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VAM controllers don't function #25

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superkia75 opened this issue Jan 23, 2022 · 5 comments
Open

VAM controllers don't function #25

superkia75 opened this issue Jan 23, 2022 · 5 comments

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@superkia75
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Using this with Virt-A-mate results in the controllers not functioning.

@Zidds
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Zidds commented Mar 11, 2022

Also started having this issue when adding the files to the directory. Valve Index

@ghost
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ghost commented Mar 24, 2022

Same issue here as well. I ended up going back to openvr_fsr_v2.1.1 and that still works for VaM. Using a Q2 with Virtual Desktop.

@CODPHISH
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CODPHISH commented Feb 1, 2023

same issue use pico neo 3,the controller just disappeared

@Zxilly
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Zxilly commented Aug 1, 2023

I met the same error, on VAM 1.22.0.3, here are some log

14:39:38 [26796] ======================
14:39:38 [26796] VR Performance Toolkit
14:39:38 [26796] ======================

14:39:38 [26796] Current configuration:
14:39:38 [26796]   Upscaling (CAS) is enabled
14:39:38 [26796]     * Render scale: 0.9
14:39:38 [26796]     * Sharpness:    0.7
14:39:38 [26796]     * Radius:       0.6
14:39:38 [26796]     * MIP bias:     enabled
14:39:38 [26796]   Fixed foveated rendering (VRS) is enabled
14:39:38 [26796]     * Inner radius: 0.6
14:39:38 [26796]     * Mid radius:   0.8
14:39:38 [26796]     * Outer radius: 1
14:39:38 [26796]   Debug mode is disabled
14:39:38 [26796] Currently active hotkeys:
14:39:38 [26796]   * cycleUpscalingMethod 17 113
14:39:38 [26796]   * increaseUpscalingRadius 17 114
14:39:38 [26796]   * decreaseUpscalingRadius 17 115
14:39:38 [26796]   * increaseUpscalingSharpness 17 116
14:39:38 [26796]   * decreaseUpscalingSharpness 17 117
14:39:38 [26796]   * toggleDebugMode 17 112
14:39:38 [26796]   * toggleUpscalingApplyMipBias 17 118
14:39:38 [26796]   * toggleFixedFoveated 18 112
14:39:38 [26796]   * toggleFFRFavorHorizontal 18 113
14:39:38 [26796]   * captureOutput 17 119
14:39:38 [26796] Installing hook for LoadLibraryA from 00007FFE52FE95C0 to 00007FFDF555D390
14:39:38 [26796] Installing hook for LoadLibraryExA from 00007FFE52FE8350 to 00007FFDF555D500
14:39:38 [26796] Installing hook for LoadLibraryW from 00007FFE52FE8EE0 to 00007FFDF555D790
14:39:38 [26796] Installing hook for LoadLibraryExW from 00007FFE52FE4090 to 00007FFDF555D640
14:39:38 [26796] Loading DLL at "C:\\WINDOWS\\system32\\dxgi.dll"
14:39:38 [26796] d3d11.dll is loaded in the process, installing hooks...
14:39:38 [26796] Installing hook for D3D11CreateDevice from 00007FFE4D1B0130 to 00007FFDF553CBD0
14:39:38 [26796] Installing hook for D3D11CreateDeviceAndSwapChain from 00007FFE4D1B0240 to 00007FFDF553D050
14:39:42 [26796] Shutting down

@e69687
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e69687 commented Feb 21, 2025

Here is the solution shared by `ureken' on VAM Hub. It works well for me.

On Index you can make the controllers work with vrperfkit by replacing VaM_Data\Plugins\openvr_api.dll with the openfsr version in addition to having dxgi.dll in the root folder. Then just set "enabled": false in openvr_mod.cfg so that it does nothing and vrperfkit can do it's thing. Worth a shot, it's a big performance boost.
By ureken

https://hub.virtamate.com/threads/increased-fps-when-using-openvr.9473/page-2#post-120715

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5 participants