From 1017fc93de834ddf2ef1e7ec8006fa7adc250677 Mon Sep 17 00:00:00 2001 From: Ullrich Praetz Date: Mon, 22 Jul 2024 22:14:39 +0200 Subject: [PATCH] README.md - add emojis --- Engine/README.md | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/Engine/README.md b/Engine/README.md index 3e89c7c23..645f946b5 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -12,11 +12,11 @@ Currently fastest 🔥 ECS implementation in C# / .NET - using **Ecs.CSharp.Benchmark** as reference. See benchmark results - Mac Mini M2 - at the bottom of this page. -![new](docs/images/new.svg) released **v2.0.0** +Released **v2.0.0** Added [Systems](#systems), [Native AOT](https://github.com/friflo/Friflo.Json.Fliox/wiki/Examples-~-General#native-aot) support, performance improvements and bug fixes. See [Release ⋅ engine-v2.0.0](https://github.com/friflo/Friflo.Json.Fliox/releases/tag/engine-v2.0.0). -![new](docs/images/new.svg) released **v3.0.0-preview.2** +![new](docs/images/new.svg) released **v3.0.0-preview.5** Added new features supported by a set of specialized [Component Types](https://github.com/friflo/Friflo.Json.Fliox/wiki/Examples-~-Component-Types) for **Entity Relationships** 1:1 and 1:many, **Relations** and full-text **Search** executing in O(1). @@ -24,15 +24,15 @@ Added new features supported by a set of specialized [Component Types](https://g comparing the performance of multiple ECS projects with **simple** benchmarks. *Feature highlights* -- Simple API - no boilerplate. +- Simple API - no boilerplate, rock-solid 🗿 & bulletproof 🔫. - High-performance 🔥 and compact ECS with low memory footprint. 100.000.000 entities with 16 GB RAM. -- Zero allocations for entire API after buffers grown large enough. No struct boxing. -- Fully reactive - *optional*. Subscribe change events of all or specific entities. -- JSON Serialization - *optional*. -- SIMD Support - *optional*. Multi thread capable and remainder loop free. +- Zero ⭕ allocations for entire API after buffers grown large enough. No struct boxing. +- Fully reactive ⚡ *optional*. Subscribe change events of all or specific entities. +- JSON Serialization 📀 *optional*. +- SIMD Support 🧮 *optional*. Multi thread capable and remainder loop free. - Supports .NET Standard 2.1 .NET 5 .NET 6 .NET 7 .NET 8 - WASM / WebAssembly, Unity (Mono, AOT/IL2CPP, WebGL), Godot, MonoGame, ... and ![new](docs/images/new.svg) Native AOT -- **100% secure C#**. No *unsafe code*. No *native dll bindings*. No *access violation* bugs. + WASM / WebAssembly, Unity (Mono, AOT/IL2CPP, WebGL), Godot, MonoGame, ... and Native AOT +- **100% secure C#** 🔒. No *unsafe code*. No *native dll bindings*. No *access violation* bugs. See [Wiki ⋅ Library](https://github.com/friflo/Friflo.Json.Fliox/wiki/Library#assembly-dll). *Access violation* bugs caused by *unsafe code* on customer installs provide often no stacktrace when crashing.