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Copy pathCMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 2.8.2 FATAL_ERROR)
project(ice-engine)
if("${PROJECT_SOURCE_DIR}" STREQUAL "${PROJECT_BINARY_DIR}")
message(FATAL_ERROR "in-source build not allowed. Use another directory.")
endif()
# ------------------------------------------------------------------------------
# Compiler Flags
# ------------------------------------------------------------------------------
message(STATUS "Detected Operating System: ${CMAKE_SYSTEM_NAME}")
set(CMAKE_CXX_STANDARD 11)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if(NOT CMAKE_BUILD_TYPE)
message(STATUS "No build type set. Use Release")
message(STATUS "CMAKE_BUILD_TYPE: Debug / Release")
set(CMAKE_BUILD_TYPE Release)
endif()
# ------------------------------------------------------------------------------
# GLFW dependency
# ------------------------------------------------------------------------------
include(ExternalProject)
ExternalProject_Add(dep_glfw3
SOURCE_DIR "${CMAKE_SOURCE_DIR}/extern/glfw3/"
BINARY_DIR "${CMAKE_BINARY_DIR}/glfw3-build/"
INSTALL_COMMAND ""
CMAKE_ARGS "-DCMAKE_BUILD_TYPE=${CMAKE_BUILD_TYPE}"
)
ExternalProject_Get_Property(dep_glfw3 BINARY_DIR)
add_library(libglfw3 STATIC IMPORTED)
set_property(TARGET libglfw3 PROPERTY IMPORTED_LOCATION "${BINARY_DIR}/src/libglfw3.a")
include_directories("${CMAKE_SOURCE_DIR}/extern/glfw3/include/")
# ------------------------------------------------------------------------------
# Executable
# ------------------------------------------------------------------------------
file(GLOB_RECURSE srcFiles "${CMAKE_SOURCE_DIR}/src/*.cpp")
file(GLOB_RECURSE depGLAD "${CMAKE_SOURCE_DIR}/extern/glad/glad.c")
include_directories("${CMAKE_SOURCE_DIR}/include/")
include_directories("${CMAKE_SOURCE_DIR}/extern/")
add_executable(ice-engine ${depGLAD} ${srcFiles})
target_link_libraries(ice-engine
"libglfw3"
"dl"
"GL"
"X11"
"pthread"
"Xrandr"
"Xi"
)
add_custom_target(runEngine ice-engine)
# Copy shaders
set(SHADERS_SRC "${CMAKE_SOURCE_DIR}/shaders/")
set(SHADERS_BIN "${CMAKE_BINARY_DIR}/shaders/")
add_custom_command(
OUTPUT "${SHADERS_BIN}"
DEPENDS "${SHADERS_SRC}"
COMMAND ${CMAKE_COMMAND} -E copy_directory "${SHADERS_SRC}" "${SHADERS_BIN}"
)
add_custom_target(copyShaders ALL DEPENDS "${SHADERS_BIN}")
add_dependencies(runEngine copyShaders)
# Copy resources
set(RESOURCES_SRC "${CMAKE_SOURCE_DIR}/resources/")
set(RESOURCES_BIN "${CMAKE_BINARY_DIR}/resources/")
add_custom_command(
OUTPUT "${RESOURCES_BIN}"
DEPENDS "${RESOURCES_SRC}"
COMMAND ${CMAKE_COMMAND} -E copy_directory ${RESOURCES_SRC} ${RESOURCES_BIN}
)
add_custom_target(copyResources ALL DEPENDS "${RESOURCES_BIN}")
add_dependencies(runEngine copyResources)