV01@@Z) 1>DebugShape.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::VertexArray::VertexArray(class sf::VertexArray &&)" (__imp_??0VertexArray@sf@@QAE@$$QAV01@@Z) 1>MapLayer.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::VertexArray::VertexArray(class sf::VertexArray &&)" (__imp_??0VertexArray@sf@@QAE@$$QAV01@@Z) 1>MapLoaderPrivate.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::VertexArray::VertexArray(class sf::VertexArray &&)" (__imp_??0VertexArray@sf@@QAE@$$QAV01@@Z) 1>MapLoaderPublic.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::VertexArray::VertexArray(class sf::VertexArray &&)" (__imp_??0VertexArray@sf@@QAE@$$QAV01@@Z) 1>MapObject.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::VertexArray & __thiscall sf::VertexArray::operator=(class sf::VertexArray &&)" (__imp_??4VertexArray@sf@@QAEAAV01@$$QAV01@@Z) 1>QuadTreeNode.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::VertexArray & __thiscall sf::VertexArray::operator=(class sf::VertexArray &&)" (__imp_??4VertexArray@sf@@QAEAAV01@$$QAV01@@Z) 1>tmx2box2d.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::VertexArray & __thiscall sf::VertexArray::operator=(class sf::VertexArray &&)" (__imp_??4VertexArray@sf@@QAEAAV01@$$QAV01@@Z) 1>DebugShape.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::VertexArray & __thiscall sf::VertexArray::operator=(class sf::VertexArray &&)" (__imp_??4VertexArray@sf@@QAEAAV01@$$QAV01@@Z) 1>MapLayer.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::VertexArray & __thiscall sf::VertexArray::operator=(class sf::VertexArray &&)" (__imp_??4VertexArray@sf@@QAEAAV01@$$QAV01@@Z) 1>MapLoaderPrivate.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::VertexArray & __thiscall sf::VertexArray::operator=(class sf::VertexArray &&)" (__imp_??4VertexArray@sf@@QAEAAV01@$$QAV01@@Z) 1>MapLoaderPublic.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::VertexArray & __thiscall sf::VertexArray::operator=(class sf::VertexArray &&)" (__imp_??4VertexArray@sf@@QAEAAV01@$$QAV01@@Z) 1>QuadTreeNode.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::Sprite::Sprite(class sf::Sprite &&)" (__imp_??0Sprite@sf@@QAE@$$QAV01@@Z) 1>tmx2box2d.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::Sprite::Sprite(class sf::Sprite &&)" (__imp_??0Sprite@sf@@QAE@$$QAV01@@Z) 1>MapLayer.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::Sprite::Sprite(class sf::Sprite &&)" (__imp_??0Sprite@sf@@QAE@$$QAV01@@Z) 1>MapLoaderPrivate.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::Sprite::Sprite(class sf::Sprite &&)" (__imp_??0Sprite@sf@@QAE@$$QAV01@@Z) 1>MapLoaderPublic.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::Sprite::Sprite(class sf::Sprite &&)" (__imp_??0Sprite@sf@@QAE@$$QAV01@@Z) 1>MapObject.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: __thiscall sf::Sprite::Sprite(class sf::Sprite &&)" (__imp_??0Sprite@sf@@QAE@$$QAV01@@Z) 1>QuadTreeNode.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::Sprite & __thiscall sf::Sprite::operator=(class sf::Sprite &&)" (__imp_??4Sprite@sf@@QAEAAV01@$$QAV01@@Z) 1>tmx2box2d.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::Sprite & __thiscall sf::Sprite::operator=(class sf::Sprite &&)" (__imp_??4Sprite@sf@@QAEAAV01@$$QAV01@@Z) 1>MapLayer.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::Sprite & __thiscall sf::Sprite::operator=(class sf::Sprite &&)" (__imp_??4Sprite@sf@@QAEAAV01@$$QAV01@@Z) 1>MapLoaderPrivate.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::Sprite & __thiscall sf::Sprite::operator=(class sf::Sprite &&)" (__imp_??4Sprite@sf@@QAEAAV01@$$QAV01@@Z) 1>MapLoaderPublic.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::Sprite & __thiscall sf::Sprite::operator=(class sf::Sprite &&)" (__imp_??4Sprite@sf@@QAEAAV01@$$QAV01@@Z) 1>MapObject.obj : error LNK2001: 无法解析的外部符号 "__declspec(dllimport) public: class sf::Sprite & __thiscall sf::Sprite::operator=(class sf::Sprite &&)" (__imp_??4Sprite@sf@@QAEAAV01@$$QAV01@@Z) 1>Box2D-d.lib(b2Settings.obj) : error LNK2019: 无法解析的外部符号 __imp__vprintf,该符号在函数 "void __cdecl b2Log(char const *,...)" (?b2Log@@YAXPBDZZ) 中被引用 1>D:\Pokemon Development\sfml-tmxloader\build\VS2013\Debug\Shared\tmxsfml-d.dll : fatal error LNK1120: 5 个无法解析的外部命令
but I had linked sfml libs correctly, it still reporting linking error. What's wrong? I'm using VS2015 and the default VS2013 sln.
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