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Non-Player Creatures that use player avatar animation combinations (male/female armour + weapons)? #867

Answered by dorkster
WithinAmnesia asked this question in Q&A
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The way that player animation layers are handled is very closely tied to the inventory menu. So if we decide to implement this, one of two paths should be taken:

  1. Decouple the inventory behavior from the menu and let every entity have an inventory.
  2. Add a way to define additional animation layers to the non-player entity StatBlocks.

Number 1 is probably the "right" option, but I think I might favor number 2 due to simplicity.

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