From 034ebceb7092451740d6fd7e193ba601bf68342d Mon Sep 17 00:00:00 2001 From: Jon Ander Oribe Date: Wed, 13 Jul 2022 07:13:06 +0200 Subject: [PATCH] Partial translation to Spanish --- .../JobDef_ManagingAtManagingStation.xml | 6 + .../MainButtonDef/MainTabWindow_Manager.xml | 7 + .../MainTabDef/MainTabWindow_Manager.xml | 7 + .../ManagerStations_Research.xml | 15 + .../DefInjected/SkillDef/Skill_Managing.xml | 8 + .../StatDef/Stat_ManagingSpeed.xml | 7 + .../ThingDef/Buildings_ManagerStation.xml | 13 + .../WorkGiverDef/WorkGiver_Managing.xml | 7 + .../WorkTypeDef/WorkType_Managing.xml | 10 + Languages/Spanish/Keyed/Manager_Keyed.xml | 271 ++++++++++++++++++ Languages/Spanish/Keyed/Mining.xml | 35 +++ 11 files changed, 386 insertions(+) create mode 100644 Languages/Spanish/DefInjected/JobDef/JobDef_ManagingAtManagingStation.xml create mode 100644 Languages/Spanish/DefInjected/MainButtonDef/MainTabWindow_Manager.xml create mode 100644 Languages/Spanish/DefInjected/MainTabDef/MainTabWindow_Manager.xml create mode 100644 Languages/Spanish/DefInjected/ResearchProjectDef/ManagerStations_Research.xml create mode 100644 Languages/Spanish/DefInjected/SkillDef/Skill_Managing.xml create mode 100644 Languages/Spanish/DefInjected/StatDef/Stat_ManagingSpeed.xml create mode 100644 Languages/Spanish/DefInjected/ThingDef/Buildings_ManagerStation.xml create mode 100644 Languages/Spanish/DefInjected/WorkGiverDef/WorkGiver_Managing.xml create mode 100644 Languages/Spanish/DefInjected/WorkTypeDef/WorkType_Managing.xml create mode 100644 Languages/Spanish/Keyed/Manager_Keyed.xml create mode 100644 Languages/Spanish/Keyed/Mining.xml diff --git a/Languages/Spanish/DefInjected/JobDef/JobDef_ManagingAtManagingStation.xml b/Languages/Spanish/DefInjected/JobDef/JobDef_ManagingAtManagingStation.xml new file mode 100644 index 00000000..c73ddf38 --- /dev/null +++ b/Languages/Spanish/DefInjected/JobDef/JobDef_ManagingAtManagingStation.xml @@ -0,0 +1,6 @@ + + + +Encargar lo básico de la gestión colonial al objetivoA. + + \ No newline at end of file diff --git a/Languages/Spanish/DefInjected/MainButtonDef/MainTabWindow_Manager.xml b/Languages/Spanish/DefInjected/MainButtonDef/MainTabWindow_Manager.xml new file mode 100644 index 00000000..d85cc384 --- /dev/null +++ b/Languages/Spanish/DefInjected/MainButtonDef/MainTabWindow_Manager.xml @@ -0,0 +1,7 @@ + + + + Gestor + Asigne tareas y prioridades a los colonos. + + diff --git a/Languages/Spanish/DefInjected/MainTabDef/MainTabWindow_Manager.xml b/Languages/Spanish/DefInjected/MainTabDef/MainTabWindow_Manager.xml new file mode 100644 index 00000000..0dc69047 --- /dev/null +++ b/Languages/Spanish/DefInjected/MainTabDef/MainTabWindow_Manager.xml @@ -0,0 +1,7 @@ + + + + Gestor + Elige el trabajo de tus colonos y sus prioridades. + + \ No newline at end of file diff --git a/Languages/Spanish/DefInjected/ResearchProjectDef/ManagerStations_Research.xml b/Languages/Spanish/DefInjected/ResearchProjectDef/ManagerStations_Research.xml new file mode 100644 index 00000000..bbf231c0 --- /dev/null +++ b/Languages/Spanish/DefInjected/ResearchProjectDef/ManagerStations_Research.xml @@ -0,0 +1,15 @@ + + + + logiciel de gestion basique + +Développe un logiciel basique pour la gestion coloniale. Permet de construire des bureaux de gestionnaire avec ordinateur, pré-installé - garantie sans bugs. + + + logiciel de gestion avancé + Développe un logiciel de gestion coloniale avancé. Les progrès en IA et en "conscience" des ordinateurs permettent la construction d'un Superordinateur de Conscience Coloniale, préinstallé avec le 'FluffyOS'™. Quelques colons ont signalé que des portes s'ouvraient et se fermaient, des systèmes de climatisation se détraquaient, et que la fonderie électrique s'était soudainement mise à tourner. Cependant, le fabricant garantie que le FluffyOS™ n'est pas programmé pour tuer les colons. + + gestion de l'énergie + Crée un logiciel de gestion pour contrôler l'utilisation de l'énergie de la colonie. + + \ No newline at end of file diff --git a/Languages/Spanish/DefInjected/SkillDef/Skill_Managing.xml b/Languages/Spanish/DefInjected/SkillDef/Skill_Managing.xml new file mode 100644 index 00000000..7b6e3414 --- /dev/null +++ b/Languages/Spanish/DefInjected/SkillDef/Skill_Managing.xml @@ -0,0 +1,8 @@ + + + + Gestión + Gestión + Gestor + + \ No newline at end of file diff --git a/Languages/Spanish/DefInjected/StatDef/Stat_ManagingSpeed.xml b/Languages/Spanish/DefInjected/StatDef/Stat_ManagingSpeed.xml new file mode 100644 index 00000000..9ae3e126 --- /dev/null +++ b/Languages/Spanish/DefInjected/StatDef/Stat_ManagingSpeed.xml @@ -0,0 +1,7 @@ + + + + velocidad de gestión + Multiplicador de la velocidad a la que una persona se encarga de la gestión. + + \ No newline at end of file diff --git a/Languages/Spanish/DefInjected/ThingDef/Buildings_ManagerStation.xml b/Languages/Spanish/DefInjected/ThingDef/Buildings_ManagerStation.xml new file mode 100644 index 00000000..ebc301d4 --- /dev/null +++ b/Languages/Spanish/DefInjected/ThingDef/Buildings_ManagerStation.xml @@ -0,0 +1,13 @@ + + + + bureau de gestionnaire basique + Une simple table avec toute la papeterie nécessaire au travail de gestionnaire. + + bureau de gestionnaire + Un bureau avec un ordinateur et toute la papeterie permettant au gestionnaire de travailler efficacement. + + Gestion IA + Un énorme superordinateur capable de gérer la colonie de façon autonome. Affirmer que l'ordinateur possède un sous-programme psychopatte malveillant est entièrement faux. Nous le promettons. + + \ No newline at end of file diff --git a/Languages/Spanish/DefInjected/WorkGiverDef/WorkGiver_Managing.xml b/Languages/Spanish/DefInjected/WorkGiverDef/WorkGiver_Managing.xml new file mode 100644 index 00000000..dad39827 --- /dev/null +++ b/Languages/Spanish/DefInjected/WorkGiverDef/WorkGiver_Managing.xml @@ -0,0 +1,7 @@ + + + + administrar + administra + + \ No newline at end of file diff --git a/Languages/Spanish/DefInjected/WorkTypeDef/WorkType_Managing.xml b/Languages/Spanish/DefInjected/WorkTypeDef/WorkType_Managing.xml new file mode 100644 index 00000000..131d63eb --- /dev/null +++ b/Languages/Spanish/DefInjected/WorkTypeDef/WorkType_Managing.xml @@ -0,0 +1,10 @@ + + + + Gestionnaire + Gestionnaire + Gestion + Les gestionnaires assignent des tâches et des ordres à votre colonie. + Gestion au + + \ No newline at end of file diff --git a/Languages/Spanish/Keyed/Manager_Keyed.xml b/Languages/Spanish/Keyed/Manager_Keyed.xml new file mode 100644 index 00000000..865465fb --- /dev/null +++ b/Languages/Spanish/Keyed/Manager_Keyed.xml @@ -0,0 +1,271 @@ + + + + Gestor + Detalles + Administrar! + Borrar + Todo + (desactivado: {0}) + + + Colony Manager V2 + Bienvenido a Colony Manager V2!\n\nColony Manager te permite escoger los objetivos para la producción, caza, tala y recolección. + Cada uno de estos, puede ser configurado a través de varias pantallas de gestión, y accede haciendo uso de los botones de la parte superiror de la pantalla, así como otras pantallas útiles. + n\nCuando se escoge un objetivo, un peon con el gestor de trabajos activo revisará ocasionalmente sus objetivos y las reservas de la colonia en la mesa de gestión, + y actualizará las recetas y asignaciones teniendo esto en cuenta.\n\nPara lograr que el mod funcione, necesitaras dos cosas:\n -Un peon con el gestor de trabajos activo.\n - Una mesa de gestión. \n\n¡Feliz caza! + Es necesaria una mesa de gestión + Los objetivos de gestión han sido establecidos, pero no existe una mesa de gestión disponible + Se necesita un gestor + Los objetivos de gestión han sido establecidos, pero ningún peon tienela gestión de trabajos activa + + + + Este trabajo fue actualizado hace {0}, y es programado para ser actualizado cada {1}.\n\nHaz click para cambiar el intervalo. + Aumentar la prioridad del trabajo + Reducir la prioridad del trabajo + Máxima prioridad + Mínima prioridad + [multiple] + Umbral + Comprobar si el objetivo es alcanzable + Calculate if a path to the target exists (for any pawn) before creating a designation. + Enabling this setting may decrease performance, particularly on large maps, mountainous maps, jobs with many potential targets, and colonies with high numbers of colonists. + Calculate distance based on actual path + If enabled, distances will be calculated based on real paths. If disabled, distances will be calculated 'as the crow flies'. \n\nNOTE: Enabling this option on jobs with a large amount of possible targets may lead to significant lag spikes. + Contar todos los existentes en el mapa + If enabled, counts all items allowed by the threshold filter on the map. If disabled, counts only those in stockpiles and storage buildings. + Ninguno + + {0}\n distancia: {1}\n rendimiento: {2}x {3} + + + Intervalo de actualización por defecto + Cada hora + Cada {0} horas + Diario + Mensual + Anual + + + Periodo + Mostrar/Ocultar leyenda + \n\nClick a {0} {1} en el gráfico.\nClick derecho para mostrar solo {1}. + Nada que mostrar! + + + Periodo: {0} + Currently showing power production and consumption for the last {0}.\n\nClick to change the period. + Potencia + Power management has not been researched + No managing station has power + + + General + Ningún trabajo asignado. + Actividad actual + Trabajo + Trabajo + Click to jump to {0} + Job threshold has been reached.\n\nClick to suspend this job. + Job has been suspended.\n\nClick to unsuspend. + Click to suspend this job. + s + + + Importar & Exportar + Trabajos actuales: + Exportar + {0} exists.\n\nAre you sure you want to overwrite? + {0} jobs exported + {0} jobs imported + {0} invalid jobs removed + Importar + Exportaciones no encontradas. + + + Cazar + Nuevo trabajo + Crear nueva labor de caza + Ccontar carne humana + Should human meat be counted? \n\nNOTE: This is a shortcut for toggling humanoid meats in the threshold filter. You can set more options in the threshold details. + Conteo de carne de insecto + Should insect meat be counted? \n\nNOTE: This is a shortcut for toggling insect meat in the threshold filter. You can set more options in the threshold details. + Unforbid corpses + Automatically unforbid (fresh) corpses of animal types set to be hunted. + Animales permitidos + Conteo de objetivos: {0}+{1}+{2}/{3} + Objetivo: {3}\n{0} en almacén\n{1} esperado de la carnicería\n{2} esperado de la asignación actual. + Depredadores + Toggle all predators + Herd animals + Toggle all herd animals + Exploding + Toggle all exploding animals + Restrict hunting to + + + Tala + Nuevo trabajo + Create a new forestry job + Options + Clear wind turbine cells + Clear all cells that are in wind turbines' catchment area + Only fully matured trees + Should forestry be limited to fully mature trees only? + Allow logging in: + Conteo de objetivos: {0}+{1}/{2} + Objetivo: {2}\n{0} in storage\n{1} expected from current designations. + Clear areas of all vegetation: + Job type + Clear areas + Clearing areas to keep wind turbines running smoothly, and deny enemies any possible cover in the killing fields + Wood logging + Chop trees for wood + + Clear {0} + wind turbines + + Trees + Select all trees + Flammable + Select all flammable plants + Ugly + Select all ugly plants + Cover + Select all plants that provide cover + Blocks wind + Select all plants that block wind + + + Foraging + Nuevo trabajo + Create a new foraging job + Options + Conteo de objetivos: {0}+{1}/{2} + Objetivo: {2}\n{0} in storage\n{1} expected from current designations. + Solo plantas maduras + Should foraging be limited to fully mature plants only? + Permitir cosecha en:: + Plantas permitidas + Edible plants + Select all edible plants + Setas + Seleccionar todas las setas + Sincronizar umbral + Enabling this will try to synchronize the counted materials in the threshold filter with the plants allowed for foraging, and vice versa. + + + + Umbral: {0}/{1} + Click to open threshold details.\n\nObjetivo: {1}\nIn production: {0} + Detalles del umbral + + + Actual + Disponible + + + Ganado + Conteo de objetivos + Adultos + Crias + Entrenamiento + Restrict animals to area? + Restrict animals to a specific area, optionally separated by gender and lifestage + Butcher excess livestock + Should excess livestock be butchered for meat? + Trained + Are trained animals allowed to be butchered? + Embarazada + Are pregnant animals allowed to be butchered? + Unido + Are bonded animals allowed to be butchered? + Auto-designate animals to be tamed + Should the manager designate wild animals to be tamed? + Allow taming in: + {0}s:\n{1}/{5} adult females\n{2}/{6} adult males\n{3}/{7} juvenile females\n{4}/{8} juvenile males + {0} domado, {1} en la naturaleza. + no {0} {1} + Género + Age (Lifestage) + Expected meat amount when butchered + Progress till next milking + Progress till next shearing + Expected yield: {0} x{1} + Entrenamiento no asignado + Unassign training targets for animals + Entrenar animales jóvenes + Restrict animals marked for slaughter + Restrict animals designated for slaughtering to a specific area + Restrict animals ready to be milked + Restrict animals with milk fullness above 94% to a specific area. + Restrict animals ready to be sheared + Restrict animals with shearing fullness above 94% to a specific area + Conteo de objetivos + Restricciones de área + Entrenando + En carnicería + Domando + doméstico + salvaje + {0} {1} + No job selected + Disabled because excess livestock is not being butchered. + Restrict animals marked for training + Restrict animals designated for training to a specific area. + Disabled because no training target is set. + {0} are too small to train this. + {0} cannot be restricted + {0} cannot be restricted to an area because they are a roaming animal. Try penning them in an enclosure instead. + + + Siguiendo + Asignar maestro(s) + Assign animals to a specific master, or to groups of colonists. May overwrite user settings when enabled. + Respect bonds + If enabled, always assigns animals that have bonded with a colonist to that colonist. If disabled, bonds are ignored. + Disabled because master is set to a specific pawn, or set manually. + Set master following + Set master follow settings, will overwrite user settings when enabled. If disabled, follow settings can be assigned manually. + Drafted + Should animals follow their assigned masters when the master is drafted? + Fieldwork + Should animals follow their assigned masters when the master is doing field work (e.g., hunting)? + Follow trainer + Make animals marked for training try to follow their trainer. + Assign trainer(s) + Assign animals marked for training to a specific master (trainer), or to all trainers. May overwrite user settings when enabled. + {0} ({1}) + + + + Manual + Cazadores + Entrenadores + Cuerpo a cuerpo + Ataque a distancia + Violento + No violento + Todo + + + sin energía + no jobs set + all jobs are done + + + almacén + designado + cuerpos + chunks + produccion + consumo + baterias + + + Expected yield: + Aggressiveness: {0} + macho + hembra + \ No newline at end of file diff --git a/Languages/Spanish/Keyed/Mining.xml b/Languages/Spanish/Keyed/Mining.xml new file mode 100644 index 00000000..e59fa0d7 --- /dev/null +++ b/Languages/Spanish/Keyed/Mining.xml @@ -0,0 +1,35 @@ + + + Minar + Área de minado + Health and Safety + Minerales + Buildings + Deconstruct buildings + Should unclaimed buildings be deconstructed for salvage? + Leave roof supports + Managers will leave support columns up at regular intervals.\n\nNOTE: The position of columns is pre-calculated, cave-ins and roof collapse can still occur! + Check for roof supports + Managers will calculate roof support before designating mining and deconstruction tasks, drastically reducing the risk of cave-ins and roof collapse. + Disabled because checking for roof support is disabled. + Check room boundaries + Managers will try to prevent breaching walls that divide rooms, or that would create shortcuts. + Synchronize threshold + Enabling this will try to synchronize the counted materials in the threshold filter with the rocks and buildings allowed for mining/deconstruction, and vice versa. + + + Conteo de objetivos: {0}+{1}+{2}/{3} + Target: {3}\n{0} in storage\n{1} expected from stonecutting\n{2} expected from current designations. + + + Nuevo trabajo + Crear un nuevo trabajo de inería + + + Piedra + Toggle all mineables that yield stone chunks + Metal + Toggle all mineables that yield metal + Material precioso + Toggle all mineables that yield precious materials + \ No newline at end of file