Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Any plan for FSR 2.0 ? #64

Open
Agahnim90 opened this issue Mar 18, 2022 · 1 comment
Open

Any plan for FSR 2.0 ? #64

Agahnim90 opened this issue Mar 18, 2022 · 1 comment

Comments

@Agahnim90
Copy link

Hi there !

As the title says, any plan to implement FSR 2.0 ?

Absolutely don't know how much effort it would need to make the upgrade actually...

By the way thanks a lot for your dedication, awesome job 👏

@Agahnim90 Agahnim90 changed the title Any plan for FSR 2.0 Any plan for FSR 2.0 ? Mar 18, 2022
@fholger
Copy link
Owner

fholger commented Mar 18, 2022

There is very little chance that FSR 2.0 can be implemented in a generic toolkit like vrperfkit. Unlike its predecessor, it is going to be a temporal effect. As a consequence, it will require much deeper engine-level integration similar to DLSS. And that means that games / engines will most likely have to implement it directly.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants