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Currently WGPUTextureUsage_CopySrc is always set for render targets.
It should not be set but added whenever usage of CopySrc is required and then recreate the texture.
The text was updated successfully, but these errors were encountered:
Currently WGPUTextureUsage_CopySrc is always set for render targets.
It should not be set but added whenever usage of CopySrc is required and then recreate the texture.
The text was updated successfully, but these errors were encountered: