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transforms.lua
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--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- Image transforms for data augmentation and input normalization
--
require 'image'
local M = {}
function M.Compose(transforms)
return function(input)
for _, transform in ipairs(transforms) do
input = transform(input)
end
return input
end
end
function M.HidePatch(size, p, meanstd)
local ph,pw = size, size
--p = 0.3
return function(img)
img = img:clone()
local h, w = img:size(2), img:size(3)
local gh, gw = h/ph, w/pw
local mask = torch.ByteTensor(gh,gw):bernoulli(p)
local masks = torch.ByteTensor(h,w):fill(0)
for i =1,gh do
for j = 1,gw do
masks[{{ph*(i-1)+1, ph*i}, {pw*(j-1)+1, pw*j}}] = mask[i][j]
end
end
for i=1,3 do
img[i]:maskedFill(masks, meanstd.mean[i])
end
return img
end
end
function M.ColorNormalize(meanstd)
return function(img)
img = img:clone()
for i=1,3 do
img[i]:add(-meanstd.mean[i])
img[i]:div(meanstd.std[i])
end
return img
end
end
function M.MinusRGBMean(mean)
return function(img)
img = img:clone()
for i=1,3 do
img[i]:add(-mean[i])
end
return img
end
end
function M.keepinput()
return function(input)
return input
end
end
function M.GaussionNoise(std)
return function(img)
img = img:clone()
local noise = torch.FloatTensor(img:size()):normal(0, std)
img = img + noise
return img
end
end
function M.ZCANormalize(means, P)
return function(img)
img = img:float():clone()
local s = img:size()
img = img:view(1, s[1]*s[2]*s[3])
img:div(255)
img:add(-means)
img = torch.mm(img, P)
img = img:view(s)
return img
end
end
function M.NoNormalize()
return function(img)
img = img:clone()
return img
end
end
function M.ValueNormalize(factor)
return function(img)
img = img:clone()
for i=1,3 do
img[i]:div(factor)
end
return img
end
end
-- Scales the smaller edge to size
function M.Scale(size, interpolation)
interpolation = interpolation or 'bicubic'
return function(input)
local w, h = input:size(3), input:size(2)
if (w <= h and w == size) or (h <= w and h == size) then
return input
end
if w < h then
return image.scale(input, size, h/w * size, interpolation)
else
return image.scale(input, w/h * size, size, interpolation)
end
end
end
-- Crop to centered rectangle
function M.CenterCrop(size)
return function(input)
local w1 = math.ceil((input:size(3) - size)/2)
local h1 = math.ceil((input:size(2) - size)/2)
return image.crop(input, w1, h1, w1 + size, h1 + size) -- center patch
end
end
-- Random crop form larger image with optional zero padding
function M.RandomCrop(size, padding)
padding = padding or 0
return function(input)
if padding > 0 then
local temp = input.new(3, input:size(2) + 2*padding, input:size(3) + 2*padding)
temp:zero()
:narrow(2, padding+1, input:size(2))
:narrow(3, padding+1, input:size(3))
:copy(input)
input = temp
end
local w, h = input:size(3), input:size(2)
if w == size and h == size then
return input
end
local x1, y1 = torch.random(0, w - size), torch.random(0, h - size)
local out = image.crop(input, x1, y1, x1 + size, y1 + size)
assert(out:size(2) == size and out:size(3) == size, 'wrong crop size')
return out
end
end
-- Random crop form larger image with optional reflect padding
function M.RandomCropReflect(size, padding)
padding = padding or 0
return function(input)
if padding > 0 then
local temp = input.new(3, input:size(2) + 2*padding, input:size(3) + 2*padding)
temp:zero()
local top = image.vflip(input:narrow(2, 2, padding))
local bot = image.vflip(input:narrow(2, input:size(2) -padding, padding))
temp:narrow(2, 1, padding)
:narrow(3, padding+1, input:size(3))
:copy(top)
temp:narrow(2, input:size(2) + padding + 1, padding)
:narrow(3, padding+1, input:size(3))
:copy(bot)
temp:narrow(2, padding+1, input:size(2))
:narrow(3, padding+1, input:size(3))
:copy(input)
local left = image.hflip(temp:narrow(3, 2 + padding, padding))
local right = image.hflip(temp:narrow(3, input:size(3), padding))
temp:narrow(2, 1, temp:size(2))
:narrow(3, 1, padding)
:copy(left)
temp:narrow(2, 1, temp:size(2))
:narrow(3, input:size(3) + padding + 1, padding)
:copy(right)
input = temp
end
local w, h = input:size(3), input:size(2)
if w == size and h == size then
return input
end
local x1, y1 = torch.random(0, w - size), torch.random(0, h - size)
local out = image.crop(input, x1, y1, x1 + size, y1 + size)
assert(out:size(2) == size and out:size(3) == size, 'wrong crop size')
return out
end
end
-- Four corner patches and center crop from image and its horizontal reflection
