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Allow import as Items #2
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Maybe set up a configuration window so that particular topic category_name values can be identified as Items rather than Journal Entries. |
Items appear to be a type of Entity (or Document in 0.8) that can be customised differently for each Game System. |
Now that 1.0+ is reading the RWexport file, we could read the section as soon as a file is selected, so that the user is able to select which categories are Items and which are Journal Entries (and maybe even Actors - so that JE's don't get created for things that should be only actors). |
A simple two-column arrangement:
The item types can be determined from the world system's template file (using something like:
Based on the game system, defined in RWexport file in top export element, game_system_id attribute (as long as it matches the Foundry game system), then we can use a predefined list of categories vs Item types. |
Now there is possibility to import .json in order to adapt every system game, would it be easy to import the RW "named equipment" and "named object" as foundry item (instead foundry journal) the most simply way (name +picture and everithing else as description?) ? Once edited in Foundry, we could use the exported json as additionnal snipet in realmworks and keep it reusable? |
I did it, but it didn't worked as named object. But it worked with named equipment finally :) |
I will have to check the workings, the full list for PF1 is: {
[ "Feat", "feat" ],
[ "Archetype/Domain/Etc.", "feat" ],
[ "Trait/Drawback", "feat" ],
[ "Skill", "feat" ],
[ "Magic Item", "equipment" ],
[ "Mundane Weapon", "equipment" ],
[ "Mundane Item", "equipment" ],
[ "Mundane Armor/Shield", "equipment" ],
[ "Named Object", "equipment" ],
[ "Named Equipment", "equipment" ],
[ "Race", "race" ],
[ "Class", "class" ],
[ "Spell", "spell" ],
} |
A single configuration flag to indicate if we create JournalEntry or Item (or Actor) objects.
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