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Copy pathCharacterStatsClassicCallbacks.lua
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CharacterStatsClassicCallbacks.lua
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-- OnEnter Tooltip functions
function CSC_CharacterDamageFrame_OnEnter(self)
-- Main hand weapon
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(self.TooltipMainTxt, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(ATTACK_SPEED_COLON, format("%.2F", self.attackSpeed), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(DAMAGE_COLON, self.damage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(DAMAGE_PER_SECOND, format("%.1F", self.dps), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(ATTACK_TOOLTIP..":", self.attackRating, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
-- Check for offhand weapon
if ( self.offhandAttackSpeed ) then
GameTooltip:AddLine(CSC_SYMBOL_SPACE); -- Blank line.
GameTooltip:AddLine(INVTYPE_WEAPONOFFHAND, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(ATTACK_SPEED_COLON, format("%.2F", self.offhandAttackSpeed), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(DAMAGE_COLON, self.offhandDamage, NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(DAMAGE_PER_SECOND, format("%.1F", self.offhandDps), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
end
GameTooltip:Show();
end
function CSC_CharacterSpellDamageFrame_OnEnter(self)
self.holyDmg = GetSpellBonusDamage(2);
self.fireDmg = GetSpellBonusDamage(3);
self.natureDmg = GetSpellBonusDamage(4);
self.frostDmg = GetSpellBonusDamage(5);
self.shadowDmg = GetSpellBonusDamage(6);
self.arcaneDmg = GetSpellBonusDamage(7);
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(STAT_SPELLPOWER, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(STAT_SPELLPOWER_TOOLTIP);
GameTooltip:AddLine(CSC_SYMBOL_SPACE); -- Blank line.
GameTooltip:AddDoubleLine(SPELL_SCHOOL1_CAP.." "..DAMAGE..": ", format("%.2F", self.holyDmg), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(SPELL_SCHOOL2_CAP.." "..DAMAGE..": ", format("%.2F", self.fireDmg), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(SPELL_SCHOOL4_CAP.." "..DAMAGE..": ", format("%.2F", self.frostDmg), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(SPELL_SCHOOL6_CAP.." "..DAMAGE..": ", format("%.2F", self.arcaneDmg), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(SPELL_SCHOOL5_CAP.." "..DAMAGE..": ", format("%.2F", self.shadowDmg), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(SPELL_SCHOOL3_CAP.." "..DAMAGE..": ", format("%.2F", self.natureDmg), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
if (self.spVsUndead ~= nil and UISettingsCharacter.showStatsFromArgentDawnItems) then
GameTooltip:AddDoubleLine(DAMAGE.." vs Undead: ", format("%.2F", self.spVsUndead), NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
end
GameTooltip:Show();
end
function CSC_CharacterSpellCritFrame_OnEnter(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(STAT_CRITICAL_STRIKE, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddLine(CSC_SYMBOL_SPACE); -- Blank line.
GameTooltip:AddDoubleLine(SPELL_SCHOOL1_CAP.." "..CRIT_ABBR..": ", format("%.2F", self.holyCrit).."%", NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(SPELL_SCHOOL2_CAP.." "..CRIT_ABBR..": ", format("%.2F", self.fireCrit).."%", NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(SPELL_SCHOOL4_CAP.." "..CRIT_ABBR..": ", format("%.2F", self.frostCrit).."%", NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(SPELL_SCHOOL6_CAP.." "..CRIT_ABBR..": ", format("%.2F", self.arcaneCrit).."%", NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(SPELL_SCHOOL5_CAP.." "..CRIT_ABBR..": ", format("%.2F", self.shadowCrit).."%", NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(SPELL_SCHOOL3_CAP.." "..CRIT_ABBR..": ", format("%.2F", self.natureCrit).."%", NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
if self.unitClassId == CSC_SHAMAN_CLASS_ID then
GameTooltip:AddDoubleLine(CSC_LIGHTNING_TXT.." "..CRIT_ABBR..": ", format("%.2F", self.lightningCrit).."%", NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
end
GameTooltip:Show();
end
function CSC_CharacterManaRegenFrame_OnEnter(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(MANA_REGEN_TOOLTIP, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(MANA_REGEN.." (From Gear):", self.mp5FromGear);
GameTooltip:AddDoubleLine(MANA_REGEN.." (While Casting):", self.mp5Casting);
GameTooltip:AddDoubleLine(MANA_REGEN.." (While Not Casting):", self.mp5NotCasting);
GameTooltip:Show();
end
function CSC_CharacterBlock_OnEnter(self)
if UISettingsGlobal.useBlizzardBlockValue then
self.blockValue = GetShieldBlock();
else
self.blockValue = CSC_GetBlockValue("player");
local unitClassId = select(3, UnitClass("player"));
if (unitClassId == CSC_WARRIOR_CLASS_ID) then
local blockFromZGEnchants = CSC_GetBlockValueFromWarriorZGEnchants("player");
if (blockFromZGEnchants > 0) then
self.blockValue = self.blockValue + blockFromZGEnchants;
end
end
end
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(" ", HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddDoubleLine(BLOCK_CHANCE..": ", self.blockChance);
GameTooltip:AddDoubleLine(ITEM_MOD_BLOCK_VALUE_SHORT..": ", self.blockValue);
GameTooltip:Show();
end
function CSC_CharacterHitChanceFrame_OnEnter(self)
local hitChance = self.hitChance;
local totalWeaponSkill = CSC_GetPlayerWeaponSkill("player", INVSLOT_MAINHAND);
local missChanceVsNPC, missChanceVsBoss, missChanceVsPlayer, dwMissChanceVsNpc, dwMissChanceVsBoss, dwMissChanceVsPlayer = CSC_GetPlayerMissChances("player", hitChance, totalWeaponSkill);
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(STAT_HIT_CHANCE, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddLine("Reduces your chance to miss.");
GameTooltip:AddLine(CSC_SYMBOL_SPACE); -- Blank line.
GameTooltip:AddLine("Miss Chance vs.");
GameTooltip:AddDoubleLine(format(CSC_SYMBOL_TAB.."Level 60 NPC: %.2F%%", missChanceVsNPC), format("(Dual wield: %.2F%%)", dwMissChanceVsNpc));
GameTooltip:AddDoubleLine(format(CSC_SYMBOL_TAB.."Level 60 Player: %.2F%%", missChanceVsPlayer), format("(Dual wield: %.2F%%)", dwMissChanceVsPlayer));
GameTooltip:AddDoubleLine(format(CSC_SYMBOL_TAB.."Level 63 NPC/Boss: %.2F%%", missChanceVsBoss), format("(Dual wield: %.2F%%)", dwMissChanceVsBoss));
GameTooltip:Show();
end
function CSC_CharacterRangedHitChanceFrame_OnEnter(self)
local hitChance = self.hitChance;
local totalWeaponSkill = CSC_GetPlayerWeaponSkill("player", INVSLOT_RANGED);
local missChanceVsNPC, missChanceVsBoss, missChanceVsPlayer, _, _, _ = CSC_GetPlayerMissChances("player", hitChance, totalWeaponSkill);
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(STAT_HIT_CHANCE, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddLine("Reduces your chance to miss.");
GameTooltip:AddLine(CSC_SYMBOL_SPACE); -- Blank line.
GameTooltip:AddLine("Miss Chance vs.");
GameTooltip:AddLine(format(CSC_SYMBOL_TAB.."Level 60 NPC: %.2F%%", missChanceVsNPC));
GameTooltip:AddLine(format(CSC_SYMBOL_TAB.."Level 60 Player: %.2F%%", missChanceVsPlayer));
GameTooltip:AddLine(format(CSC_SYMBOL_TAB.."Level 63 NPC/Boss: %.2F%%", missChanceVsBoss));
GameTooltip:Show();
end
function CSC_CharacterSpellHitChanceFrame_OnEnter(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(format(CSC_SPELL_HIT_TOOLTIP_TXT, self.hitChance), HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
if self.unitClassId == CSC_MAGE_CLASS_ID then
GameTooltip:AddLine(CSC_SYMBOL_SPACE); -- Blank line.
GameTooltip:AddLine(CSC_SPELL_HIT_SUBTOOLTIP_TXT);
GameTooltip:AddDoubleLine(CSC_SYMBOL_TAB..CSC_ARCANE_SPELL_HIT_TXT, (self.arcaneHit + self.hitChance).."%");
GameTooltip:AddDoubleLine(CSC_SYMBOL_TAB..CSC_FIRE_SPELL_HIT_TXT, (self.fireHit + self.hitChance).."%");
GameTooltip:AddDoubleLine(CSC_SYMBOL_TAB..CSC_FROST_SPELL_HIT_TXT, (self.frostHit + self.hitChance).."%");
elseif self.unitClassId == CSC_WARLOCK_CLASS_ID then
GameTooltip:AddLine(CSC_SYMBOL_SPACE); -- Blank line.
GameTooltip:AddLine(CSC_SPELL_HIT_SUBTOOLTIP_TXT);
GameTooltip:AddDoubleLine(CSC_SYMBOL_TAB..CSC_DESTRUCTION_SPELL_HIT_TXT, self.hitChance.."%");
GameTooltip:AddDoubleLine(CSC_SYMBOL_TAB..CSC_AFFLICTION_SPELL_HIT_TXT, (self.afflictionHit + self.hitChance).."%");
elseif self.unitClassId == CSC_SHAMAN_CLASS_ID then
GameTooltip:SetText(format(CSC_SPELL_HIT_TOOLTIP_2_TXT, self.hitChance), HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
end
GameTooltip:Show();
end
function CSC_CharacterMeleeCritFrame_OnEnter(self)
local hitChance = GetHitModifier();
local totalWeaponSkill = CSC_GetPlayerWeaponSkill("player", INVSLOT_MAINHAND);
local missChanceVsNPC, missChanceVsBoss, missChanceVsPlayer, dwMissChanceVsNpc, dwMissChanceVsBoss, dwMissChanceVsPlayer = CSC_GetPlayerMissChances("player", hitChance, totalWeaponSkill);
-- no weapon equipped, not supported localization or something else went wrong
if not totalWeaponSkill then totalWeaponSkill = 300 end
local critSuppression = 4.8;
local glancingChance = 40;
local extraWeaponSkill = totalWeaponSkill - 300;
local bossDefense = 315; -- level 63
local skillBossDelta = bossDefense - totalWeaponSkill;
local dodgeChance = 5 + (skillBossDelta * 0.1);
local critCap = 100 - missChanceVsBoss - dodgeChance - glancingChance + critSuppression + (extraWeaponSkill * 0.04);
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(self.criticalStrikeTxt, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddLine(CSC_SYMBOL_SPACE); -- Blank line.
GameTooltip:AddLine("Crit cap vs.");
local critChance = GetCritChance();
local CRITCAP_COLOR_CODE = GREEN_FONT_COLOR_CODE;
if critChance > critCap then CRITCAP_COLOR_CODE = ORANGE_FONT_COLOR_CODE end
local critCapTxt = CRITCAP_COLOR_CODE..format("%.2F%%", critCap)..FONT_COLOR_CODE_CLOSE;
local offhandItemId = GetInventoryItemID("player", INVSLOT_OFFHAND);
if offhandItemId then
local critCapDw = 100 - dwMissChanceVsBoss - dodgeChance - glancingChance + critSuppression + (extraWeaponSkill * 0.04);
local DWCRITCAP_COLOR_CODE = GREEN_FONT_COLOR_CODE;
if critChance > critCapDw then DWCRITCAP_COLOR_CODE = ORANGE_FONT_COLOR_CODE end
local critCapDwTxt = DWCRITCAP_COLOR_CODE..format("%.2F%%", critCapDw)..FONT_COLOR_CODE_CLOSE;
GameTooltip:AddDoubleLine(CSC_SYMBOL_TAB.."Level 63 NPC/Boss: "..critCapTxt, "(Dual wield: "..critCapDwTxt..")");
else
GameTooltip:AddDoubleLine(CSC_SYMBOL_TAB.."Level 63 NPC/Boss: "..critCapTxt);
end
GameTooltip:Show();
end
function CSC_CharacterDefenseFrame_OnEnter(self)
local defenseValue, defenseModifier, playerLevel = CSC_GetDefense("player");
local npcWeaponskill = playerLevel*5; -- same level as player
local bossWeaponskill = 315; -- level 63
GameTooltip:SetOwner(self, "ANCHOR_RIGHT");
GameTooltip:SetText(CSC_DEFENSE, HIGHLIGHT_FONT_COLOR.r, HIGHLIGHT_FONT_COLOR.g, HIGHLIGHT_FONT_COLOR.b);
GameTooltip:AddLine("Increases chance to Dodge, Block and Parry.\nDecreases chance to be hit and critically hit.");
GameTooltip:AddLine(CSC_SYMBOL_SPACE); -- Blank line.
GameTooltip:AddLine("Effect vs.");
GameTooltip:AddLine(format(CSC_SYMBOL_TAB.."Level "..playerLevel.." NPC: %.2F%%", math.max(0, defenseValue+defenseModifier-npcWeaponskill)*0.04));
GameTooltip:AddLine(format(CSC_SYMBOL_TAB.."Level 63 NPC/Boss: %.2F%%", math.max(0, defenseValue+defenseModifier-bossWeaponskill)*0.04));
GameTooltip:Show();
end
-- OnEnter Tooltip functions END