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geom.c
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#include <string.h>
#include "vec.h"
#include "render.h"
#include "geom.h"
float g_verts[MAX_VERTEXES][3];
int g_numverts;
struct medge_s g_edges[MAX_EDGES];
int g_numedges;
struct msurf_s g_surfs[MAX_SURFACES];
int g_numsurfs;
unsigned int g_surfedges[MAX_EDGES];
int g_numsurfedges;
static void
AddVertex (float x, float y, float z)
{
g_verts[g_numverts][0] = x;
g_verts[g_numverts][1] = y;
g_verts[g_numverts][2] = z;
g_numverts++;
}
static void
AddEdge (int v1, int v2)
{
g_edges[g_numedges].v[0] = v1;
g_edges[g_numedges].v[1] = v2;
g_numedges++;
}
static void
AddSurfEdge (int v1, int v2)
{
const struct medge_s *e;
int i;
for (i = 0, e = g_edges; i < g_numedges; i++, e++)
{
if (e->v[0] == v1 && e->v[1] == v2)
{
g_surfedges[g_numsurfedges++] = i;
break;
}
else if (e->v[0] == v2 && e->v[1] == v1)
{
g_surfedges[g_numsurfedges++] = i | 0x80000000;
break;
}
}
}
static void
AddQuad (const char *texpath, int v1, int v2, int v3, int v4)
{
struct msurf_s *s;
s = &g_surfs[g_numsurfs++];
memset (s, 0, sizeof(*s));
s->firstedge = g_numsurfedges;
AddSurfEdge (v1, v2);
AddSurfEdge (v2, v3);
AddSurfEdge (v3, v4);
AddSurfEdge (v4, v1);
s->numedges = g_numsurfedges - s->firstedge;
Vec_MakeNormal (g_verts[v1],
g_verts[v2],
g_verts[v3],
s->normal,
&s->dist);
s->texpath = texpath;
}
void
Geom_Setup (void)
{
float x, y, z;
float dx, dy, dz;
g_numverts = 0;
g_numedges = 0;
g_numsurfs = 0;
g_numsurfedges = 0;
/* ================================ */
dx = -64;
dy = 16;
dz = 128;
x = 20;
y = 64;
z = 12;
AddVertex (dx + x, dy + y, dz + z); /* top verts */
AddVertex (dx + -x, dy + y, dz + z);
AddVertex (dx + -x, dy + y, dz + -z);
AddVertex (dx + x, dy + y, dz + -z);
AddVertex (dx + x, dy + -y, dz + z); /* bottom verts */
AddVertex (dx + -x, dy + -y, dz + z);
AddVertex (dx + -x, dy + -y, dz + -z);
AddVertex (dx + x, dy + -y, dz + -z);
AddEdge (0, 1); /* top */
AddEdge (1, 2);
AddEdge (2, 3);
AddEdge (3, 0);
AddEdge (0, 4); /* sides */
AddEdge (1, 5);
AddEdge (2, 6);
AddEdge (3, 7);
AddEdge (4, 5); /* bottom */
AddEdge (5, 6);
AddEdge (6, 7);
AddEdge (7, 4);
AddQuad ("WALL42_1.pcx", 3, 7, 6, 2); /* front */
AddQuad ("WALL42_1.pcx", 1, 5, 4, 0); /* back */
AddQuad ("WALL42_3.pcx", 0, 4, 7, 3); /* right */
AddQuad ("WALL42_3.pcx", 2, 6, 5, 1); /* left */
AddQuad ("CEIL5_2.pcx", 0, 3, 2, 1); /* top */
AddQuad ("CEIL5_2.pcx", 7, 4, 5, 6); /* bottom */
/* ================================ */
dx = 128;
dy = 128;
dz = 256;
x = 32;
y = 32;
z = 32;
AddVertex (dx + x, dy + y, dz + z); /* top verts */
AddVertex (dx + -x, dy + y, dz + z);
AddVertex (dx + -x, dy + y, dz + -z);
AddVertex (dx + x, dy + y, dz + -z);
AddVertex (dx + x, dy + -y, dz + z); /* bottom verts */
AddVertex (dx + -x, dy + -y, dz + z);
AddVertex (dx + -x, dy + -y, dz + -z);
AddVertex (dx + x, dy + -y, dz + -z);
AddEdge (8, 9); /* top */
AddEdge (9, 10);
AddEdge (10, 11);
AddEdge (11, 8);
AddEdge (8, 12); /* sides */
AddEdge (9, 13);
AddEdge (10, 14);
AddEdge (11, 15);
AddEdge (12, 13); /* bottom */
AddEdge (13, 14);
AddEdge (14, 15);
AddEdge (15, 12);
AddQuad ("W28_5.pcx", 11, 15, 14, 10); /* front */
AddQuad ("W28_5.pcx", 9, 13, 12, 8); /* back */
AddQuad ("W28_5.pcx", 8, 12, 15, 11); /* right */
AddQuad ("W28_5.pcx", 10, 14, 13, 9); /* left */
AddQuad ("W28_5.pcx", 8, 11, 10, 9); /* top */
AddQuad ("W28_5.pcx", 15, 12, 13, 14); /* bottom */
/* ================================ */
AddVertex (8, 0, 512);
AddVertex (8, -128, 512);
AddVertex (0, -128, 512);
AddVertex (0, 0, 512);
AddEdge (16, 17);
AddEdge (17, 18);
AddEdge (18, 19);
AddEdge (19, 16);
AddQuad ("AGB128_1.pcx", 16, 17, 18, 19); /* front */
}