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PlatformerMovement.cs
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using UnityEngine;
using System.Collections;
[RequireComponent(typeof(BoxCollider))]
[RequireComponent(typeof(Rigidbody))]
public class PlatformerMovement : MonoBehaviour {
public float moveSpeed;
public float jumpPower;
public string platformTagString;
private Rigidbody rBody;
private bool onGround = false;
// Use this for initialization
void Start () {
rBody = transform.GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.LeftArrow))
{
transform.Translate(Vector3.left * moveSpeed * Time.deltaTime);
}
else if (Input.GetKey(KeyCode.RightArrow))
{
transform.Translate(Vector3.right * moveSpeed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.Space) && onGround)
{
onGround = false;
rBody.AddForce(Vector3.up * (jumpPower * 2));
}
}
void OnCollisionEnter(Collision other)
{
if (other.gameObject.transform.tag == platformTagString)
{
onGround = true;
}
}
void OnCollisionStay(Collision other)
{
if (other.gameObject.transform.tag != platformTagString)
{
onGround = false;
}
}
}