diff --git a/src/babylon/collider-benchmark.ts b/src/babylon/collider-benchmark.ts index d042c13..0ea0179 100644 --- a/src/babylon/collider-benchmark.ts +++ b/src/babylon/collider-benchmark.ts @@ -44,7 +44,7 @@ const createScene = async function () { // Targets the camera to a particular position. In this case the scene origin camera.setTarget(Vector3.Zero()); - const hemisphericLight = new HemisphericLight("hemisphericLight", new BABYLON.Vector3(0, 1, 0), scene); + const hemisphericLight = new HemisphericLight("hemisphericLight", new Vector3(0, 1, 0), scene); hemisphericLight.intensity = 1; const light = new DirectionalLight(