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README
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XGalaga v2.0
Copyright (c) 1995-1998 Joe Rumsey
XGalaga Home Page: http://rumsey.org/xgal.html
Please see the file INSTALL for installation instructions.
This is the first game I've written for X from "scratch" (the
graphics interface is borrowed, I wrote everything else), but is by no
means my first game. I have written several popular shareware games
for the Amiga, and plan to start porting them to X. This project is
to help me get used to X and to fine tune the graphics routines to
make the next project easier.
Previous versions of this game were released as shareware. However,
it was never really worth my while. Therefore, with apologies to the
good souls that sent their payments in, I have placed it under the GNU
GPL. See COPYING for details
See the file INSTALL for installation instructions.
Command line options:
-scores Print out the high score tables and exit
-nosound Turn sound off on platforms with sound support
-level <level> Set the starting level to <level>
-window Start in windowed mode instead of fullscreen
-winsize <WxH> Window size (default 468x596)
<anything else> print usage and version.
Basic instructions:
It's Galaga, you know how to play Galaga, stop bothering me.
(The ship is controlled by the keyboard, space bar fires.)
Keyboard commands:
p - pauses
q - end this game
s - toggle sound if your system supports it
alt+enter - toggle fullscreen
Controls: left_arrow - move left
right_arrow - move right
space_bar - fire
Credits:
Galaga code:
Joe Rumsey ([email protected])
X interface:
Bill Dyess([email protected]),
Rob Forsman([email protected]),
and about a million others.
Sound server/interface:
Sujal Patel ([email protected])
Paul Kendall ([email protected]) (Sun and NAS support)
Pixmaps:
Joe Rumsey ([email protected])
Mike McGrath ([email protected])
SDL port:
Andy Tarkinson
Frank Zago
Dan Espen
Thanks: Alec Habig for mirroring it at indiana
Johnathan Hardwick for testing on many
different platforms and sending bug fixes
Koala team in France for bug fixes and for writing the XPM
lib.
All the dupes^H^H^H^H^Hnetrekers who helped
test it at the earliest stages.
Bill Clarke ([email protected]) for high score hacks
Everyone that's written me thanking me, and especially
the few who sent the five bucks in.