function M.TenCrop(size)
local centerCrop = M.CenterCrop(size)
return function(input)
local w, h = input:size(3), input:size(2)
local output = {}
for _, img in ipairs{input, image.hflip(input)} do
table.insert(output, centerCrop(img))
table.insert(output, image.crop(img, 0, 0, size, size))
table.insert(output, image.crop(img, w-size, 0, w, size))
table.insert(output, image.crop(img, 0, h-size, size, h))
table.insert(output, image.crop(img, w-size, h-size, w, h))
end
-- View as mini-batch
for i, img in ipairs(output) do
output[i] = img:view(1, img:size(1), img:size(2), img:size(3))
end
return input.cat(output, 1)
end
end
-- Resized with shorter side randomly sampled from [minSize, maxSize] (ResNet-style)
function M.RandomScale(minSize, maxSize)
return function(input)
local w, h = input:size(3), input:size(2)
local targetSz = torch.random(minSize, maxSize)
local targetW, targetH = targetSz, targetSz
if w < h then
targetH = torch.round(h / w * targetW)
else
targetW = torch.round(w / h * targetH)
end
return image.scale(input, targetW, targetH, 'bicubic')
end
end
-- Random crop with size 8%-100% and aspect ratio 3/4 - 4/3 (Inception-style)
function M.RandomSizedCrop(size)
local scale = M.Scale(size)
local crop = M.CenterCrop(size)
return function(input)
local attempt = 0
repeat
local area = input:size(2) * input:size(3)
local targetArea = torch.uniform(0.08, 1.0) * area
local aspectRatio = torch.uniform(3/4, 4/3)
local w = torch.round(math.sqrt(targetArea * aspectRatio))
local h = torch.round(math.sqrt(targetArea / aspectRatio))
if torch.uniform() < 0.5 then
w, h = h, w
end
if h <= input:size(2) and w <= input:size(3) then
local y1 = torch.random(0, input:size(2) - h)
local x1 = torch.random(0, input:size(3) - w)
local out = image.crop(input, x1, y1, x1 + w, y1 + h)
assert(out:size(2) == h and out:size(3) == w, 'wrong crop size')
return image.scale(out, size, size, 'bicubic')
end
attempt = attempt + 1
until attempt >= 10
-- fallback
return crop(scale(input))
end
end
function M.HorizontalFlip(prob)
return function(input)
if torch.uniform() < prob then
input = image.hflip(input)
end
return input
end
end
function M.Rotation(deg)
return function(input)
if deg ~= 0 then
input = image.rotate(input, (torch.uniform() - 0.5) * deg * math.pi / 180, 'bilinear')
end
return input
end
end
function M.Gray(prob)
return function(input)
img = input:clone()
if torch.uniform() < prob then
img[1]:zero()
img[1] = 0.299*input[1] + 0.587*input[2] + 0.114*input[3]
img[2]:copy(img[1])
img[3]:copy(img[1])
end
return img
end
end
-- Lighting noise (AlexNet-style PCA-based noise)
function M.Lighting(alphastd, eigval, eigvec)
return function(input)
if alphastd == 0 then
return input
end
local alpha = torch.Tensor(3):normal(0, alphastd)
local rgb = eigvec:clone()
:cmul(alpha:view(1, 3):expand(3, 3))
:cmul(eigval:view(1, 3):expand(3, 3))
:sum(2)
:squeeze()
input = input:clone()
for i=1,3 do
input[i]:add(rgb[i])
end
return input
end
end
local function blend(img1, img2, alpha)
return img1:mul(alpha):add(1 - alpha, img2)
end
local function grayscale(dst, img)
dst:resizeAs(img)
dst[1]:zero()
dst[1]:add(0.299, img[1]):add(0.587, img[2]):add(0.114, img[3])
dst[2]:copy(dst[1])
dst[3]:copy(dst[1])
return dst
end
function M.Saturation(var)
local gs
return function(input)
gs = gs or input.new()
grayscale(gs, input)
local alpha = 1.0 + torch.uniform(-var, var)
blend(input, gs, alpha)
return input
end
end
function M.Brightness(var)
local gs
return function(input)
gs = gs or input.new()
gs:resizeAs(input):zero()
local alpha = 1.0 + torch.uniform(-var, var)
blend(input, gs, alpha)
return input
end
end
function M.Contrast(var)
local gs
return function(input)
gs = gs or input.new()
grayscale(gs, input)
gs:fill(gs[1]:mean())
local alpha = 1.0 + torch.uniform(-var, var)
blend(input, gs, alpha)
return input
end
end
function M.RandomOrder(ts)
return function(input)
local img = input.img or input
local order = torch.randperm(#ts)
for i=1,#ts do
img = ts[order[i]](img)
end
return img
end
end
function M.ColorJitter(opt)
local brightness = opt.brightness or 0
local contrast = opt.contrast or 0
local saturation = opt.saturation or 0
local ts = {}
if brightness ~= 0 then
table.insert(ts, M.Brightness(brightness))
end
if contrast ~= 0 then
table.insert(ts, M.Contrast(contrast))
end
if saturation ~= 0 then
table.insert(ts, M.Saturation(saturation))
end
if #ts == 0 then
return function(input) return input end
end
return M.RandomOrder(ts)
end
return M