diff --git a/Engine/README.md b/Engine/README.md index cf0ee2082..14f468f37 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -13,6 +13,10 @@ Currently fastest 🔥 ECS implementation in C# / .NET - using **Ecs.CSharp.Benc See benchmark results - Mac Mini M2 - at the bottom of this page. This ECS is an Archetype / AoS based Entity Component System. See: [ECS ⋅ Wikipedia](https://en.wikipedia.org/wiki/Entity_component_system). +![new](docs/images/new.svg) released **Friflo.Engine.ECS v2.0.0**. +New features, performance improvements and bug fixes listed at +[Release ⋅ engine-v2.0.0](https://github.com/friflo/Friflo.Json.Fliox/releases/tag/engine-v2.0.0). + *Feature highlights* - Simple API - no boilerplate. - High-performance 🔥 and compact ECS with low memory footprint. @@ -112,8 +116,7 @@ All query optimizations are using the same `query` but with different enumeratio ## Systems -Systems are new in **Friflo.Engine.ECS v2** -[![nuget](https://img.shields.io/nuget/vpre/Friflo.Engine.ECS?logo=nuget&logoColor=white&color=orange)](https://www.nuget.org/packages/Friflo.Engine.ECS/absoluteLatest) +Systems are new in **Friflo.Engine.ECS v2.0.0** Systems in ECS are typically queries. So you can still use the `world.Query()` shown in the "Hello World" example.