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wails.yml
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name: Wails build - all platforms
on:
push:
workflow_call:
inputs:
build-release:
description: "Build full-featured release (codesigning, notarization, etc.)"
type: boolean
secrets:
APPLE_DEVELOPER_CERTIFICATE_P12_BASE64:
required: true
APPLE_DEVELOPER_CERTIFICATE_PASSWORD:
required: true
APPLE_PASSWORD:
required: true
APPLE_TEAM_ID:
required: true
APPLE_USERNAME:
required: true
jobs:
build:
strategy:
fail-fast: false
matrix:
build:
[
{ platform: linux/amd64, os: ubuntu-20.04 },
{ platform: windows/amd64, os: windows-2019 },
{ platform: darwin/universal, os: macos-12 },
]
runs-on: ${{ matrix.build.os }}
env:
TAG: ${{ github.ref_name }}
steps:
- name: Setup
shell: bash
run: |
echo "EXEC_NAME=albyhub" >> $GITHUB_ENV
echo "PACKAGE_NAME=albyhub-Desktop-${{ runner.os }}" >> $GITHUB_ENV
- uses: actions/checkout@v4
with:
submodules: recursive
- name: Install dependencies
if: runner.os == 'Linux'
run: |
sudo apt-get update
sudo apt-get install -y patchelf
- name: Setup GoLang
uses: actions/setup-go@v5
with:
go-version-file: "./go.mod"
- name: Get dependencies
run: go get -v -t -d ./...
- name: Setup NodeJS
uses: actions/setup-node@v4
with:
node-version: "20.x"
- name: Install Wails
run: go install github.com/wailsapp/wails/v2/cmd/[email protected]
shell: bash
- name: Install Linux Wails deps
if: runner.os == 'Linux'
run: sudo apt-get update && sudo apt-get install libgtk-3-0 libwebkit2gtk-4.0-dev gcc-aarch64-linux-gnu
shell: bash
- name: Install macOS Wails deps
if: runner.os == 'macOS'
run: |
brew install create-dmg
brew install Bearer/tap/gon
shell: bash
- name: Wails Doctor
working-directory: .
run: wails doctor
shell: bash
# On Windows, we need the shared libraries to be found in the same directory
# as the executable. Wails build will fail otherwise.
- name: Copy shared libraries
if: runner.os == 'Windows'
run: |
cp `go list -m -f "{{.Dir}}" github.com/breez/breez-sdk-go`/breez_sdk/lib/windows-amd64/breez_sdk_bindings.dll ./
cp `go list -m -f "{{.Dir}}" github.com/getAlby/glalby-go`/glalby/x86_64-pc-windows-msvc/glalby_bindings.dll ./
cp `go list -m -f "{{.Dir}}" github.com/getAlby/ldk-node-go`/ldk_node/x86_64-pc-windows-msvc/ldk_node.dll ./
shell: bash
- name: Copy appicon in place
run: mkdir -p build && cp appicon.png build
shell: bash
- name: Build App
if: runner.os == 'macOS'
run: wails build --platform darwin/universal -webview2 embed -o ${{ env.EXEC_NAME }} -tags "wails" -ldflags "-X 'github.com/getAlby/hub/version.Tag=${{ env.TAG }}'"
shell: bash
- name: Build App
if: runner.os == 'Linux'
run: wails build --platform linux/amd64 -webview2 embed -o ${{ env.EXEC_NAME }} -tags "wails" -ldflags "-X 'github.com/getAlby/hub/version.Tag=${{ env.TAG }}'"
shell: bash
- name: Build Windows App
if: runner.os == 'Windows'
run: wails build --platform windows/amd64 -webview2 embed -o ${{ env.EXEC_NAME }}.exe -tags "wails" -ldflags "-X 'github.com/getAlby/hub/version.Tag=${{ env.TAG }}'"
shell: bash
- name: Import Code-Signing Certificates for macOS
if: runner.os == 'macOS'
uses: Apple-Actions/import-codesign-certs@v3
with:
# The certificates in a PKCS12 file encoded as a base64 string
p12-file-base64: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_P12_BASE64 }}
# The password used to import the PKCS12 file.
p12-password: ${{ secrets.APPLE_DEVELOPER_CERTIFICATE_PASSWORD }}
- name: Copy DLLs to the output directory
if: runner.os == 'Windows'
run: |
cp breez_sdk_bindings.dll ./build/bin/
cp glalby_bindings.dll ./build/bin/
cp ldk_node.dll ./build/bin/
shell: bash
- name: Copy shared libraries to the output directory and adjust directory structure
if: runner.os == 'Linux'
run: |
mkdir -p ./build/bin/${{ env.PACKAGE_NAME }}/lib
cp `go list -m -f "{{.Dir}}" github.com/breez/breez-sdk-go`/breez_sdk/lib/linux-amd64/libbreez_sdk_bindings.so ./build/bin/${{ env.PACKAGE_NAME }}/lib/
cp `go list -m -f "{{.Dir}}" github.com/getAlby/glalby-go`/glalby/x86_64-unknown-linux-gnu/libglalby_bindings.so ./build/bin/${{ env.PACKAGE_NAME }}/lib/
cp `go list -m -f "{{.Dir}}" github.com/getAlby/ldk-node-go`/ldk_node/x86_64-unknown-linux-gnu/libldk_node.so ./build/bin/${{ env.PACKAGE_NAME }}/lib/
mkdir -p ./build/bin/${{ env.PACKAGE_NAME }}/bin
mv ./build/bin/${{ env.EXEC_NAME }} ./build/bin/${{ env.PACKAGE_NAME }}/bin/
shell: bash
- name: Patch executable RPATH
if: runner.os == 'Linux'
run: |
patchelf --force-rpath --set-rpath '$ORIGIN/../lib' ./build/bin/${{ env.PACKAGE_NAME }}/bin/${{ env.EXEC_NAME }}
- name: Copy shared libraries to the output directory
if: runner.os == 'macOS'
run: |
mkdir -p ./build/bin/${{ env.EXEC_NAME }}.app/Contents/Frameworks
lipo -create -output ./build/bin/${{ env.EXEC_NAME }}.app/Contents/Frameworks/libbreez_sdk_bindings.dylib `go list -m -f "{{.Dir}}" github.com/breez/breez-sdk-go`/breez_sdk/lib/darwin-aarch64/libbreez_sdk_bindings.dylib `go list -m -f "{{.Dir}}" github.com/breez/breez-sdk-go`/breez_sdk/lib/darwin-amd64/libbreez_sdk_bindings.dylib
cp `go list -m -f "{{.Dir}}" github.com/getAlby/glalby-go`/glalby/universal-macos/libglalby_bindings.dylib ./build/bin/${{ env.EXEC_NAME }}.app/Contents/Frameworks/
cp `go list -m -f "{{.Dir}}" github.com/getAlby/ldk-node-go`/ldk_node/universal-macos/libldk_node.dylib ./build/bin/${{ env.EXEC_NAME }}.app/Contents/Frameworks/
shell: bash
- name: Patch executable RPATH
if: runner.os == 'macOS'
run: |
install_name_tool -add_rpath @executable_path/../Frameworks ./build/bin/${{ env.EXEC_NAME }}.app/Contents/MacOS/${{ env.EXEC_NAME }}
- name: Add macOS perms
if: runner.os == 'macOS'
run: chmod +x build/bin/${{ env.EXEC_NAME }}.app/Contents/MacOS/${{ env.EXEC_NAME }}
shell: bash
- name: Add Linux perms
if: runner.os == 'Linux'
run: chmod +x build/bin/${{ env.PACKAGE_NAME }}/bin/${{ env.EXEC_NAME }}
shell: bash
# Store everything in a tar archive to preserve permissions
# (specifically, the executable bit on the app executable).
- name: Make output tar archive
if: runner.os == 'Linux'
run: |
mkdir -p ./build/out
tar -cjf ./build/out/${{ env.PACKAGE_NAME }}.tar.bz2 -C ./build/bin .
rm -Rf ./build/bin/*
mv ./build/out/${{ env.PACKAGE_NAME }}.tar.bz2 ./build/bin/
- name: Sign the macOS binary
if: runner.os == 'macOS'
run: |
echo "Signing Package"
/usr/bin/codesign -s "Developer ID Application: Alby Inc." -f -v --deep --timestamp --options runtime --entitlements ./build/darwin/entitlements.plist ./build/bin/AlbyHub.app
env:
AC_USERNAME: ${{ secrets.APPLE_USERNAME }}
AC_PASSWORD: ${{ secrets.APPLE_PASSWORD }}
AC_PROVIDER: ${{ secrets.APPLE_TEAM_ID }}
- name: Make DMG image for macOS
if: runner.os == 'macOS'
run: |
mkdir -p ./build/out
create-dmg --volname "AlbyHub" --background "./build/darwin/dmgcover.png" --window-pos 200 120 --window-size 800 400 --icon-size 80 --icon "AlbyHub.app" 200 160 --hide-extension "AlbyHub.app" --app-drop-link 600 160 "./build/out/${{ env.PACKAGE_NAME }}.dmg" "./build/bin/${{ env.EXEC_NAME }}.app"
rm -Rf ./build/bin/*
mv ./build/out/${{ env.PACKAGE_NAME }}.dmg ./build/bin/
- name: Notarize the DMG image
if: runner.os == 'macOS' && inputs.build-release
run: |
echo "Notarizing Zip Files"
gon -log-level=info -log-json ./build/darwin/gon-notarize.json
env:
AC_USERNAME: ${{ secrets.APPLE_USERNAME }}
AC_PASSWORD: ${{ secrets.APPLE_PASSWORD }}
AC_PROVIDER: ${{ secrets.APPLE_TEAM_ID }}
- name: Make Windows ZIP archive
if: runner.os == 'Windows'
run: |
mkdir -p ./build/out
7z a -tzip ./build/out/${{ env.PACKAGE_NAME }}.zip ./build/bin/*
rm -Rf ./build/bin/*
mv ./build/out/${{ env.PACKAGE_NAME }}.zip ./build/bin/
shell: bash
- uses: actions/upload-artifact@v4
if: runner.os == 'Linux'
with:
name: ${{ env.PACKAGE_NAME }}
path: |
./build/bin/${{ env.PACKAGE_NAME }}.tar.bz2
if-no-files-found: error
- uses: actions/upload-artifact@v4
if: runner.os == 'macOS'
with:
name: ${{ env.PACKAGE_NAME }}
path: |
./build/bin/${{ env.PACKAGE_NAME }}.dmg
if-no-files-found: error
- uses: actions/upload-artifact@v4
if: runner.os == 'Windows'
with:
name: ${{ env.PACKAGE_NAME }}
path: |
./build/bin/${{ env.PACKAGE_NAME }}.zip
if-no-files-found: error