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vis.mac
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# Macro file for the visualization setting in the initialization phase
# of the B1 example when running in interactive mode
#
/vis/open Vtk
# Specify a viewer, e.g., /vis/open OGL, or allow a system choice:
/vis/open
# This chooses a graphics system (in order of priority):
# - by argument in G4VisExecutive construction.
# - by environment variable, G4VIS_DEFAULT_DRIVER.
# - by information in ~/.g4session.
# - by mode (batch/interactive) and if interactive, by your build flags.
# See "Choosing a graphics viewer" in the Application Guide for details.
# For example, with environment variable G4VIS_DEFAULT_DRIVER:
# The format is <graphics-system> [<window-size-hint>]. Set this, e.g:
# (bash) export G4VIS_DEFAULT_DRIVER=TSG
# (tcsh) setenv G4VIS_DEFAULT_DRIVER OI
# or on the command line, precede the app invocation, e.g:
# G4VIS_DEFAULT_DRIVER=Vtk ./<application-name>
# The window-size-hint can optionally be added, e.g:
# (bash) export G4VIS_DEFAULT_DRIVER="OGLSX 1000x1000-0+0"
# Other suggestions for G4VIS_DEFAULT_DRIVER (see list of registered
# graphics systems printed at the start):
# DAWNFILE: to create a .prim file suitable for viewing in DAWN.
# HepRepFile: to create a .heprep file suitable for viewing in HepRApp.
# VRML2FILE: to create a .wrl file suitable for viewing in a VRML viewer.
# "TSG_OFFSCREEN 1200x1200": to create an image file with TSG.
# See the tsg_offscreen.mac in examples/basic/B1 for more commands
# to change the file format, file name, picture size, etc.
# Disable auto refresh and quieten vis messages whilst scene and
# trajectories are established:
/vis/viewer/set/autoRefresh false
/vis/verbose errors
#
# Draw geometry:
/vis/drawVolume
#
# Specify view angle:
/vis/viewer/set/viewpointVector -1 0 0
/vis/viewer/set/lightsVector -1 0 0
#
# Specify style (surface, wireframe, auxiliary edges,...)
/vis/viewer/set/style wireframe
/vis/viewer/set/auxiliaryEdge true
/vis/viewer/set/lineSegmentsPerCircle 100
#
# Draw smooth trajectories at end of event, showing trajectory points
# as markers 2 pixels wide:
/vis/scene/add/trajectories smooth
/vis/modeling/trajectories/create/drawByCharge
/vis/modeling/trajectories/drawByCharge-0/default/setDrawStepPts true
/vis/modeling/trajectories/drawByCharge-0/default/setStepPtsSize 10
# (if too many tracks cause core dump => /tracking/storeTrajectory 0)
#
# Draw hits at end of event:
#/vis/scene/add/hits
#
# To draw only gammas:
#/vis/filtering/trajectories/create/particleFilter
#/vis/filtering/trajectories/particleFilter-0/add gamma
#
# To invert the above, drawing all particles except gammas,
# keep the above two lines but also add:
#/vis/filtering/trajectories/particleFilter-0/invert true
#
# Many other options are available with /vis/modeling and /vis/filtering.
# For example, to select colour by particle ID:
#/vis/modeling/trajectories/create/drawByParticleID
#/vis/modeling/trajectories/drawByParticleID-0/default/setDrawStepPts true
# To select or override default colours (note: e+ is blue by default):
#/vis/modeling/trajectories/list
#/vis/modeling/trajectories/drawByParticleID-0/set e+ yellow
#
# To superimpose all of the events from a given run:
/vis/scene/endOfEventAction accumulate
#
# Decorations
# Name
/vis/set/textColour green
/vis/set/textLayout right
/vis/scene/add/text2D 0.9 -.9 24 ! ! VTK-example
# or, if your system does not support right-adjustment
#/vis/scene/add/text2D 0 -.9 24 ! ! VTK-example
/vis/set/textLayout # Revert to normal (left adjusted) layout
/vis/set/textColour # Revert to default text colour (blue)
#
# Axes, scale, etc.
/vis/scene/add/scale # Simple scale line
/vis/scene/add/axes # Simple axes: x=red, y=green, z=blue.
/vis/scene/add/eventID # Drawn at end of event
/vis/scene/add/date # Date stamp
/vis/scene/add/logo2D # Simple logo
/vis/scene/add/logo # 3D logo
#
# Frame
/vis/set/colour red
/vis/set/lineWidth 2
/vis/scene/add/frame # Simple frame around the view
/vis/set/colour # Revert to default colour (white)
/vis/set/lineWidth # Revert to default line width (1.)
#
# Attach text to one edge of Shape1, with a small, fixed offset
/vis/scene/add/text 0 6 -4 cm 18 4 4 Shape1
# Attach text to one corner of Shape2, with a small, fixed offset
/vis/scene/add/text 6 7 10 cm 18 4 4 Shape2
#
# To get nice view
# Make the "World" box invisible
/vis/geometry/set/visibility World 0 false
# "Envelope" is transparent blue to represent water
/vis/geometry/set/colour Envelope 0 0 0 1 .3
/vis/viewer/set/style surface
/vis/viewer/set/hiddenMarker true
/vis/viewer/set/viewpointThetaPhi 120 150
#
/vis/scene/endOfEventAction accumulate 2000
#
# Re-establish auto refreshing and verbosity:
/vis/viewer/set/autoRefresh true
/vis/verbose warnings
#
# For file-based drivers, use this to create an empty detector view:
#/vis/viewer/flush