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table.c
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//
// Created by Georg Filios on 04.01.22.
//
#include "table.h"
#include <stdlib.h>
#include <string.h>
#include "memory.h"
#include "object.h"
#include "table.h"
#include "value.h"
#define TABLE_MAX_LOAD 0.75
void initTable(Table* table){
table->count=0;
table->capacity=0;
table->entries=NULL;
}
void freeTable(Table* table){
FREE_ARRAY(Entry, table->entries, table->capacity);
initTable(table);
}
static Entry* findEntry(Entry* entries, int capacity, ObjString* key){
uint32_t index = key->hash % capacity;
Entry* tombstone = NULL;
for(;;){
Entry* entry = &entries[index];
if(entry->key==NULL) {
if (IS_NIL(entry->value)) {
return tombstone!=NULL?tombstone:entry;
} else {
// We found a tombstone
if (tombstone==NULL) tombstone = entry;
}
} else if (entry->key == key) {
return entry;
}
index = (index+1) % capacity;
}
}
static void adjustCapacity(Table* table, int capacity){
// Build up a new Array
Entry* entries = ALLOCATE(Entry, capacity);
for (int i=0;i<capacity;i++){
entries[i].key = NULL;
entries[i].value = NIL_VAL;
}
// Transfer from small table -> to bigger Table
table->count=0;
for (int i = 0;i<table->capacity;i++){
Entry* entry = &table->entries[i];
if (entry->key == NULL) continue;
Entry *dest = findEntry(entries, capacity, entry->key);
dest->key = entry->key;
dest->value = entry->value;
table->count++;
}
FREE_ARRAY(Entry, table->entries, table->capacity);
table->entries = entries;
table->capacity = capacity;
}
void tableAddAll(Table* from, Table* to){
for (int i=0;i<from->capacity;i++){
Entry* entry = &from->entries[i];
if (entry->key!=NULL){
tableSet(to,entry->key, entry->value);
}
}
}
ObjString * tableFindString(Table* table, const char* chars, int length, uint32_t hash) {
if (table->count==0) return NULL;
uint32_t index = hash % table->capacity;
for (;;){
Entry* entry = &table->entries[index];
if (entry->key==NULL) {
if (IS_NIL(entry->value)) return NULL; // STOP IF TOMBSTONE FOUND
} else if ( entry->key->length == length
&& entry->key->hash == hash
&& memcmp(entry->key->chars, chars, length)==0){
return entry->key;
}
index=(index+1) % table->capacity;
}
}
bool tableGet(Table* table, ObjString* key, Value* value){
if (table->count==0) return false;
Entry* entry= findEntry(table->entries, table->capacity, key);
if (entry->key==NULL) return false;
*value = entry->value;
return true;
}
bool tableDelete(Table* table, ObjString* key) {
if (table->count==0) return false;
Entry* entry= findEntry(table->entries, table->capacity, key);
if (entry->key==NULL) return false;
// Place a TombStone
entry->key=NULL;
entry->value = BOOL_VAL(true);
return true;
}
bool tableSet(Table* table, ObjString* key, Value value) {
if (table->count+1 > table->capacity*TABLE_MAX_LOAD) {
int capacity = GROW_CAPACITY(table->capacity);
adjustCapacity(table, capacity);
}
Entry* entry=findEntry(table->entries, table->capacity, key);
bool isNewKey = entry->key == NULL;
if (isNewKey && IS_NIL(entry->value)) table->count++; // Dont count Up if reusing Tombstones
entry->key = key;
entry->value = value;
return isNewKey;
}