enemy db #823
Replies: 3 comments
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hmm could probably start this by supporting a couple common targets first actually i wonder if this info can be pulled directly out of datamine |
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What I forgot to mention is that we also need some sort of param for the special hp multiplier that exists. Abyss is usually a x2.5 multiplier but in rare cases they deviate from that, like in one abyss the Golden Wolflord had a x2.0 multiplier instead of x2.5. |
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done in v2.22.0 |
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This is useful for hp mode.
Let's say I want to sim against a single Lvl. 100 ruin guard. With the way sim is at the moment, I'd have to go lookup the HP, particle breakpoints and amount/type of particles dropped. If we had an enemy db, then this would be as simple as writing
target lvl=100 name=ruinguard;
(syntax is just an example)Beta Was this translation helpful? Give feedback.
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