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Hi!
This has been requested on multiple occasions. WebGL case in particular sounds interesting, since WebGL is one big platform, which itself will provide safety. I filed #2280 to track this.
Could you provide some numbers to see what is actually contributing to wasm size?
Sure, why not?
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I have a trouble trying to minimize wasm build of webgpu for my project. But still getting way more to make WebGPU compet-able with old JS WebGL engines.
I am wondering is any way to compile WebGPU shaders during compile-time and drop Naga from the build of WebGPU as it is major contributor to size of wasm file. Any chance to use WebGPU in a commercial project?
Does WebGPU have
no_std
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