From 62ecae4ed1bcd82675e3ebd13105d2173bd0e841 Mon Sep 17 00:00:00 2001 From: Quinn <3379314+quinnyo@users.noreply.github.com> Date: Fri, 19 Apr 2024 08:35:05 +1000 Subject: [PATCH] Correct description of SC clock speed switch (#548) --- src/Serial_Data_Transfer_(Link_Cable).md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Serial_Data_Transfer_(Link_Cable).md b/src/Serial_Data_Transfer_(Link_Cable).md index 03eb3336..e864bb17 100644 --- a/src/Serial_Data_Transfer_(Link_Cable).md +++ b/src/Serial_Data_Transfer_(Link_Cable).md @@ -37,7 +37,7 @@ incoming bit is shifted in from the other side: }} - **Transfer enable** (*Read/Write*): If `1`, a transfer is either requested or in progress. -- **Clock speed** \[*CGB Mode only*\] (*Read/Write*): If set to `1`, the internal clock's speed is doubled. +- **Clock speed** \[*CGB Mode only*\] (*Read/Write*): If set to `1`, enable high speed serial clock (~256 kHz in single-speed mode) - **Clock select** (*Read/Write*): `0` = External clock ("slave"), `1` = Internal clock ("master"). The master Game Boy will load up a data byte in SB and then set