diff --git a/sokol_gfx.h b/sokol_gfx.h index 33ad91d4f..acee15c7b 100644 --- a/sokol_gfx.h +++ b/sokol_gfx.h @@ -4069,6 +4069,10 @@ typedef struct { GLuint texture; } _sg_gl_texture_bind_slot; +enum { + _SG_GL_IMAGE_CACHE_SIZE = SG_MAX_SHADERSTAGE_IMAGES * SG_NUM_SHADER_STAGES, +}; + typedef struct { sg_depth_state depth; sg_stencil_state stencil; @@ -4086,7 +4090,7 @@ typedef struct { GLuint stored_vertex_buffer; GLuint stored_index_buffer; GLuint prog; - _sg_gl_texture_bind_slot textures[SG_MAX_SHADERSTAGE_IMAGES]; + _sg_gl_texture_bind_slot textures[_SG_GL_IMAGE_CACHE_SIZE]; _sg_gl_texture_bind_slot stored_texture; int cur_ib_offset; GLenum cur_primitive_type; @@ -6719,7 +6723,7 @@ _SOKOL_PRIVATE void _sg_gl_cache_active_texture(GLenum texture) { } _SOKOL_PRIVATE void _sg_gl_cache_clear_texture_bindings(bool force) { - for (int i = 0; (i < SG_MAX_SHADERSTAGE_IMAGES) && (i < _sg.gl.max_combined_texture_image_units); i++) { + for (int i = 0; (i < _SG_GL_IMAGE_CACHE_SIZE) && (i < _sg.gl.max_combined_texture_image_units); i++) { if (force || (_sg.gl.cache.textures[i].texture != 0)) { GLenum gl_texture_slot = (GLenum) (GL_TEXTURE0 + i); glActiveTexture(gl_texture_slot); @@ -6743,7 +6747,7 @@ _SOKOL_PRIVATE void _sg_gl_cache_bind_texture(int slot_index, GLenum target, GLu target=0 will unbind the previous binding, texture=0 will clear the new binding */ - SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES); + SOKOL_ASSERT(slot_index < _SG_GL_IMAGE_CACHE_SIZE); if (slot_index >= _sg.gl.max_combined_texture_image_units) { return; } @@ -6764,12 +6768,12 @@ _SOKOL_PRIVATE void _sg_gl_cache_bind_texture(int slot_index, GLenum target, GLu } _SOKOL_PRIVATE void _sg_gl_cache_store_texture_binding(int slot_index) { - SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES); + SOKOL_ASSERT(slot_index < _SG_GL_IMAGE_CACHE_SIZE); _sg.gl.cache.stored_texture = _sg.gl.cache.textures[slot_index]; } _SOKOL_PRIVATE void _sg_gl_cache_restore_texture_binding(int slot_index) { - SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES); + SOKOL_ASSERT(slot_index < _SG_GL_IMAGE_CACHE_SIZE); _sg_gl_texture_bind_slot* slot = &_sg.gl.cache.stored_texture; if (slot->texture != 0) { /* we only care restoring valid ids */ @@ -6782,7 +6786,7 @@ _SOKOL_PRIVATE void _sg_gl_cache_restore_texture_binding(int slot_index) { /* called from _sg_gl_destroy_texture() */ _SOKOL_PRIVATE void _sg_gl_cache_invalidate_texture(GLuint tex) { - for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) { + for (int i = 0; i < _SG_GL_IMAGE_CACHE_SIZE; i++) { _sg_gl_texture_bind_slot* slot = &_sg.gl.cache.textures[i]; if (tex == slot->texture) { _sg_gl_cache_active_texture((GLenum)(GL_TEXTURE0 + i));