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ACC - Instant crash upon start #15
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I figure since it now has DLSS and FSR built into the menus, any modification outside of that would result in over-sharpening or wasted resources. I fell into the game of adding Reshade on top of FSR and found out that although it initially looked sharper, was a bit of fool's gold when I actually continued playing. I feel that DLSS is generally superior to FSR or NIS, but may have more artifacting. |
Haven't tested this newer version in ACC yet, but I can tell you his other mod works great: https://github.com/fholger/openvr_fsr |
Okay so i have concluded that this actually works with ACC. However, it does not work if you enable TAA Gen 5, that was what caused the crashes for me. |
Does FFR in Vrperfkit work in ACC? |
I haven't seen it work. But maybe try https://github.com/cedriclmenard/vrperfkit/releases/tag/v0.2.2-dcs-ffr - I think this guy's mod for DCS proves if anyone can do it, perhaps he can! I'm not home at the moment to try myself. Let me know if it works for ACC. (Note that his .yml has upscaling disabled by default, but it can be enabled, also if you have a Pimax the foveated target positions are off but unnoticeable at high resolutions. |
Actually, it seems FFR is working in ACC, I had the wrong hotkey. |
Anybody can share some settings to try in ACC. 3600 Ryzen with 3060ti and really not nice framerate although load on CPU and GPU is under 70%, but I get not so nice FPS drops especially at night. |
Ok, so I tried this today, I had the initial crash when TAA GEN5 was enabled in the Video Settings in ACC, maybe a warning could be displayed about this before starting? Then I also had a crash when fixed foveated was enabled in the .yml and also I needed to reconfigure all the keys because they conflict with the F Keys in ACC. |
Just to check, did either of you (@bbogdanmircea / @Raging-Beard / @bbogdanmircea ) get this to work in ACC? I have been trying every combination of settings, with TAA Gen 5 always off and FFR set to true in vrperfkit.yml, to no avail. Game crashes instantly on launch. Same thing with the openvr_foveated mod. With the normal openvr_fsr mod, or this mod without FFR enabled, it works just as expected, but I was really looking forward to being able to use FFR in ACC :) Thanks! EDIT: OK so I was able to get it working by first having it disabled, then using the hotkey in game… makes an immediate difference in frametime— outstanding performance gain! However I have not managed to run it for longer than a minute before it crashes, sometimes with a generic UE4 fatal error message and sometimes with a d3d device lost message :( logs: |
I didn't with FFR I don't think. Let me check it out. The truth is I was SO happy with DLSS and that it worked in VR that I dropped my desire for FSR altogether such that I never tried it with FFR. I will try it and get back soon. Also I use the version from @cedriclmenard that forgives DCS for not sharing "which eye" it is rendering, just to be clear which fork I'm using if successful. |
To my extraordinary surprise: One, I had to turn the radius WAY down to see the effect at first. I used 0.2, 0.4 and 0.5. in order to see the effects. Then I noted two subsequent things. One, it didn't affect the menus at all, but would affect the scene. Two - sadly - it didn't affect frame times at all. Not even a few hundred milliseconds. So I guessed much of the work is done before the injection occurs. |
Furthermore. It didn't work with the in-game FSR. Only when FSR and DLSS were turned off. So AC2 must be performing something with the FSR and DLSS implementations in such a way that the benefits of FFR are out of order that I was expecting? It'd take someone with pipeline knowledge to figure this one out. |
Yes, this is not a bug. There is a concept of layers in most (all?) engines that can render for VR, and these layers are typically used for 2D UI elements that will be composited over the stereo 3D image in a performant and resolution independent manner. This way you get the benefit of granular resolution adjustment for the high-cost scene rendering, and a crisp UI at a prescribed depth. |
Hi,
Not sure if this is supposed to work with ACC but reporting it anyways for your knowledge.
Been an avid user of openvr_fsr and openvr_foveated (currently using https://github.com/fholger/openvr_foveated and testing, seems to be working really, really well for ACC)
Logs here, not sure if it's tells you anything about the crash. Let me know if you want me to test anything else further.
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