From e2acac58ba5b5d236f3baab42d0a75d078cc07f0 Mon Sep 17 00:00:00 2001 From: hhhhkrx <155431265+hhhhkrx@users.noreply.github.com> Date: Tue, 23 Jul 2024 17:18:28 +0800 Subject: [PATCH] Fix makeNormalizedSG (#293) * refactor: fix makeNormalizedSG --- .../custom-material/src/advanced-shader/sss/SSSFunction.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/packages/custom-material/src/advanced-shader/sss/SSSFunction.glsl b/packages/custom-material/src/advanced-shader/sss/SSSFunction.glsl index 1345c911..5cc4848e 100644 --- a/packages/custom-material/src/advanced-shader/sss/SSSFunction.glsl +++ b/packages/custom-material/src/advanced-shader/sss/SSSFunction.glsl @@ -53,7 +53,7 @@ return sg; vec3 sgdiffuseLighting(vec3 light ,vec3 normal ,vec3 scatterAmt) { -FsphericalGaussian Kernel = MakeNormalizedSG(light, 1.0 / max(scatterAmt.xyz,0.0001)); +FsphericalGaussian Kernel = makeNormalizedSG(light, 1.0 / max(scatterAmt.xyz,0.0001)); vec3 diffuse = dotCosineLobe(Kernel,normal); // Tone Mapping vec3 diffuselobe = max(vec3(0.0),(diffuse-0.004));