Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Software] "texture_filtering true" does not work #68

Open
DrUm78 opened this issue Jun 14, 2022 · 6 comments
Open

[Software] "texture_filtering true" does not work #68

DrUm78 opened this issue Jun 14, 2022 · 6 comments

Comments

@DrUm78
Copy link

DrUm78 commented Jun 14, 2022

Hardware: FunKey S handheld device
Software: https://github.com/DrUm78/sm64-funkey

texture_filtering true in "sm64config.txt" does not work in software mode on the FunKey S port, textures are still unfiltered. @fgsfdsfgs Does it work for you? Just would like to make sure it's not due to all the changes we made on the FunKey S port.

Thanks!

@fgsfdsfgs
Copy link
Owner

It's not implemented in software mode.

@DrUm78
Copy link
Author

DrUm78 commented Jun 15, 2022

Ah ok, I thought it was implemented as the readme says:

Set texture_filtering to false in SM64CONF.TXT to disable linear filtering (saves a lot of cycles in software mode)

Feel free to keep that ticket open if you planned to implement it, otherwise you can close it. 👍

@fgsfdsfgs
Copy link
Owner

That's actually for software OpenGL mode, when you run it under DOS with OSMesa.

@DrUm78
Copy link
Author

DrUm78 commented Jun 15, 2022

Ok no problem, tell me whether it's in the pipe or not, I will update the ticket status accordingly. 👍

@fgsfdsfgs
Copy link
Owner

There's a half-done Unreal-like dither filter in the code, but I didn't integrate it properly because it complicates the renderer a little bit and requires some workarounds to keep text still readable. Looks like this. That's about the best filtering you can get without slowing everything down significantly.
image
I might properly add it later, but probably not any time soon.

@DrUm78
Copy link
Author

DrUm78 commented Jun 16, 2022

Awesome, thanks for the info. 👍

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants