diff --git a/Engine/README.md b/Engine/README.md index 5351dd8b7..2fa472c2c 100644 --- a/Engine/README.md +++ b/Engine/README.md @@ -37,7 +37,7 @@ dotnet add package Friflo.Engine.ECS # Contents -* [ECS ⋅ Definition](#ecs-⋅-definition) +* [ECS definition](#ecs-definition) * [Demos](#demos) * [Examples](#examples) - [Hello World](#hello-world) @@ -46,7 +46,7 @@ dotnet add package Friflo.Engine.ECS * [Benchmarks](#ecs-benchmarks) -## ECS ⋅ Definition +## ECS definition An entity-component-system (**ECS**) is a software architecture pattern. See [ECS ⋅ Wikipedia](https://en.wikipedia.org/wiki/Entity_component_system). It is often used in the Gaming industry - e.g. Minecraft - and used for high performant data processing.