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Release notes

GLI 0.8.1.0 - 2016-03-16

Features:

  • Added texture copy, no allocation involved, only transfer
  • Added sub-image copy
  • Added non-member clear
  • Added make_texture* helper functions

Improvements:

  • Added compressed npot textures support #73
  • Added image access cache to generic textures
  • Added luminance alpha format translation to OpenGL 3.3+ through RG swizzling. #93
  • Improved performance when sampling using mipmaps
  • Improved nearest filter without border using texture_lod performance (~2.5x faster with texture2d)
  • Improved texture::data() (~18x with cube array, ~68x with 2D)
  • Improved texture::size() (~3.1x with cube array, ~3.9x with 2D)
  • Improved simultanous texture::size() and texture::extent() calls (~2.1x with cube array, ~2.3x with 2D)

Fixes:

  • Fixed DX10 DDS saving of 3D textures #91
  • Fixed BGRX translation with PROFILE_GL33 profile #92
  • Fixed DDS9 loading of 3D texture detected as 2D texture #93

GLI 0.8.0.0 - 2016-02-16

Features:

  • Added texture swizzle support #79
  • Added texture memory swizzle support
  • Added texture conversion from any uncompressed format to any uncompressed format
  • Added texture lod
  • Added texture mipmaps generation for uncompressed formats
  • Added support for load and store
  • Added support for many new formats
  • Added sampler 1D, 2D, 3D, array and cube map
  • Added sampler texel fetch and texel write
  • Added sampler clear
  • Added transform algorithm to compute arithmetic between texels
  • Added reduce algorithm to compare all texels within an image

Improvements:

  • Reordered formats to match Vulkan formats
  • Improved OpenGL translation with for multiple profiles: KTX, ES2.0, ES3.0, GL3.2 and GL3.3
  • Improved Doxygen documentation

Fixes:

  • Fixed PVRTC2 support
  • Fixed luminance and alpha translation to OpenGL #56
  • Fixed DXGI_FORMAT_B8G8R8X8_UNORM_SRGB support #59
  • Fixed FORMAT_RGBA8_UNORM DDS loading using DDPF_RGBA mode #60
  • Fixed handling of DDS DDPF_ALPHAPIXELS #68
  • Fixed images, better matching names and formats #78 #81 #80
  • Fixed BC4U and BC5U files generated from MS DDS loader #82

Work in progress:

  • Added KMG container support and spec proposal

GLI 0.7.0.0 - 2015-09-01

  • Added KTX loading and saving
  • Added gli::load for generic file loading, either DDS or KTX files depending on filename extensions
  • Added gli::save for generic file saving, either DDS or KTX files depending on filename extensions
  • Added texture views using different texture format, including compressed texture formats
  • Added fine granularity includes
  • Improved API documentation
  • Much faster texture comparisons is non optimal cases. (Measured ~21x faster on Intel IVB)
  • Explicitly handling of texture targets: fixed various cases of cubemap and texture arrays failing to load with DDS
  • Fixed GCC build
  • Fixed warnings
  • Fixed saved DDS header size on #52

GLI 0.6.1.1 - 2015-07-18

  • Updated API documentation
  • Fixed link error

GLI 0.6.1.0 - 2015-07-18

  • Fixed interface inconsistencies
  • Improved clear(), data() and size() performance using caching
  • Removed internal dependence to std::fstream
  • Added FORMAT_BGRX8_UNORM and FORMAT_BGRX8_SRGB support #48, #43
  • Improved FORMAT_RGB8_UNORM loading

GLI 0.6.0.0 - 2015-06-28

  • Large refactoring
  • Added loading DDS from memory
  • Added saving DDS to memory
  • Improved DDS coverage for R, RG, RGB and RGBA formats
  • Added DDS ASTC, PVRTC, ATC and ETC support
  • Added DDS alpha, luminance and alpha luminance support
  • Added PVRTC2, ETC2 and EAC formats

GLI 0.5.1.1 - 2014-01-20

  • Fixed swizzled RGB channel when reading back a DDS
  • Fixed getMask* link error

GLI 0.5.1.0 - 2014-01-18

  • Added flip function
  • Added level_count function
  • Fixed interaction with std::map (#33)
  • Added texelFetch and texelWrite functions

GLI 0.5.0.0 - 2013-11-24

  • Essencially a rewrite of the library
  • Added explicit copies
  • Added single memory allocation per texture storage
  • Added texture views
  • Added texture copies
  • Added comparison operators
  • Added clear

GLI 0.4.1.0: 2013-03-10

  • Added DDS saving
  • Fixed GCC build
  • Fixed XCode build

GLI 0.4.0.0: 2013-01-28

  • Large API refactoring
  • Performance improvements at loading: 50x in debug and 50% in release build
  • Added texture2DArray
  • Added textureCube and textureCubeArray
  • Added texture3D
  • Added texture1D and texture1DArray
  • Improved DDS loading support

GLI 0.3.0.3: 2011-04-05

  • Fixed bugs

GLI 0.3.0.2: 2011-02-08

  • Fixed bugs

GLI 0.3.0.1: 2010-10-15

  • Fixed bugs

GLI 0.3.0.0: 2010-10-01

  • Added DDS10 load and store (BC1 - BC7)
  • Added extension system
  • Added automatic OpenGL texture object creation from file

GLI 0.2.2.0: 2010-09-07

  • Added DDS exporter

GLI 0.2.1.1: 2010-05-12

  • Fixed GCC build

GLI 0.2.1.0: 2010-02-15

  • Added texelWrite function
  • Fixed Visual Studio 2010 warnings
  • Added readme.txt and copying.txt

GLI 0.2.0.0: 2010-01-10

  • Updated API
  • Removed Boost dependency

GLI 0.1.1.0: 2009-09-18

  • Fixed DDS loader
  • Added RGB8 to DDS loader
  • Added component swizzle operation
  • Added 32 bits integer components support
  • Fixed texel fetch

GLI 0.1.0.0: 2009-03-28

  • Added TGA loader
  • Added DDS loader
  • Added duplicate, crop, partial copy
  • Added mipmaps generation.