Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

DS 3D Graphics #6

Open
AntonioND opened this issue Jan 19, 2025 · 0 comments
Open

DS 3D Graphics #6

AntonioND opened this issue Jan 19, 2025 · 0 comments

Comments

@AntonioND
Copy link
Member

AntonioND commented Jan 19, 2025

This needs to be split into multiple sub-sections.

AntonioND pushed a commit that referenced this issue Jan 27, 2025
This PR tries to partially solve issue #6 by documenting the overall usage of the 3D hardware. Giving brief explanations of the Geometry and Rendering Engine, as well as defining each available graphics function and it's parameter types/formats. 

This PR does not document certain intricacies of non-standard behaviour, and may or may not need gramatical refinements and touches in the future. It also does not provide details on the specs of the 3D hardware, or how graphics commands result in the final Vertex/Polygons RAM buffers.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant