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so I'm running Skyrim VR with verperfkit v0.2.2 on a Quest2, with an RTX 3070 GPU.
First of all thank you for starting this projected , "foveated rendering" makes so much sense, and it also seemed to work at first.
The thing is, I noticed on my right eye, there are big areas right in the middle with really low-res rendering. If I close my left eye, parts of the image look more like Daggerfall then Skyrim.
It doesn't happen when I just look at the floor or a wall, only starts when I look at something a few meters away. It also sometimes went away but then came back. Obviously it's really distracting.
If I turn off fixedFoveated in the yml, the issue stops happening, but obviously then I also loose out on some of the FPS gains you gave us.
it's also weird it only happens on the right eye, never on the left.
I'm connecting with oculus link and have the Oculus resolution turned all the way up in the oculus menu.
The text was updated successfully, but these errors were encountered:
Hello there,
so I'm running Skyrim VR with verperfkit v0.2.2 on a Quest2, with an RTX 3070 GPU.
First of all thank you for starting this projected , "foveated rendering" makes so much sense, and it also seemed to work at first.
The thing is, I noticed on my right eye, there are big areas right in the middle with really low-res rendering. If I close my left eye, parts of the image look more like Daggerfall then Skyrim.
It doesn't happen when I just look at the floor or a wall, only starts when I look at something a few meters away. It also sometimes went away but then came back. Obviously it's really distracting.
If I turn off
fixedFoveated
in the yml, the issue stops happening, but obviously then I also loose out on some of the FPS gains you gave us.it's also weird it only happens on the right eye, never on the left.
I'm connecting with oculus link and have the Oculus resolution turned all the way up in the oculus menu.
The text was updated successfully, but these errors were encountered: