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PatternAudio_Z_Lines.h
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/*
* Aurora: https://github.com/pixelmatix/aurora
* Copyright (c) 2014 Jason Coon
*
* Permission is hereby granted, free of charge, to any person obtaining a copy of
* this software and associated documentation files (the "Software"), to deal in
* the Software without restriction, including without limitation the rights to
* use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
* the Software, and to permit persons to whom the Software is furnished to do so,
* subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#ifndef PatternAudioLines_H
#define PatternAudioLines_H
class PatternAudioLines : public Drawable {
public:
PatternAudioLines() {
name = (char *)"Audio Lines";
id = (char *)"L";
enabled = true;
}
bool cycleColors;
uint8_t color1 = 0;
uint8_t color2 = 64;
uint8_t color3 = 128;
uint8_t color4 = 192;
uint8_t caleidoscopeMode = 0;
// #############
// ### START ###
// #############
void start(uint8_t _pattern){
cycleColors = random(0, 2);
caleidoscopeMode = random(0, 2);
//Serial.print("caleidoscopeMode="); Serial.println(caleidoscopeMode);
//effects.ClearFrame();
};
// ##################
// ### DRAW FRAME ###
// ##################
unsigned int drawFrame(uint8_t _pattern, uint8_t _total) {
if (cycleColors) {
color1++;
color2++;
color3++;
color4++;
}
else {
color1 = 0;
color2 = 64;
color3 = 128;
color4 = 192;
}
int x1,y1,x2,y2,x3,y3;
x1 = fftData.specData[05] / 3;
y1 = fftData.specData[10] / 3;
x2 = fftData.specData[15] / 3;
y2 = fftData.specData[20] / 3;
x3 = fftData.specData[25] / 3;
y3 = fftData.specData[30] / 3;
effects.BresenhamLine(x1, y1, x2, y2, effects.ColorFromCurrentPalette(color1,255)); // dma_display->color444(15, 0, 0)); // red
x1 = fftData.specData[25] / 3;
y1 = fftData.specData[30] / 3;
x2 = fftData.specData[35] / 3;
y2 = fftData.specData[40] / 3;
effects.BresenhamLine(x1, y1, x2, y2, effects.ColorFromCurrentPalette(color2,255)); // green
x1 = fftData.specData[45] / 3;
y1 = fftData.specData[50] / 3;
x2 = fftData.specData[55] / 3;
y2 = fftData.specData[60] / 3;
effects.BresenhamLine(x1, y1, x2, y2, effects.ColorFromCurrentPalette(color3,255)); // green
/*
switch (caleidoscopeMode) {
case 0:
effects.Caleidoscope1();
break;
case 1:
effects.Caleidoscope2(); // 2 = good
break;
case 2:
effects.Expand(31,31,16,250); // 1 = good
break;
default:
break;
}
*/
//effects.SpiralStream(31, 15, 64, 128); // for 64 pixel wide matrix!
//effects.DimAll(250);
return 0;
}
};
#endif